LIFESTUDIO:HEAD® Muscles Setup Plug

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Transcript LIFESTUDIO:HEAD® Muscles Setup Plug

LIFESTUDIO:HEAD®
Muscles Setup Plug-In
for 3ds max
LIFESTUDIO:HEAD®
Muscles Setup Plug-In
•Create
your specific
LifeStudio:HEAD powered
models for 3ds max
Muscles Setup Plug-In
LIFESTUDIO:HEAD®
File Types
•GDP - Main Model Files
•MLD - Muscles Location Data
•HDS - Head Parts Demarcation Semantics
•MMA - Libraries of Animation Macro Muscles
•MMS - Animation Sequence Files
Using
Muscles Setup Plug-In
for 3ds max
Transferring Muscles
from LS:Head Prototype
to Custom Model
Transferring Muscles
Overview
Steps:
• Shape "source" LS:HEAD model
similar to your custom "target" model
• Import source (which includes standard
LS:HEAD muscles) into 3ds max
• Transfer source muscles to target;
edit muscles if needed
• Enjoy LS:HEAD animations working
with your custom model
Transferring Muscles: Overview
• Custom model - Target - has no muscles
Source
Muscles
Target
Transferring Muscles: Overview
• LS:Head prototype has default muscles
Source
Muscles
Target
Transferring Muscles: Overview
• You can reshape prototype source
to roughly match your custom target
Source
Muscles
Target
Transferring Muscles: Overview
• Then you apply source muscles to target
Source
Muscles
Target
Transferring Muscles: Overview
• Now your custom model is powered
with default LS:HEAD muscles
Source
Muscles
Target
Transferring Muscles
Procedures
Transferring Muscles: Preparing
Target
•Make sure your target model has:
• eyes-hemispheres
• mouth cavity
• dental arcs and tongue
Transferring Muscles: Preparing
Source
•You should shape the source LS:HEAD model
similar to your custom target model
•Source mesh should match target mesh:
Transferring Muscles: Preparing
Source
•To shape the source, you can use
– LIFESTUDIO:HEAD
– 3ds max
– or both
•Here we'll use LIFESTUDIO:HEAD
Transferring Muscles: Preparing
Source in LS:HEAD
•LS:HEAD helps you to shape source
Transferring Muscles: Preparing
Source in LS:HEAD
•Then you save source as a GDP file
This
menu
GDP File type
Transferring Muscles: Preparing
Source
•Now we'll go back to 3ds max
Transferring Muscles: Importing
Source
•Import LS:HEAD model from GDP file:
Utilities
This
button
GDP File type
Transferring Muscles: Importing
Source
•LS:HEAD source model is imported:
Transferring Muscles: Importing
•Store source MLD file:
Source
Modifiers
Source model
selected
LSH Muscles
modifier
This
button
MLD File type
Transferring Muscles: Reshaping
Source in 3ds max
•Source may need more work to fit target:
Transferring Muscles:
Preparing the Transfer
•Apply LSH Muscles to target:
Modifiers
Target model
selected
LSH Muscles
modifier
Transferring Muscles:
Preparing the Transfer
•Initialize semantics from HDS file:
Target model
selected
LSH Muscles
modifier
This
button
HDS File type
Transferring Muscles:
Preparing the Transfer
•Apply source MLD data:
Target model
selected
LSH Muscles
modifier
This
button
MLD File type
Transferring Muscles:
Transferring Selections
•Apply selections from source:
Target model
selected
LSH Muscles
modifier
Adjust
parameters
This
button
Select
source model
Pick
Transferring Muscles:
Transferring Selections
•Selections applied to target:
Vertices
are linked
to
muscles
Transferring Muscles:
Transferring Selections
•Selections applied to target:
A
muscle...
... and its selection zone
Transferring Muscles:
Transferring Positions
•Apply positions from source GDP:
Target model
selected
LSH Muscles
modifier
This
button
GDP File type
Transferring Muscles:
Transferring Positions
•Source positions applied to target:
Muscles
positions
set
Transferring Muscles:
Transfer Done
•Muscles are displayed as helpers:
Display
Helpers
unhidden
Transferring Muscles: Saving
the Result
•Store target with muscles set to GDP file:
Target model
selected
LSH Muscles
modifier
This
button
GDP File type
Transferring Muscles: Saving
the Result
•Target with muscles saved as GDP file:
Export
statistics
Transferring Muscles: Observing
the Result
So you have exported to a GDP file
your custom LS:HEAD powered model.
Now you can:
• Import your model back into 3ds max
using LS:HEAD Import-Export plug-in
• Load your model in LIFESTUDIO:HEAD
In any case LS:HEAD animations
will work with your custom model
Transferring Muscles: Observing
Results in 3ds max
•Playback using Import-Export plug-in:
Imported
model
selected
LSH Animation
modifier
Looking
at
Camera
Transferring Muscles: Observing
Results in 3ds max
•Playback using Import-Export plug-in:
Imported
model
selected
LSH Animation
modifier
Looking
at
Camera
Transferring Muscles: Observing
Results in LS:HEAD
•Playback in native Animation mode:
Transferring Muscles: Observing
Results in LS:HEAD
•Playback in native Animation mode:
Transferring Muscles: Adjusting
Muscles
Automated transfer of muscles may need
more adjusting to show faultless animation
You can open GViewer window
to edit muscles one by one:
• Examine a muscle’s impact on mesh
• Adjust impact splines
• Set limits of muscles impact
Transferring Muscles: Adjusting
Muscles
•Open GViewer:
Target model
selected
LSH Muscles
modifier
This
button
Transferring Muscles: Adjusting
Muscles
•Work with muscle parameters:
Select
a muscle
Test
tension
The End