ANFIS based Controller Design for Biped Robots
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Transcript ANFIS based Controller Design for Biped Robots
2008 數位互動科技與產業應用研討會
互動表情呈現機器人之技術及趨勢
Approaches to Interactive Emotional Robots
謝銘原
南台科技大學 機器人研究中心
Robotics Research Center, Southern Taiwan University, Taiwan
Approaches to InteractiveIEEE
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IECONRobots
2007
Outline
Introduction to Interactive Emotional Robots
Famous Researches on Emotional Robots
KISMET
Hanson Robotics
Discussions on related technologies
Conclusions
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Introduction
Interactive Emotional Robots
Anthropomorphic robots display a unique, artificial
subconscious, partly due to their
cognitive understanding of language-based interactive speech,
conversational capabilities and genuine eye contact,
coupled with a full range of human facial expressions.
The key technologies consist of
Anthropomorphic artificial musculature and skin
A.I. software
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Famous Researches on Emotional Robots
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Kismet (MIT)
She can engage people in natural and
expressive face-to-face interaction
Reddy (RoboMotio)
By combining facial expression to
arms movement, it easily express a
wide range of emotions like joy, anger,
sadness, surprise or disgust
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Famous Researches on Emotional Robots 2/2
Hanson Robotics
The Albert-Hubo -- A collaboration of East
and West
Eva -- The best of all worlds
The Albert Hubo is the first ever walking robot
with realistic, humanlike expressions
Eva is a humanlike robot of universal beauty
achieved by incorporating a mixture of ethnic
characteristics
Zeno -- The smartest and coolest robot
Zeno is the first of his kind.
Zeno lives in the “Inventing Academy” in the
year 2027 with a whole group of other robot
kids, learning and fighting to save humanity.
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Kismet – 1/5
The Hardware Design
The high-level perception system,
the motivation system,
the behavior system,
the motor skill system,
the face motor system
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Kismet – 2/5
Vision System
Auditory System
Expressive Motor System
a 15 DoF face
Vocalization System
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Kismet – 3/5
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Kismet – 4/5
Social Amplification
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Kismet – 5/5
Facial expressions
Looking at
Searching the objective
Affective responses
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Hanson Robotics – 1/5
Each HumanKind robot is
individually hand-crafted
built to perform in a wide variety
of applications, including
Entertainment
Research
Animation
Consumer households
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Hanson Robotics – 2/5
All HumanKind robots have the
following capabilities:
Emulate over 62 facial and neck muscles
Embedded micro-cameras
providing anthropomorphic facial expression
providing vision recognition
A.I. software technology for
face and speech recognition,
eye tracking, and
conversational operations
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Hanson Robotics – 3/5
Capable for local/remote pupeteering
Portable and can run on up to 1/20 the power required for
comparable products
Interface with standard computers
included with robot
Can function in a variety of research environments,
including
Computer vision,
Computational interaction, and
Speech perception
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Hanson Robotics – 4/5
Zeno robot – 17” tall, weigh 6 lbs.
battery power
learns through artificial intelligence
A character robot that can see, hear, talk and
remembers who you are
Wirelessly controlled by a PC
He can view a 3D mental image of his environment to
determine and control physical action and reactions, much
like we do as humans.
He then has the ability to navigate, make facial expressions and
move his body based on what he sees around him.
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Hanson Robotics – 5/5
A character engine with speech recognition and
conversational AI for language reasoning so that
Zeno can recognize and remember both speech and
faces and interact accordingly
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Discussions on related technologies
The key technologies for emotional expression
consist of
Anthropomorphic artificial musculature and skin
A.I. technologies
(ex. Character Engine software in Hanson Robotics
HumanKind Robots)
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Human musculature of the face
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Artificial musculature
[US Patent 7,113,848, Sep. 26, 2006]
The head of a typical HumanKindTM robot consists of 32 DOF
to simulate human musculature in the face and the neck,
there are:
(1) 4 DOF in the neck (turn, tilt, nod-upper,
nod-lower)
(2) 3 DOF in the eyes (left eye turn, right eye
turn, eyes up and down)
(3) 1 DOF for the jaw
(4) 3 DOF for the eyelids (2 upper eyelids,
coupled lower eyelids)
(5) 21 DOF servos in the face:
smile left, smile right, frown left, frown right,
“ee”left+right, lower lip center up+out, upper
lip center, lower lip ¾ left+right, upper lip ¾
left+right, sneers, eye-scrunches left+right,
outer brows left+right, inner brow left+right, and brow center
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Artificial skin
How to get an anthropomorphic skin?
[US Patent 7,113,848, Sep. 26, 2006]
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Artificial musculature and skin
To simulate musculature and skin
[US Patent 7,113,848, Sep. 26, 2006]
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Artificial mouth and eyes
The dynamic actions of
the artificial lips, the artificial eyes, and
the artificial eyelids
[US Patent 7,113,848, Sep. 26, 2006]
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Artificial Intelligence of Emotional system
Emotional expression
Happy, sad, afraid, disgusted, angry, surprise,
contemplative, confused …
A.I. system integrates these techniques:
computer vision,
face detection and identification,
speech recognition,
natural language processing,
speech synthesis, and
motion control
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The future of emotional robots
The challenges
More anthropopathic facial expression with real emotions
More anthropopathic skin
Emotion detection and recognition
Micro servo actuators and their controls
More DOFs
Bionic material
Sensory, reflective, sensitive to force, pressure and temperature
More intelligent
Integration of multi-perceptions and recognitions
Learning and emulating capabilities
Simple but powerful algorithms
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Conclusions
Interactive emotional robots need to be developed
with
Learning social behaviors during human-robot play
Kismet
To imitate infant and copy the intelligence under nature behavior
Flexible facial framework to display anthropopathic
expressions
Hanson Robotics
To emulate human facial musculature and skin and set up
sufficient preprogrammed basic facial expressions
ZENO
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Thanks for your attendance
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