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It’s All about the Killer User Experience
Olivier Frelot
Vice President – Professional Services
Alcatel-Lucent
Global Market Trends
End users expectations have changed drastically …
Audio
11%
Control has shifted to the end-users…
Games,
SW, etc
27%
Always-on, freedom
Video
62%
Mobility, simplicity & productivity
Personal content sharing, social and business networking
Mix of file formats by volume of traffic
generated over 4 main P2P networks
Seamless and personalized service experience
High-speed connection to the contents from their preferred devices
Network Technology Agnostic (wirless, wireline …)
Always connected to the content and people I care about
Killer User Experience | Sept. 2009
All Rights Reserved © Alcatel-Lucent 2009
Revenue Trends of Telco Service Providers, TV Broadcasters and Over-the-Top
Providers
Telco Service Providers
(2)
Single digit growth rate of worldwide service provider
revenue
Voice Revenue Declining
Service bundling alone is not sustainable
ILEC Annual Voice Telephony
Revenue Forecast 2006-2011
(US$ in Thousands)
Marginalization of network assets with “over-the-top”
applications
Traditional TV Broadcast
Advertising Revenue Saturating
Over-the-top-providers
Google’s growth rate was 30% in 2007 (90% in 2005)(3)
$ Bill.
Google generates 98% of its revenues from advertising
Apple’s revenue in 1Q08: $9.6bn, a plus of 35% YoY(4)
iPod + iTunes = 50% of total revenue
Skype
Skype-to-Skype (free) international traffic = 4.4% of total
(1) Ovum, 2007
Killer User Experience | Sept. 2009
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(2) Infonetics, 2007
(3) IDC, 2007
(4) ALU CS, 2008
Devices are becoming smarter for sophisticated user experience
Entertainment
Photo Albums
Store & Transfer
Game consoles,
MP3/Video
Players
Security
& Care
Media Server
Communications
Telecare
Personal
Captors
Security/
Surveillance
Home Control
Child
safety
Power Control of
Appliances,
Lighting,
Heating, Air
conditioning etc
Smart Metering
Power, Water, Gas Meters
Devices are Evolving to be Multi-Service and IP Capable
Killer User Experience | Sept. 2009
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Operator are uniquely positioned for value migration
Subscriber Knowledge
2-way communication to
Enhance Interactivity
Enhanced Productivity
(Open Presence)
Dynamic Subscriber Information
(Location)
Rating and Billing Capabilities
Services providers unique position combining the best of both worlds
Killer User Experience | Sept. 2009
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Personalized user experience Example – Targeted advertisements
1
Mobile
Internet GW
IN/Billing
2
Preferences
Usage
Segment
HLR/HSS
4
Ad Selection/
Campaign
Management
Engine
Content
Management/
Ad Insertion
Engine
Behavior
CRM
Data Mining
SMS/MMS
Predictive
Analytics
Content
Location –
Presence Query
Campaign
Library
USSD
WAP
TV
Event Correlation
Transcoding
Target campaigns
Killer User Experience | Sept. 2009
SMSC/
MMSC
Email
Statistics
Location
5
Personalization
Engine
Demographics
Presence
3
All Rights Reserved © Alcatel-Lucent 2009
Alcatel-Lucent: Global End-To-End Multi-vendor
integration
BSS
Service Management Service
activation, impact analysis
Network inventory, Fault & Performance
EML: One per sub-domain
xDSL,
Wimax, 3G,
FTTH, PLC,
BPL
WDM, SDH,
PDH, MWV,
IP-MPLS
MICROSOFT
End-User Devices
Killer User Experience | Sept. 2009
Access
Backbone & IP
connectivity
Session Control &
Network applications
& Enablers
All Rights Reserved © Alcatel-Lucent 2009
Content & Internet
application providers
Key Takeaways – User-Centric Communication
Changing the way the world communicates is about:
User-centric experience
Quality and Security
Productivity Increase
Participation
Anywhere, Anytime, Any Device
Entertaining
Personal
Value for the End-user
Value Migration and Monetization of
assets
Rapid blended services creation and deployment
Leverage Data Growth for new services
Subscriber data for new Content-rich services
New Business Models for revenue
Value for the Provider
Killer User Experience | Sept. 2009
All Rights Reserved © Alcatel-Lucent 2009
Back Up
Killer User Experience | Sept. 2009
All Rights Reserved © Alcatel-Lucent 2009
Exploit Assets to Monetize communities, content and brands …
Monetize Communities
reduce churn: individuals
cannot easily move
cross sell to communities
target advertising
Exploit Your Assets
Monetize Content
generate direct revenue from content
(users are willing to pay for content)
attract subscribers through usergenerated content
sell interactive content apps
create attractive bundles
Turn TV and mobile to an bi-directional
interactive experience\
Fuel a wave of productive applications with
open presence information
Create a set of applications for targeted social
networking and adverting
Target campaigns based on profile, relevance
and context
Be the “one-stop-shop” for billing
Monetize Brands
promote own brand to grow subscriber base
generate revenue from advertising
attract users with their favorite brands
Don’t Imitate the OTTS – Create you own offer based on unique assets
Killer User Experience | Sept. 2009
All Rights Reserved © Alcatel-Lucent 2009