File - DIGA FRAMEWORK
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By Team MM14/2D (Far Horizon)
Student Name
Student ID
Koh Wei Boon Jeremy
4357747
Wei Lin Fang (Dylan)
4194172
Wong Wei Qi (Benedict)
4186631
Nurul ‘Izzati Yusof
4543580
INTRODUCTION
In-game advertising module
Display advertisements during
game run-time
Two types:
Static
Dynamic
MEMBERS
ROLES
Producer
Interface Designer
Jeremy
X
X
Izzati
Writer
Programmer
Tester
Blog Maintenance
X
X
X
X
X
X
X
Website Maintenance
X
Dylan
Wei Qi
X
X
X
X
X
X
X
X
STATIC ADVERTISING
Static
programmed directly
into a video game
done in the
development and
production stage
implemented in a
variety of video
games
DYNAMIC ADVERTISING
Dynamic
advertising inside of video
games
implemented, updated or
changed in real-time.
form of placements :
Billboards / Posters /
Banners
VALUES
Offers an alternative approach to implement
advertisements
Simple
User-friendly
No coding required
‘Drag & Drop’ method
CURRENT OR SIMILAR
PRODUCTS
Companies that do in-game advertisement
RapidFire
Not as usable unless you contact them
Google Admob
Targeted at mobile advertising
Consists of ONLY banner most of the time
Microsoft Xbox
EA Games
Zynga
HOW IS IT DIFFERENT
Dynamic advertising
for mobile
Accessibility & variety
3D objects
Easy to use
PRODUCT ARCHITECTURE
Games in Unity
Developers
Database
Website
Advertisers
PRODUCT FEATURES
Geo-tagging
Animated images
Accurate detection of image being viewed
Frequency ad moderation
3D objects
FUTURE PROJECTION
extensive 3D objects
Downloadable
Target more platforms
Consoles
IOS
More features
Video advertisements
WHAT HAVE WE LEARNT
How to use Unity
exporting into a plugin file
calling functions from another script
PHP scripting
Website hosting
Team work!
DEMO IN
GAME
ENVIRONMENT
Q&A
Thank you.