Walt Scacchi - Center for Emergency Response Technologies

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Transcript Walt Scacchi - Center for Emergency Response Technologies

Computer Game-Based Virtual
Environments for Homeland
Security Applications
Walt Scacchi, Craig Brown, and others
Center for Computer Games and Virtual Worlds
School of Information and Computer Sciences
University of California, Irvine
Overview
• We have been investigating and developing game-based virtual worlds with
possible homeland security applications since 2007.
• Examples:
– FabLab: A virtual world simulator for training technicians working in
semiconductor or nanotechnology fabrication facilities in diagnosing spills
and related conditions that involve benign/toxic materials
• Demonstrates potential to develop and deploy low-cost simulators using
modified commercial games and PC technologies
– CyberWaterNet: A proposed virtual world environment for water scientists,
water quality engineers and technicians, and public users (e.g., school kids) to
monitor, analyze, and assess regional water quality
• Relies on large, decentralized, multi-mode sensor network across water
sources (including waste water) and water processing facilities in a regional
watershed area
• Monitoring and analyzing water quality for possible threats like pathogens,
nano-particles, and pharmaceuticals
– Citizens as First Responders: A proposed virtual world simulator and social
networking portal to train and integrate public participants as effective nonprofessional responders to emerging incidents/crisis.
Semiconductor/nanotechology hazardous materials
diagnosis training game
Orange County Water Quality Game/Virtual World Environment
(Proposed): UCI, OCWD, USGS, DSC, and others
Citizens as First Responders