Additional Issues relating to broadband
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Transcript Additional Issues relating to broadband
Evolving Broadband Technologies
By
Vijay Madan
Services Classifications/Types
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Individual, Enterprise, Community
Fixed, Mobile
Real Time, Non-Real Time
Broadcast, Interactive, Information
Symmetrical, Asymmetrical (Uplink-Downlink)
Triple Play
Internet, Entertainment
Broadband Services
• People of Same Household Online Simultaneously
Browsing Web, Downloading Information and Updates
(Symmetrical & Asymmetrical- Interactive Services)
• High Speed Streaming Video on Televisions & Computers
Internet Access, Cable Television Service, and Wire-line
Voice preferably from the same Company
• Video Chat Rooms for Video Calls, Music Videos, Infomercials, Distance
Education, News Clips in Residential Areas
• Virtual Presence for Interactive Business
• Virtual Ubiquitous Global Offices for Business
• Virtual Private Networking, Database Access, e-Commerce
Instantaneous Availability of Information from Anywhere to Everywhere
Broadband Triple Play
• Triple play?
– TV, Internet, Phone ( Video as part of TV & Internet)
ISP/Telco Model Computer/Telephone Centric
Cable Model TV Centric
Cost of accessing services may only be related to type of
services and not to the city or distance from the local
point of service
• MSO (multi-service operators) investing not only in
networks, equipment and external plant but also in
application servers, delivery mechanisms, content,
application development, additional build-ups ?
Interesting Broadband Scenarios
• Hong Kong Population 6.8 million, Household 2.2 million
Broadband connections 1.2 million (1.1 million house
hold) 14 DSL lines/100 population; 28 DSL lines per 100
telephone lines
• In Japan BB driven by content for different age groups
• In Korea BB driven significantly by local content
• Access owner- service provider - content provider
• Revenue as ratio of investment in that order
• In India BB may be driven by Entertainment: Interactive
TV , time-shift TV, video on demand, music on demand,
multiplayer gaming, education at home, sky shop rather
than internet shopping. Of course net browsing and data
transfer.
• How much symmetrical !
The Intelligent Services Layer of the
Networks
Service Plane = Service and Application Layers
Service Control Logic out of switching/routing systems
Service nodes used as shared resources
Transport Layer of Telecommunication Network
Transparency of Layers to make Design and
Deployment of New Services Almost Instantaneous
Broadband
Access
Packet NW
End point
G Way
Infrastructure Gateways
Premise End Points
Broadband Technologies
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Cable
DSL
VDSL
FTTX, PON, GPON, EPON, APON, AON
PLC
Satellite - Return
LMDS
DTH- Return
Licensed Wireless FWA
Unlicensed Wireless WiFi, WiMAX
3G Wireless
Beyond 3G wireless
xDSL
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ADSL
G.lite
RADSL
ISDL
SDSL
G.shdsl
HDSL
HDSL2
VDSL
Acknowledgements
Acknowledge
CISCO
Acknowledge IEC
Evolution towards better Data rates
Mobility
and higher mobility
V
E-Mail 4.2 sec in 2G to 0.002s in 4G
Movie Download 926 hours in 2G to
1minute in 4G
4G Research
Targets
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802.11a,g
W-LAN
802.11b
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0.1
1
10
100
1000 MB/S
Wi-MAX
HYPE PEAK
BWA
Mesh Net
< 2 yrs
Hype & Status
WCDMA
Curve
1-3 yrs\
2-5 yrs
7 yrs
BLUE TOOTH NET
Obsolete before
plateau
Wi-Fi 802.11g
802.11b
Enlightenment
1X EV-DO
GPRS
CDMA 1X RTT
Productivity
EDGE
Wi-Fi 802.11a
Wireless PDA
Plateau
Blue tooth cable replacement
4G
UWB
1X EVDV
Ad Hoc
802.15.4 Trigger
DISILLUSIONMENT Trough
Acknowledge IEC
Multimedia Broadcasting
(via Satellite)
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IP based Streaming Services
Satellite for Enterprise
Satellite for ISPs
Store & Forward Applications
File Delivery Applications
Entertainment
Interactive Multimedia
Enabling Technologies
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Software Defined Radios
All-IP networks and protocols
Ultra Wideband , variable power Hardware Radio
Smart antennae, MIMOs & mediation devices
Open platform architectures
High Capacity, Speed, Processing & Functionally
Integrated Microprocessors
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Large Photonic Switches & Cross-Connects
Powerful Software Applications Technologies
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Efficient Methods of Transport in backbone and in
back-haul
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Fast Optical Routers, Generalized MPLS Protocol
Rural Technologies
• Wireless, Mobile and Packet Technologies
• Wi-Max in the Back Haul
• Wi-Fi in Clustered Access
• Cellular terminal to be analogous to a Local Loop
Trans-Receiver
• Normal CDMA, GSM Cellular Services
• Use of Satellite in Access Where-Ever Other Alternatives
not feasible
Technologies for Business Users
• IP-PBXs, IP Switches and IP based Trunks on Broadband
Access Channels to Public Network.
• Small Business 100 Mb/s Office Computers Connected
on LANs Operating upto10 Gb/s
• Medium and Large Businesses with High Performance
IP Switches & Gateways
• Enterprises Wide Area Network via Fiber Optics on
Dedicated Wavelengths
• Wide Area Networks on Optical & Wireless Virtual Private
Circuits
Issues
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Pricing
Billing
QOS
Infrastructure Sharing
Content
Spectrum (Allocation, Refarming, Licensing,
Efficiency)
• Regulation
Thankyou