Transcript Pitch #1

The Elevator Pitch
A multiplayer investment game
designed to aid the academic
study of virtual economies
What Already Exists?
Goods Markets:
• EverQuest
• WoW
• Star Wars Galaxies
• Toontown Online
• etc….
What Already Exists?
Money Markets:
• Hollywood Stock
Exchange
• Yahoo Investment
Challenge
• TVA Investment
Challenge
• Simvest Investment
Simulation
What’s Lacking
• Two sides of economy are
disconnected
• No investment meaningful to
gameplay
• No bankers
• Saving money is useless
Proposed Solution
• Turn-based investment game
– 24 hour turns
– Geared towards 15 minutes of play
per day
Proposed Solution
• Player-owned corporations
– Venture capitalists
– Hire players
– Make contracts
– Research new technologies
But will it be fun?
• Two target audiences:
– Players
– Economists
• Very challenging!
Possible themes to attract players
• 1929 Stock Market
Crash
• Global mobilization
for World War II
Possible themes to attract players
• Futuristic space race to colonize new planets
• Present-day
To attract economists
• Work with Tepper School of
Business
• Work with Leading Economists
• Accurate economic models
• Produce desired data
“I can't help but offer you
encouragement. This is a growing area.
In only a few generations, this
technology will be as deeply integrated
in daily life as the telephone is.”
-Edward Castronova, author of “Synthetic
Worlds: The Business and Culture of Online
Games”
(taken from an email to Howard)
Questions?
“As for bankers in virtual worlds -- I see potential there but
no movement, and I think largely it is a matter of world
design. There are no courts and enforcement of
asynchronous transactions is a cultural problem. By
'cultural' I mean, the whole culture of players is not used to
the idea of loans and securities, and there is no court
system in place to nudge them to adopt this kind of
business. Maybe there's just too much impermanence in
the population, I don't know. Again, there is potential for
finance (insurance too), but it is not realizable yet.”
-Edward Castronova, author of “Synthetic Worlds:
The Business and Culture of Online Games”
(taken from an email to Howard)