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SOCCER FANTASY LEAGUE
CS 8803
Advanced Internet Systems and Application
Development
ASHWIN RAGHUNATHAN
S.BHARATH RENGARAJAN
INTRODUCTION
Web 2.0 concept basically encompasses services (or user
processes) built using the building blocks of the technologies
and open standards that underpin the Internet and the Web.
Ex: Blogs, wikis, multimedia sharing services, content
syndication, podcasting.
Two general categories of Web 2.0 services are
Social Networking
Data 'mash-ups'
MOTIVATION
Web 2.0 applications
Social networking sites and games
Second Life® is a 3-D virtual world. Since opening in
2003, it has grown explosively and today is inhabited
by millions of games from around the globe.
Google Maps integrated into several web apps, sites
like http://www.housingmaps.com/
Why not a social networking web application game
that aims at capturing the interest of global users?
PROPOSED WORK
Our main objective:
A fantasy soccer league where users
Can create own team
Manage their team
It is also a social network where contestants can search for
other users in his location or search for fans of a club all over
the world.
This project mainly consists of 2 types of users:
Administrator
Contestant
MODULE 1 – THE GAME
Features of the game:
Maintain top 10 players and teams of the week.
Compete with users all over the world
Compete with just friends by creating your own league
Scores will be refreshed after the end of a month.
Modifying the players’ worth depending on the
performance in the previous month
Well defined rules
MODULE 2 – SOCIAL NETWORKING
This module uses Google Maps. Each contestant is mapped
on Google Maps .
Contestants can use this module to search for other
contestants all over the world.
Advantages of using this module
Each contestant can view other contestants’ location
Create leagues with contestants staying nearby
Search for contestants with a particular radius
TECHNICAL CHALLENGES
Dynamically changing the players’ worth depending on
performance
Updating teams’ and players’ scores just by entering the
result of the game
Implementing complex search features on the maps
Dynamically changing the user privileges in cases of league
ownership
Creating a easy to use GUI capturing all the aspects
POTENTIAL TECHNIQUES
Location Based Lookup and Sharing of data
Social Networking techniques like maintaining fan clubs,
allowing them to interact with one another