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LIFESTUDIO:HEAD®
Import-Export Plug-In
for Maya
LIFESTUDIO:HEAD®
Import-Export Plug-Ins
• allow
LS:HEAD models and animations
in 3ds max and Maya scenes
Import-Export Plug-In
LIFESTUDIO:HEAD®
File Types
•GDP - Main Model Files
•MMA - Libraries of Animation Macro Muscles
•MMS - Animation Sequence Files
Import-Export Plug-In
for Maya
Import-Export Plug-In
for Maya
• Exports
skeleton animations, these are
neck and head movements
• Imports
head models and
facial animations
to LS:HEAD
from LS:HEAD
Combining
Head
and
Body
Combining Head and Body
Pre:
• LS Head: Neck "collar" is rigid
• Maya: Body collar duplicates neck collar
• Both collars link to the same spine
– Both collar parts will move as a single whole
controlled by the same spine
Combining LS:HEAD and Maya Animations
•Import or create a body in Maya’s scene:
Skeleton
has
spine,
neck,
head
bones
Combining LS:HEAD and Maya Animations
•Skeleton’s spine, neck, head are animated:
Combining LS:HEAD and Maya Animations
•Import head model from GDP file:
Set
GDP
File
type
Combining LS:HEAD and Maya Animations
•Head imported:
Model
added
Combining LS:HEAD and Maya Animations
•LSH_PhModifier controls head mesh:
Combining LS:HEAD and Maya Animations
•LSH_Animator will control LSH_PhModifier:
This menu:
Create
LSH_Animator
Combining LS:HEAD and Maya Animations
•Import animation library from MMA file:
This button:
Load MMA
Combining LS:HEAD and Maya Animations
•Import animations from MMS files:
This button:
Add
Combining LS:HEAD and Maya Animations
•Still LSH_PhModifier
is not connected to animation:
Combining LS:HEAD and Maya Animations
•Connect LSH_Animator to LSH_PhModifier:
This menu:
Connect
LSH_Animator...
Combining LS:HEAD and Maya Animations
•Connect LSH_Animator to LSH_PhModifier:
Select
items
from both
list sides
Connect
Combining LS:HEAD and Maya Animations
•Now LSH_Animator can control head mesh
through LSH_PhModifier :
•But head movement is not matched to body
Combining LS:HEAD and Maya Animations
•Fit body to neck fit Maya’s body collar to LS:Head neck collar:
• Edit
mesh
to close
gaps
Combining LS:HEAD and Maya Animations
•Connect head to body’s spine:
Drag
head
node …
… onto
body’s
spine
Combining LS:HEAD and Maya Animations
•Head model is connected to body :
Combining LS:HEAD and Maya Animations
•Now neck collar follows body spine:
•Here head rotations were animated from MMS
Combining LS:HEAD and Maya Animations
•You may want to control head rotations
from skeleton’s neck and head bones:
Combining LS:HEAD and Maya Animations
•Connect sceleton to LSH_PhModifier:
This menu:
Connect
Skeleton to…
Combining LS:HEAD and Maya Animations
•Maya’s neck and head bones are used
as reference :
Choose
and set
Neck bone
Choose
and set
Head bone
Combining LS:HEAD and Maya Animations
•Now LS:Head model follows
Maya’s neck and head bones :
The End