LS:HEAD Software Overview

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Transcript LS:HEAD Software Overview

LIFESTUDIO:HEAD®
Software Components
LIFESTUDIO:HEAD®
Software Components
Overview
•Authoring Tool or Editor
•Plug-Ins
•SDK
LIFESTUDIO:HEAD®
Authoring Tool
• In this standalone program
you can create
LifeStudio:HEAD
models
and
animations
Authoring Tool
LIFESTUDIO:HEAD®
Import-Export Plug-Ins
• Import-Export Plug-Ins
bring
LS:HEAD models and animations
into 3ds max and Maya scenes
Import-Export Plug-In
LIFESTUDIO:HEAD®
Muscles Setup Plug-Ins
• Muscles Setup Plug-Ins
allow creating
your specific
LifeStudio:HEAD powered models
for 3ds max and Maya
Muscles Setup Plug-In
LIFESTUDIO:HEAD®
SDK
• LifeStudio:HEAD SDK
allows you to use
LS:HEAD models and animations
in your
real-time applications
on PC, PlayStation 2, Xbox, Xbox 360
LifeStudio:HEAD SDK
LIFESTUDIO:HEAD®
Native File Types
• LIFESTUDIO:HEAD technology
introduces its native data types
Some of the types are listed below
just for your information
LIFESTUDIO:HEAD®
Native File Types
•GDP - Main Model Files
•
- 3D meshes, muscle setup data, other model data
•MLD - Muscles Location Data
•
- vertex selection zones, muscle positions and splines
•HDS - Head Parts Demarcation Semantics
•
- additional data to differentiate eyes, jaw, tongue
•MMA - Libraries of Animation Macro Muscles
•MMS - Animation Sequence Files
The End