UrbanIxD2014x - Interaction Design Centre

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Transcript UrbanIxD2014x - Interaction Design Centre

Urban Interaction Designdigital traces and physical places
Gabriela Avram
Imedia 2014
Net Localities (Gordon, de Souza)
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The concept of the web as a metaphorical
city has given way to the reality of the web
as part of the city.
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physical space has become the context for
that information.
for most people, there is no physical city
without the web.
 The database is all around us.
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One of the consequences of being able to
locate things and people is that you can also
be located, and frequently location-aware
technologies have been viewed with
skepticism and fear due to possible threats
to personal privacy and the imminence of
top-down and collateral surveillance.
 Dataveillance
 the distinction between nearness and
distancelessness is growing thin.
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Increasingly, locating oneself is not merely a form of
participation, like adding a comment to a blog or
posting a review on Yelp. It literally sets conditions
for interaction and provides the context from which
information is interpreted and used.
Location has become central to the way we
navigate information, and as a result, has become
central to the way we expect to be navigated.
Urban spaces are becoming hybridized (de Souza e
Silva, 2006), meaning they are composed through a
combination of physical and digital practices.
Net Locality
a global phenomenon
 needs to be considered locally
 How specific cultures appropriate
technologies, adapt social practices, and
produce cultural references, are going to
influence the meanings of location.
 Devices, including your television set and
gaming console, will become access points
to a ubiquitous, contextualized network.
(Gordon & de Souza e Silva- 2011)
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Geographical Information Systems
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In the fourth phase of GIS, maps are not visual
documents to be consumed; they are interfaces
through which users access, alter and deploy
networked data. If the basic functionality of GIS is
the integration of databases with maps, where the
database is manifested and reflected onto the map,
we can begin to understand current practices as a
reversal of that reflection. The map is reflected in
the database. The integration of this fourth phase of
GIS into many aspects of web search has altered
the general user approach to data.
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Just as we gain control of the mappable
world, we lose control with the realization
that we are part of the world to be mapped.
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We lose the world because we believe we
are capable of controlling it.
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The map creates our world; it does not
simply mediate it.
projections on urban spaces might also
promote social interaction and
communication (Spohrer, 1999, p. 609).
 Camille Utterback – Abundance
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Location Based Services
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A '''Location-Based Service''' (LBS) is an information or
entertainment service, accessible with mobile devices
through the mobile network and utilizing the ability to make
use of the geographical position of the mobile device
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LBS can be used in a variety of contexts, such as health,
indoor object search
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LBS include services to identify a location of a person or
object, such as discovering the nearest banking cash machine
or the whereabouts of a friend or employee. LBS include
parcel tracking and vehicle tracking services. LBS can include
mobile commerce when taking the form of coupons or
advertising directed at customers based on their current
location. They include personalized weather services and
even location-based games. They are an example of
telecommunication convergence.
Geosocial Networking
- a type of social network service in which geographic services and
capabilities such as geocoding and geotagging are used to enable
additional social dynamics.User-submitted location data or geolocation
techniques can allow social networks to connect and coordinate users
with local people or events that match their interests. Geolocation on
web-based social network services can be IP address-based or use (WiFi)hotspot trilateration. For mobile social networks, texted location
information or mobile phone tracking can enable location-based services
to enrich social networking.
Geosocial Networking
Uses
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Geosocial networking allows users to interact relative to their current
locations. Web mapping services with geocoding data for places
(streets, buildings, and parks) can be used with geotagged information
(meetups, concert events, nightclubs or restaurant reviews) to match
users with a place, event or local group to socialize in or enable a group
of users to decide on a meeting activity
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In disaster scenarios, geosocial networking can allow users to
coordinate around collaboratively filtered geotag information on hazards
and disaster aid activities to develop a collective situational awareness
through an assembly of individual perspectives. This type of geosocial
networking is known as collaborative mapping. Furthermore, geolocated
messages could assist automated tools to detect and track potential
dangers for the general public such as an emerging epidemic
.
Geosocial Networking
Uses(continued)
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The technology has obvious implications for event planning and
coordination. Geosocial has political applications, as it can be used to
organize, track, and communicate events and protests.
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For example people can use mobile phones and twitter to quickly organize a protest event
before authorities can stop it.
People at the event can communicate with each other and the larger world using mobile
device connected to the Internet.
Geosocial has the combined potential of bringing a Social Network or Social
Graph to a location, and having people at a location form in to a Social
Network or Social Graph. Thus social networks can be expanded by real
world contact and recruiting new members.
Location-Based Social Media
Applications
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Foursquare
Gowalla
Google Latitude
Dodgeball
Facebook Places
Yelp
Dopplr
Trip It
GroupOn
An almost exhaustive list here:Location Based Social
Networks, Location Based Social apps and games
Applications of LBS – Social Media
German Billboard Dispenses Dog Food
When You Check In on Foursquare
 FlashMob in Milwaukee restaurant
 The World of Fourcraft
 The wandering Jimmy Choo runners
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ARGs or MRGs
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Alternate reality games or ARGs (also called
Mixed Reality Games) are designed to
involve fans of video games or other media
in a form of viral marketing which CNET
described as encompassing "real-life
treasure hunting, interactive storytelling,
video games and online communities”.
Location Based Games
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A location-based game (or location-enabled game) is one in
which the game play somehow evolves and progresses via a
player's location. Thus, location-based games almost always
support some kind of localization technology, for example by
using satellite positioning like GPS.
"Urban gaming" or "Street Games" are typically multi-player
location-based games played out on city streets and built up
urban environments.
Current research trends are looking to other embedded
mobile technologies
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Near Field Communication,
Bluetooth, and
UWB.
Poor technology performance in urban areas has led some
location-based games to incorporate disconnectivity as a
gameplay asset.
Geocaching is probably the best known LBG
I Love Bees
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The goal of I Love Bees was:
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to utilize every person who interacted with the game,
and
to use any electronic resource to do so
"If we could make your toaster print
something we would. Anything with an
electric current running through it. A single
story, a single gaming experience, with no
boundaries. A game that is life itself."[16]
Weisman
Pac-Manhattan
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Pac-Manhattan is a real-life version of Pac-Man created in 2004. It
was invented by graduate students at the Interactive
Telecommunications Program in the Tisch School of the Arts, New
York University. It uses Wi-Fi technology, open-source software, and
cell phones.
The game is played with ten people: "Pac-Man" and his "controller"
(who keeps contact with him via cell phone and keeps track of how
much of the city he has covered), and the four ghosts and their
controllers. Pac-Man and the Ghosts play out the game on the streets
of Manhattan while their respective controllers give them information
and strategy advice via cell-phone from the control room.
Pac-Man and his controller have an intelligence advantage as a result
of Pac-Man's controller having a bird's eye view of the game. PacMan's controller can see the current position of all the Ghosts on the
streets, although the Ghosts' controllers cannot see the current
position of Pac-Man, only that of the other Ghosts. Thus the Ghosts'
numerical advantage is balanced against Pac-Man's information
advantage.
Uncle Roy All Around You
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Uncle Roy All Around You is an urban game by Blast
Theory from 2003. Street Players used handheld
computers to search for Uncle Roy using the map and
incoming messages to move through the city. Online
Players cruise through a virtual map of the same area,
searching for Street Players to help them find a secret
destination. Using web cams, audio and text messages
players must work together to find Uncle Roy. The game
uses street level phone boxes and a limousine.
The game premiered in the immediate vicinity of the
Institute of Contemporary Arts (the hosting venue),
London in June 2003. The work was changed
significantly at subsequent settings including the
Cornerhouse in Manchester and The Public in West
Bromwich.
Flypad
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Flypad is a bespoke multi-player, augmented
reality, physics-based game. Twelve screens
and interactive footpads line one section of a
long ramp that spirals round an atrium in The
Public (Nottingham). Visitors step up onto the
pads and see their avatar (as well as other
players' avatars) superimposed on the atrium's
empty space. In the game, players steer their
avatar around the space using the footpad.
They exchange body parts with other players by
colliding with them and engaging in increasingly
more complex wrestling holds. Players attempt
to stay flying for as long as possible as they get
heavier over time.
Design Exercise
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In groups of 3-4, do a quick brainstorming about
a potential game that:
Would be based on location- places around
Limerick
Would use digital material available online –
videos, audio recordings, pictures, blogposts,
Facebook pages
Would allow for interaction through existing
social media apps: Twitter, Facebook,
Foursqaure
Would be easy to cobble together from existing
components