Transcript ppt
IT 344: Operating Systems
Winter 2010
Module 3
Operating System
Components and Structure
Chia-Chi Teng
[email protected]
265G CTB
“Those who disregard the lessons of history are destined
to repeat them.”
- George Santayana
• Keep up with the reading schedule
• Quiz1 - Tue Jan 26 (in class & timed) on processes
and threads
• Project #1 demo
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OS structure
• The OS sits between application programs and the
hardware
– it mediates access and abstracts away ugliness
– programs request services via exceptions (traps or faults)
– devices request attention via interrupts
P2
P3
P4
P1
dispatch
exception
OS
interrupt
D1
start i/o
D2
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D4
D3
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User Apps
Firefox
Photoshop
Acrobat
Java
File
Systems
Memory
Manager
Device
Drivers
Process
Manager
Interrupt
Handlers
Network
Support
Portable
Operating System
Application Interface (API)
Boot &
Init
Hardware Abstraction Layer
Hardware (CPU, devices)
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Command Interpreter
Information Services
Error Handling
File System
Accounting System
Protection System
Process Management
Memory
Management
Secondary Storage
Management
I/O System
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Major OS components
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processes (& threads)
memory
I/O
secondary storage
file systems
protection
accounting
shells (command interpreter, or OS UI)
GUI
networking
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OS Services (What things does the OS do?)
• Services that (more-or-less) map onto components
– Program execution (process management)
• How do you execute concurrent sequences of instructions?
– I/O operations
• Standardized interfaces to extremely diverse devices
– File system manipulation
• How do you read/write/preserve files?
• Looming concern: How do you even find files???
– Communications
• Networking protocols/Interface with CyberSpace?
• Cross-cutting capabilities
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Error detection & recovery
Resource allocation
Accounting
Protection
Process management
• An OS executes many kinds of activities:
– users’ programs
– batch jobs or scripts
– system programs
• print spoolers, name servers, file servers, network daemons, …
• Each of these activities is encapsulated in a process
– a process includes the execution context
• PC, registers, VM, OS resources (e.g., open files), etc…
• plus the program itself (code and data)
– the OS’s process module manages these processes
• creation, destruction, scheduling, …
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Program/processor/process
• Note that a program is totally passive
– just bytes on a disk that encode instructions to be run
• A process is an instance of a program being
executed by a (real or virtual) processor
– at any instant, there may be many processes running copies
of the same program (e.g., an editor); each process is
separate and (usually) independent
– Linux: ps -auwwx to list all processes
process B
process A
code
stack
PC
registers
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page
tables
resources
code
stack
PC
registers
page
tables
resources
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States of a user process
running
dispatch
interrupt
ready
exception
interrupt
blocked
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Process operations
• The OS provides the following kinds operations on
processes (i.e., the process abstraction interface):
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create a process
delete a process
suspend a process
resume a process
clone a process
inter-process communication (IPC)
inter-process synchronization
create/delete a child process (subprocess)
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Memory management
• The primary memory (or RAM) is the directly
accessed storage for the CPU
– programs must be stored in memory to execute
– memory access is fast (e.g., 60 ns to load/store)
• but memory doesn’t survive power failures
• OS must:
– allocate memory space for programs (explicitly and implicitly)
– deallocate space when needed by rest of system
– maintain mappings from physical to virtual memory
• through page tables
– decide how much memory to allocate to each process
• a policy decision
– decide when to remove a process from memory
• also policy
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I/O
• A big chunk of the OS kernel deals with I/O
– hundreds of thousands of lines in Windows
• The OS provides a standard interface between
programs (user or system) and devices
– file system (disk), sockets (network), frame buffer (video)
• Device drivers are the routines that interact with
specific device types
– encapsulates device-specific knowledge
• e.g., how to initialize a device, how to request I/O, how to
handle interrupts or errors
• examples: SCSI device drivers, Ethernet card drivers, video
card drivers, sound card drivers, …
• Note: Windows has > 35,000 device drivers!
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Secondary storage
• Secondary storage (disk, tape) is persistent memory
– often magnetic media, survives power failures (hopefully)
• Routines that interact with disks are typically at a very
low level in the OS
– used by many components (file system, VM, …)
– handle scheduling of disk operations, head movement, error
handling, and often management of space on disks
• Usually independent of file system
– although there may be cooperation
– file system knowledge of device details can help optimize
performance
• e.g., place related files close together on disk
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File systems
• Secondary storage devices are crude and awkward
– e.g., “write 4096 byte block to sector 12”
• File system: a convenient abstraction
– defines logical objects like files and directories
• hides details about where on disk files live
– as well as operations on objects like read and write
• read/write (logical) byte ranges instead of (physical) blocks
• A file is the basic unit of long-term storage
– file = named collection of persistent information
• A directory is just a special kind of file
– directory = named file that contains names of other files and
metadata about those files (e.g., file size)
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File system operations
• The file system interface defines standard operations:
– file (or directory) creation and deletion
– manipulation of files and directories (read, write, extend,
rename, protect, …)
– copy
– lock
• File systems also provide higher level services
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accounting and quotas
backup (must be incremental and online!)
(sometimes) indexing or search
(sometimes) file versioning
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Protection
• Protection is a general mechanism used throughout
the OS
– all resources needed to be protected
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memory
processes
files
devices
CPU time
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– protection mechanisms help to detect and contain
unintentional errors, as well as preventing malicious
destruction
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Command interpreter (shell)
• A particular program that handles the interpretation of
users’ commands and helps to manage processes
– user input may be from keyboard (command-line interface),
from script files, or from the mouse (GUIs)
– allows users to launch and control new programs
• On some systems, command interpreter may be a
standard part of the OS (e.g., MS DOS, Apple II)
• On others, it’s just non-privileged code that provides
an interface to the user
– e.g., bash/csh/tcsh/zsh on UNIX
• On others, there may be no command language
– e.g., “classic” MacOS (9 and earlier)
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Accounting
• Keeps track of resource usage
– both to enforce quotas
• “you’re over your disk space limit”
– or to produce bills
• timeshared computers like mainframes or super computers
• hosted services
GUI … Networking … etc.
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OS structure
• It’s not always clear how to stitch OS modules
together:
Command Interpreter
Information Services
Error Handling
File System
Accounting System
Protection System
Process Management
Memory
Management
Secondary Storage
Management
I/O System
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OS structure
• An OS consists of all of these components, plus:
– many other components
– system programs (privileged and non-privileged)
• e.g., bootstrap code, the init program, …
• Major issue:
– how do we organize all this?
– what are all of the code modules, and where do they exist?
– how do they cooperate?
• Massive software engineering and design problem
– design a large, complex program that:
• performs well, is reliable, is extensible, is backwards
compatible, …
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Operating Systems Structure
• What is the organizational principle?
– Simple
• Only one or two levels of code
– Layered
• Lower levels independent of upper levels
– Microkernel
• OS built from many user-level processes
– Modular
• Core kernel with Dynamically loadable modules
Simple Structure
• MS-DOS – written to provide the most functionality in the
least space
– Not divided into modules
– Interfaces and levels of functionality not well separated
UNIX: Also “Simple” Structure
• UNIX – limited by hardware functionality
• Original UNIX operating system consists of two
separable parts:
– Systems programs
– The kernel
• Consists of everything below the system-call
interface and above the physical hardware
• Provides the file system, CPU scheduling,
memory management, and other operatingsystem functions;
• Many interacting functions for one level
UNIX System Structure
User Mode
Applications
Standard Libs
Kernel Mode
Hardware
Monolithic design
• Major advantage:
– cost of module interactions is low (function call)
• Disadvantages:
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hard to understand
hard to modify
unreliable (no isolation between system modules)
hard to maintain
• What is the alternative?
– find a way to organize the OS in order to simplify its design
and implementation
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Layered Structure
• Operating system is divided many layers (levels)
– Each built on top of lower layers
– Bottom layer (layer 0) is hardware
– Highest layer (layer N) is the user interface
• Each layer uses functions (operations) and services of only
lower-level layers
– Advantage: modularity Easier debugging/Maintenance
– Not always possible: Does process scheduler lie above or below
virtual memory layer?
• Need to reschedule processor while waiting for paging
• May need to page in information about tasks
• Important: Machine-dependent vs independent layers
– Easier migration between platforms
– Easier evolution of hardware platform
– Good idea for you as well!
Layered Operating System
Layering
• The traditional approach is layering
– implement OS as a set of layers
– each layer presents an enhanced ‘virtual machine’ to the layer above
• The first description of this approach was Dijkstra’s THE system
– Layer 5: Job Managers
• Execute users’ programs
– Layer 4: Device Managers
• Handle devices and provide buffering
– Layer 3: Console Manager
• Implements virtual consoles
– Layer 2: Page Manager
• Implements virtual memories for each process
– Layer 1: Kernel
• Implements a virtual processor for each process
– Layer 0: Hardware
• Each layer can be tested and verified independently
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Problems with layering
• Imposes hierarchical structure
– but real systems are more complex:
• file system requires VM services (buffers)
• VM would like to use files for its backing store
– strict layering isn’t flexible enough
• Poor performance
– each layer crossing has overhead associated with it
• Disjunction between model and reality
– systems modeled as layers, but not really built that way
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Hardware Abstraction Layer
• An example of layering in modern
operating systems
• Goal: separates hardware-specific
routines from the “core” OS
– Provides portability
– Improves readability
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Core OS
(file system,
scheduler,
system calls)
Hardware Abstraction
Layer
(device drivers,
assembly routines)
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Microkernels
• Goal:
– minimize what goes in kernel
– organize rest of OS as user-level processes
• Popular in the late 80’s, early 90’s
– recent resurgence of popularity. Why?
• This results in:
– better reliability (isolation between components)
– ease of extension, porting and customization
– poor performance (user/kernel boundary crossings)
• First microkernel system was Hydra (CMU, 1970)
– Follow-ons: Mach (CMU), Chorus (French UNIX-like OS),
OS X (Apple), in some ways NT (Microsoft)
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Microkernel Structure
• Moves as much from the kernel into “user” space
– Small core OS running at kernel level
– OS Services built from many independent user-level processes
• Communication between modules with message passing
• Benefits:
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Easier to extend a microkernel
Easier to port OS to new architectures
More reliable (less code is running in kernel mode)
Fault Isolation (parts of kernel protected from other parts)
More secure
• Detriments:
– Performance overhead severe for naïve implementation
Microkernel structure illustrated
powerpoint
processor
control
apache
file system
thread mgmt
networking
scheduling
communication
microkernel
paging
kernel
system
processes
firefox
user mode
user
processes
low-level VM
protection
hardware
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Modules-based Structure
• Most modern operating systems implement modules
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Uses object-oriented approach
Each core component is separate
Each talks to the others over known interfaces
Each is loadable as needed within the kernel
• Overall, similar to layers but with more flexible
Administrivia
• HW1 past due
• HW2 due next Tuesday
• Next week: process and thread
– Keep up with the reading schedule
• Project 1 – start now!
– Demo your product during Lab hours in week #6
• Lab feedback
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IT 344
• In this class we will learn:
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what are the major components of most OS’s?
how are the components structured?
what are the most important (common?) interfaces?
what policies are typically used in an OS?
what algorithms are used to implement policies?
• Philosophy
– you may not ever build an OS
– but as a computer engineer you need to understand the
foundations
– most importantly, operating systems exemplify the sorts of
engineering design tradeoffs that you’ll need to make
throughout your careers – compromises among and within
cost, performance, functionality, complexity, schedule …
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