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University Digital Art Driven Innovation
with Industry
New Models for Art & Industry Collaboration
UCLA Arrowhead Conference Center
Lake Arrowhead, CA
November 17, 2002
Dr. Larry Smarr
Director, California Institute for Telecommunications and
Information Technologies
Harry E. Gruber Professor,
Dept. of Computer Science and Engineering
Jacobs School of Engineering, UCSD
Lessons Learned from Fifteen Years of
Art Driven Innovation with Industry
• Three Classes of Industrial Partners
– Near-Art (Render Houses, Movie Production, Gaming)
– Infrastructure (Computers, Telecom, Software)
– End Consumers (Biochem, Manufacturing, Medical)
• World Class Facilities
– Bleeding Edge
– Multi-Function (VR, Rendering, Audio, Displays, Mixing)
• Renaissance Teams
– Permanent Academic Professionals
– Art, Computer Science, Content Equal Members
– Lots of Graduate Students
• Showtime!
– Demos at World Conferences (Siggraph, Supercomputing, iGrid)
– Large Scale Projects
– Use of New Tech to Create New Visual Metaphors on New Content
Computing and Graphics Has Enabled
Artists to Create Extended Reality
1987
Stefen Fangmeier
Computer Graphics
From NCSA to ILM
1993
2000
1996
http://access.ncsa.uiuc.edu/
http://movies.warnerbros.com/twister
www.jurassicpark.com
www.cinemenium.com/perfectstorm/
SIGGRAPH 89
Science by Satellite
“What we really have to do is eliminate distance between individuals who
want to interact with other people and with other computers.”
― Larry Smarr, Director
National Center for Supercomputing Applications, UIUC
ATT &
Sun
“Using satellite technology…demo of
What It might be like to have high-speed
fiber-optic links between advanced
computers in two different geographic locations.”
― Al Gore, Senator
Chair, US Senate Subcommittee on Science, Technology and Space
http://sunsite.lanet.lv/ftp/sun-info/sunflash/1989/Aug/08.21.89.tele.video
SIGGRAPH 94
VROOM: Virtual Reality Room
“It’s the real start of humans being able to immerse themselves inside the
brains of computers―seeing what the computers are seeing.”
― Larry Smarr, Director,
National Center for Supercomputing Applications, UIUC
“See things you’ve never seen before.”
― Tom DeFanti, Director, Electronic Visualization Laboratory, UIC
“Virtual prototyping of new products,
from small to large.”
Post-Euclidean Walkabout
George Francis, NCSA, UIUC
www.math.uiuc.edu/~gfrancis/
― Rick Stevens, Director, Math and Computer
Science Division, Argonne National Lab
General
Motors
Research
“Next year―SuperVROOM…Get rid of the Machine Farm and put gigabit
networks in place to talk to computers at remote sites―a whole new level
of interaction and communication.”
― Maxine Brown, Associate Director,
Electronic Visualization Laboratory, UIC
www.evl.uic.edu/EVL/VROOM/HTML/OTHER/HomePage.html
UIC
Source: Maxine Brown
Supercomputing 95
I-WAY: Information Wide Area Year
The Barriers: Time And Distance
The Barrier-Shattering Prototype: I-WAY
I-Way Featured:
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Networked Visualization Application Demonstrations
OC-3 (155Mbps) Backbone
Large-Scale Immersive Displays
I-Soft Programming Environment
Cellular Semiotics
CitySpace
http://archive.ncsa.uiuc.edu/General/Training/SC95/GII.HPCC.html
UIC
SIGGRAPH ’96 Cosmic Voyage
First Scientific Data Driven IMAX Sequence
Sponsored by Motorola for the Smithsonian
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Star Render Algorithm From PIXAR
Virtual Director in CAVE
1000 Hour SDSC Supercomputer Run to Generate Data
Tens of Thousands of Hours of NCSA SGI Time to Render Data
Cross-Country Transfer to IMAX Film of Massive Amounts of Data
Colliding Galaxies (Smithsonian IMAX)-Donna Cox, Bob Patterson,
NCSA-From “Cosmic Voyage”-Nominated for Academy Award 1997
Cyberfest ’97--Gesture and Body Movement
Control Real Time Performance Art
“Machine Child”
Performed at
Celebration of HAL’s Birth
University of Illinois
Robin Bargar, Insook Choi,
Juhan Sonin, NCSA
and UIUC Music Dept.
Special Guests:
Roger Ebert, Harry Lange,
& Arthur C. Clarke
Alliance 1997: Collaborative Video Production
via Tele-Immersion and Virtual Director
Alliance Project Linking CAVE, Immersadesk,
Power Wall, and Workstation
UIC
Donna Cox, Bob Patterson, Stuart Levy, Glen Wheless
www.ncsa.uiuc.edu/People/cox/
Corporations Use the Grid For
Virtual Prototyping
Real Time Linked Virtual Reality and Audio-Video
Between NCSA, Peoria, Houston, and Germany
Fall 1997
University of Illinois at Urbana-Champaign
Caterpillar, NCSA
iGrid 2002
September 24-26, 2002, Amsterdam, The Netherlands
• Fifteen Countries/Locations Proposing 28 Demonstrations:
Canada, CERN, France, Germany, Greece, Italy, Japan, The
Netherlands, Singapore, Spain, Sweden, Taiwan, United
Kingdom, United States
• Applications Demonstrated: Art, Bioinformatics, Chemistry,
Cosmology, Cultural Heritage, Education, High-Definition Media
Streaming, Manufacturing, Medicine, Neuroscience, Physics,
Tele-science
• Grid Technologies: Grid Middleware, Data Management/
Replication Grids, Visualization Grids, Computational Grids,
Access Grids, Grid Portal Sponsors: HP, IBM, Cisco, Philips,
Level (3), Glimmerglass, etc.
UIC
www.startap.net/igrid2002
California Has Initiated Four New
Institutes for Science and Innovation
California Institute for Bioengineering,
Biotechnology,
and Quantitative Biomedical Research
UCD
UCSF
Center for
Information Technology Research
in the Interest of Society
UCM
UCB
California
NanoSystems Institute
UCSC
UCSB
UCLA
UCI
California Institute for
Telecommunications and
Information Technology
UCSD
www.ucop.edu/california-institutes
New Media Arts--an Application Driver
of Cal-(IT)2 From the Beginning
220 UC San Diego & UC Irvine Faculty
Working in Multidisciplinary Teams
With Students, Industry, and the Community
The State’s $100 M
Creates Unique Buildings, Equipment, and Laboratories
www.calit2.net
Two New Cal-(IT)2 Buildings
Are Beginning Construction
Bioengineering • Will Create New Laboratory Facilities
UC Irvine
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Clean Rooms for Nanotech and BioMEMS
Computer Arts Virtual Reality
Wireless and Optical Networking
Interdisciplinary Teams
UC San Diego
$100 Million for New Buildings
From the State
May 31, 2002
Major Opportunity/Challenge
Design of Cal-(IT)2 Building Facilities
Labs For Advanced Arts Production And Research
• Exhibition Gallery
• Immersive Visualization
• 200 Seat, Tele-presence Auditorium
• Spatialized Audio
• 2000 sq. ft. Black Box
• Tele-Performance
• 3D Fabrication and Scanning Experimental Performance Space
• Motion Capture
• Digital Cinema Production
• Haptic Interface Development
Over Fifty Industrial Sponsors
From a Broad Range of Industries
Akamai Technologies Inc.
AMCC
Ampersand Ventures
Arch Ventures
The Boeing Company
Broadcom Corporation
CAIMIS, Inc.
Conexant Systems, Inc.
Connexion by Boeing
Cox Communications
Diamondhead Ventures
Dupont
Emulex Corporation
Network Systems
Enosys Markets
Enterprise Partners
Entropia, Inc.
Ericsson
ESRI
Extreme Networks
Global Photon Systems
Graviton
IBM
Computers
Communications
Software
Sensors
Biomedical
Startups
Venture Capital
IdeaEdge Ventures
The Irvine Company
Intersil Corporation
Irvine Sensors Corporation
JMI, Inc.
Leap Wireless International
Link, William J. (Versant
Ventures)
Litton Industries, Inc.
MedExpert International
Merck
Microsoft Corporation
Mission Ventures
NCR
Newport Corporation
Oracle
Orincon Industries
Panoram Technologies
Printronix
QUALCOMM
Quantum
The R.W. Johnson
Pharmaceutical
Research Institute
SAIC
Samueli, Henry (Broadcom)
SciFrame, Inc.
Seagate Storage Products
SGI
Silicon Wave
Sony
STMicroelectronics, Inc.
Sun Microsystems
TeraBurst Networks
Texas Instruments
Time Domain
UCSD Healthcare
The Unwired Fund
WebEx
$140 Million in Industrial Matching
Cal-(IT)2 Industrial Partners are Supporting
Academic Research and Education
• In the Last Six Months
– Hosted Over 25 Seminars or Lectures
– Hosted or Co-Sponsored Over Ten
Workshops/Conferences
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Funding a Dozen Faculty Research Projects
Supported 20 Summer Undergraduate Fellows
Funds Over 42 Graduate Fellowships
Hosts Distinguished Visitors
Provides Equipment for Living Labs
Created a Half Dozen Chaired Professorships
Cal-(IT)2 New Media Arts
Is Well Underway
CSE 190
• UCSD/UCI Computer Gaming Initiative
– Laboratory for Game Culture & Technology
– CSE 190 Computer Gaming Course
• Computing As Social Space
• Planning for New Building Facilities
• Humans Interacting with Virtual Realities
UC San Diego
UC Irvine
Smoke and Mirrors
Internet Linked Pianos
Interacting Virtual Spaces
Sheldon Brown’s “Mi Casa Es Tu Casa”
Human-Robot Interactions
Simon Penny’s Petit Mal
And Under Development:
Bedlam--a Multi-modal, Networked Robotic, Telematic Performance
Between Irvine and Montreal
www-art.cfa.cmu.edu/Penny/works/petitmal/petitcode.html
Why Optical Networks
Are Emerging as the 21st Century Driver
Scientific American, January 2001
Metro Optically Linked Visualization Walls
with Industrial Partners Set Stage for Federal Grant
• Driven by SensorNets Data
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Real Time Seismic
Environmental Monitoring
Distributed Collaboration
Emergency Response
• Linked UCSD and SDSU
– Dedication March 4, 2002
Linking Control Rooms
UCSD
SDSU
44 Miles of Cox Fiber
Cox, Panoram,
SAIC, SGI, IBM,
TeraBurst Networks
SD Telecom Council
The OptIPuter Will Radically Alter
The UCSD OptIPuter Deployment
Remote Interaction with Large Data Objects
To Other
OptIPuter Sites
Phase I, Fall 02
Phase II, 2003
Collocation point
SDSC
SDSC
SDSC
SDSC
Annex
Annex
JSOE
Engineering
CRCA
Arts
SOM
Medicine
Chemistry
Phys.
Sci Keck
Preuss
High
School
6th
Undergrad
College
College
Node M
Collocation
SIO
Earth
Sciences
½ Mile
NSF ITR Award $13.5 Million
With Six Campuses
PI—Larry Smarr
CENIC and CISI Plan to Create a Dark Fiber
Experimental and Research Network
The SoCal Component
From Telephone Conference Calls to
Access Grid International Video Meetings
Can We Modify This Technology
To Create Global Performance Spaces?
Access Grid Lead-Argonne
NSF STARTAP Lead-UIC’s Elec. Vis. Lab
Soft Cinema
The Future Of Cinema, Television & Computer Multimedia
• "Algorithmic Cinema"
– Software Controls Both
– The Layout Of The Screen
– The Sequences Of Media Elements Which Appear In These Frames
• "Database Cinema"
– The Media Elements Are Selected From A Large Database
– Construct a Potentially Unlimited Number Of Different Narrative Films
• "Macro-Cinema"
– How Moving Images May Look When The Net Will Mature,
– Unlimited Bandwidth & Very High Resolution Displays
• "Multimedia Cinema"
– Video, 2D Animation, Motion Graphics, 3D Scenes, Diagrams, Etc.
www.manovich.net/cinema_future/toc.htm
The Emergent Cyber-Civilizations
• Shared Virtual Worlds
www.everquest.com
– Persistent and Growing Cyber Constructions
• Interacting Avatars
– Hiro is approaching the Street. It is the Broadway, the
Champs Elysees of the Metaverse... It does not really
exist. But right now, millions of people are walking up and
down it.-- Neal Stephenson’s Snowcrash
• Artificial Intelligence “Gods”
– Lord of the Rings—the Movie
– Computing Actions of Large Groups of Cyber Entities
– What Will Be Possible When This is Real Time?
– William Gibson Metaphysics
– Neuromancer, Count Zero, Mona Lisa Overdrive
– AIs Interacting with Humans and Each Other