Impact of the Planetary Grid on Computing and the Arts

Download Report

Transcript Impact of the Planetary Grid on Computing and the Arts

Impact of the Planetary Grid on
Computing and the Arts
Invited Talk to the
Center for Research on Computing and the Arts
UCSD
La Jolla, CA
February 15, 2001
The Emerging Concept of an
Information Power Grid
The Emerging Brilliant Cloud
A Mobile Internet Powered by a Planetary Computer
• Wireless Access--Anywhere, Anytime
• Broadband to the Home and Small Businesses
• Vast Increase in Internet End Points
– Embedded Processors
– Sensors and Actuators
– Information Appliances
• Highly Parallel Light Waves Through Fiber
• Emergence of a Distributed Planetary Computer
– Storage of Data Everywhere
– Scalable Computing Power
– Artificial Intelligence Learning Software
Why Will a Million Processor Computer
Be Different?
• Individual PC Processors Will Soon Run at GigaFLOPS
– One Million Means a Collective PetaFLOPS in early 2000s
– One PetaFLOPS is Roughly a Human Brain-Second
– Morovec-Intelligent Robots and Mind Transferral
– Koza-Genetic Programming
– Kurzweil-The Age of Spiritual Machines
– Joy-Humans an Endangered Species?
• Will the Planetary Computer Become Self– Organizing
– Powered
– Aware?
Things Are About to Get Very Interesting…
1 Million x
Complex Problems Require
a New Team-Based Framework
Cal-(IT)2 Depends on
220 UCSD & UCI Faculty and Staff
Working in Multidisciplinary Teams
With Students, Industry, and the Community
Our Role is to Facilitate Team Building & to Provide Facilities
We are NOT a Funding Agency!
www.calit2.net
The UCSD Cal-(IT)2 Building
Preliminary Design
Occupancy 2004
220,000 Gross SF
• New Media Arts Spaces
–
–
–
–
–
Research Lab
Visualization Labs
Audiovisual Editing Facilities
Gallery Space
Helping Design Auditorium
The Internet is Poised to Move
Throughout the Physical World
Radio
(1940s)
Internet
(1990s)
The UCSD “Living Laboratory”—
Fiber, Wireless, Compute, Data, Software
•Commodity Internet, Internet2
•High-speed WAN (OC48+)
•Link UCSD and UCI
SDSC
• High-speed optical core
• 8 Gigabit now
• 80 Gigabit in 18 months
• 1 Terabit in 36 Months
CS
Eng. / Cal-(IT)2
Hosp
What
Are the Special
Requirements
of the Arts?
Med
Chem
• Campus Wireless
SIO
½ Mile
Source: Phil Papadopoulos
The High Performance
Wireless Research and Education Network
• Cal-(IT)2 Will Build
on This Pioneering
Experiment
• Add New Science
Sensor Arrays
• Instrument Civil
Infrastructure
• Data Analysis
• Outreach &
Education
NSF Funded
PI, Hans-Werner Braun, SDSC
Co-PI, Frank Vernon, SIO
45mbps Duplex Backbone
– Pala Indian
Reservation
– Rural Access
Cal-(IT)2 Will Seek to Foster
Links Between Art, Technology, & Science
“UCSD
This Talk Launches a Broad Discussion
”
MicroSensors Will Radically Alter
the Human-Computer Interface
Valveless Microfluidics
Mechanical Stress and
Acceleration Sensors
0.1 mm
Micro Optical Assemblies
(Lenses and Mirrors)
MEMS structures fabricated and tested at
the UCI Integrated Nanosystems Research Facility
Gesture and Body Movement Can Control
Real Time Performance Art
“Machine Child”
Performed at Cyberfest 97
Celebration of Hal’s Birth
University of Illinois
Robin Bargar, Insook Choi,
Juhan Sonin, NCSA
and UIUC Music Dept.
The “New Internet” Will Link
a World of Specialized Processors
• Today
– 500 Million PCs—Almost All Intel Processors
– But 20 Billion Diverse Embedded Processors
– Automobiles Consume Most Processors
– Hotel Doorknobs Each Have a Processor!
• Tomorrow
– Specialized Processors in Everything
– Video Cameras Everywhere
– All Linked to the Net
• What Are the Opportunities for the Arts?
– Real Time Art Processing
– Collective Interactions
– Intelligent Art “Objects”
Networked Performance Art
Integrating Software & Realtime Sound Processing
Lemma 2 by Miller Puckette, Vibeke Sorensen, Rand Steiger
Performed by Steven Schick, Anthony Davis, Vanessa Tomlinson,
Scott Walton, and Mark Danks
From Telephone Conference Calls to
Access Grid International Video Meetings
Can We Modify This Technology
To Create Global Performance Spaces?
Access Grid Lead-Argonne
NSF STARTAP Lead-UIC’s Elec. Vis. Lab
Integration/Merging/Extensions of the
Physical and the Mediated Worlds
Eduardo Kac (1996)
Nexus Contemporary Art Center, in Atlanta, and online,
as part of the Olympic Arts Festival
www.ekac.org/raraavis.html
Augmented Reality Requires Overlaying
the Physical and Cyber Realities
Source: Virginia Tech/Univ. Illinois, MIT,
Univ Washington, UCSD
Collaborative Video Production
via Tele-Immersion and Virtual Director
Alliance Project Linking CAVE, Immersadesk,
Power Wall, and Workstation (1997)
Donna Cox, Bob Patterson, Stuart Levy, Glen Wheless
www.ncsa.uiuc.edu/People/cox/
Broadband Will Connect 30 Million Homes
and Small Businesses in Three Years
US Installed (Millions)
16
•
•
•
DSL
Cable Modems
12
– Tie PCs Together as
Virtual Computer Cluster
8
•
Everyone Has Access to:
– Supercomputing
– Large Storage
4
0
1997
PCs Always On
High Bandwidth Access
Stage is Set for Explosion
of Internet Computing
1999
2001
Source: Kinetic Strategies Inc.,
Gilder Technology Report
Pioneer Consulting
2003
Entropia’s Planetary Computer
Grew to a Teraflop in Only Two Years
The Great Mersenne Prime (2P-1) Search (GIMPS)
Found the First Million Digit Prime
www.entropia.com
Deployed in Over 80 Countries
SETI@home Demonstrated that PC Internet
Computing Could Grow to Megacomputers
•
Running on 500,000 PCs, ~1000 CPU Years per Day
– Over Half a Million CPU Years so far!
– 22 Teraflops sustained 24x7
•
•
Sophisticated Data & Signal Processing Analysis
Distributes Datasets from Arecibo Radio Telescope
Arecibo
Radio Telescope
Next StepAllen Telescope Array
Computing and Graphics Has Enabled
Artists to Create Extended Reality
1987
Stefen Fangmeier
Computer Graphics
From NCSA to ILM
1993
2000
1996
http://access.ncsa.uiuc.edu/
http://movies.warnerbros.com/twister
www.jurassicpark.com
www.cinemenium.com/perfectstorm/
Film Rendering is
a Parallel Computational Problem
• Send Each Frame to a Different Processor
• The Rise of PC Cluster Render Farms
• Computer Game Rendering
– Now Exceeds Movie Rendering Demands
• Internet Computing—The Next Big Step?
– Democratization of Multimedia Art Creation
– Garage & On-Line Film Making
– Eg. 405 The Movie
– 3 Months on One PC
– From Studio to the Grid
www.405themovie.com
The Emergent Cyber-Civilizations
• Shared Virtual Worlds
– Persistent and Growing Cyber Constructions
• Interacting Avatars
– Hiro is approaching the Street. It is the Broadway, the
Champs Elysees of the Metaverse... It does not really
exist. But right now, millions of people are walking up and
down it.-- Neal Stephenson’s Snowcrash
• Artificial Intelligence “Gods”
– Lord of the Rings—the Movie
– Computing Actions of Large Groups of Cyber Entities
– What Will Be Possible When This is Real Time?
– William Gibson Metaphysics
– Neuromancer, Count Zero, Mona Lisa Overdrive
– AIs Interacting with Humans and Each Other
Interacting Virtual Spaces
Sheldon Brown’s “Mi Casa Es Tu Casa”
Multiplayer Computer Games Form
Interactive Fantasy Worlds
• Persistent Evolving Worlds
– Players Build Cybertowns
• 3D Multiplayer Worlds
– "EverQuest The online, real-time fantasy world lets
players assume the roles of warriors and wizards for days
on end... As the decade closed, this was the nearest you
could get to being on a Star Trek holodeck."
www.everquest.com