Pervasive Collaborative Computing
Download
Report
Transcript Pervasive Collaborative Computing
Pervasive Collaborative Computing
Jawad Khaki
Corporate Vice President
Microsoft Corporation
Windows Networking & Communications
IPv6 Summit
San Diego CA
June, 2003
Introduction
• Networking Trends
• Pervasive Collaborative Computing
• The “Dream Network”
• New Engaging Communication Experiences
• Next Generation Device Ecosystem
• Next Generation Windows®
2
2
Networking Trends: Enterprise
Climate
•>99% of PCs are networked in US large and medium organizations
•75M PCs WW in large organizations; 55M PCs WW in medium organizations
•Tablet PC and laptops growing over 21% of total PC sales. By 2005 80% will have built-in wireless
interface. Cell phones, PDAs important but second to mobile PCs
•IT Pros focus on efficiency and value; Business decisions targeted at customer satisfaction
•Public WLAN-Hotspots grow to a forecasted 120,000 WW by 2007
Technology
•IP infrastructure becoming central to office
networks
•Steady investment in IP-based phone
systems, replacing PBX: $7.5B in 2006
•Widespread wireless LAN adoption: 24% of
LORG offer onsite wireless access
•Security and standards are challenges
•Gigabit networking is forecasted to grow
substantially: $8.9B WW spending in 2006
Empowering employees to work
anywhere, anytime, on any device
Information access
Communication
Collaboration
•VPN economical solution for remote access
Source: 2002 MSFT PC Tracker; Frost & Sullivan (2002), TeleAnalytics May ’02, Gartner Dataquest (July 2002)
3
3
Networking Trends: Small Business
Climate
•About 1/3 of US small businesses are networked
•Dial-up is dominant. 25% of US small businesses have broadband connectivity
•45M WW small businesses. 145M PC WW install base. PC churn is slower than in enterprise
•Overall, small business tends to be very pragmatic about technology investments
•No IT staff makes channel partners critical for advice, implementation and maintenance
Technology
•Peer-based networking is very important
Small businesses need to share.
•Reliable, ease-to-use, integrated solutions
are essential
•Mobility growing within small businesses
•Wireless LANs promise convenient
deployment and an affordable option
•Real-time communications and CRM have
great potential
Files
Peripherals
Internet Connection
Source: 2002 MSFT PC Tracker; MS study 2002, AMI October 2001
4
4
Networking Trends: Home
Climate
•Substantial opportunity for growth in Home market: Only 1 of 6 HHs WW own a PC
•227M home PCs WW: Makes up 44% of entire WW PC install base
•64% of US HH have Internet connection. 75% use dial-up is connection method
•Home networking still in embryonic stages. 1/3 of US HH have multiple PC. Only 10% are networked.
•Broadband adoption is hindered until end-users are convinced of the value to migrate from dial-up
Technology
•Too much choice, lack of prescriptive guidance
and complexity are barriers to adoption
•Wireless LANs promise convenient deployment
and an affordable option
•Security and content concerns
The Home PC is moving out of the
den and into the living room.
•Distributing entertainment experiences within
the home will drive future home networks
•Quality of Service is essential. Interesting
device integration scenarios
Source: 2002 MSFT PC Tracker; Frost & Sullivan (2002), TeleAnalytics May ’02, Gartner Dataquest (July 2002)
Digital Entertainment
Multi-Player Gaming
Rich Communications
Working from home
5
5
Cumulative WW PC Shipments (millions)
Windows® Evolution
2000
1800
1600
1400
1200
1000
800
600
400
200
0
1980
1990
2000
2010
6
6
The Connected World
Expands the digital horizon…
Personal
Computing
Communication
Personal Digital
Assistants
WebServices
Services
Web
Consumer
Electronics
Storage
Entertainment
Business
Equipment
Servers
7
Redefining the way we
work
play
communicate
The Vision
“Pervasive Collaborative Computing”
• Dream Network
• New Engaging Communication Experiences
• Next Generation Device Eco-system
9
9
Dream Network
What is our dream?
• Easy-to-use, always available, secure, scalable
Ubiquitous Peer-to-Peer Connectivity
• IPv6
• XML/SOAP-based web services
A Network that is more than just a data conduit
• Integrated data, voice, video leading to new
digital experiences
10
10
Dream Network
Social Implications:
Business Implications:
•
•
•
•
Always on, high bandwidth connectivity
redefine where people work and get
services
People and businesses online and
available more
Socializing and productivity will blend
•
•
Converged communications
infrastructure
Demand for next generation
infrastructure products: IPv6, web
services, peer-peer, network devices
Opportunities for new network services
Key Challenges:
Architecture Implications
•
•
IPv6 deployment
•
•
•
•
•
The chicken and the egg dilemma
Trustworthy computing
Mobility across diverse networks
CPU & memory bandwidth need to
drive multiple gigabit pipes
Enhancing today’s protocols to
scale/adapt to these bandwidths
•
•
•
Smart integration of networking
technologies (i.e. wireless/wired)
Protection against security threats
Smarter applications that deal with
unreliable and costly wireless networks
Implementation that scales from lowspeed networks to multi-gigabit LANs
11
IPv6 Progress
Industry
‘02-’04
•“IPv4 Ocean, IPv6
islands”
•Opportunity in the home
’04-??
•Enterprise deployments
Future
•“IPv6 ocean, IPv4 islands”
•Deployment in other parts •Dual-stack important for
of the world
backward compatibility
•Pilot deployments in Asia
Windows
•Windows
•XP SP1
•.NET Server 2003
•CE .NET
•Transparent connectivity
via 6to4, IPv6 NAT
traversal, ISATAP, P2P
•Windows & Microsoft
applications natively
support IPv6
•Your potential!
•Adoption by top tier
industry applications
Windows has the necessary support for IPv6 applications today!
12
12
New Engaging Communication Experiences
Real-Time Communications (RTC)
• Instant messaging, voice, video
• Real-time game play / collaboration
Collaboration
• Project workspaces solving a goal
• Sharing your files with other people
Content Distribution
• Concert, company meeting, class
• Distribution of product updates
13
13
Demo
Collaborative Communications
New Engaging Experiences
Social Implications:
Business Implications:
• Behavior changes with
communication & entertainment
• Richer online presence – my
content is always available
• Productivity improvements
• Privacy – data protection
• Reliability still a concern
• Remote participation
• Better, richer collaboration
• Empowerment to share and
monetize content easily
• Big Brother concerns magnified
Key Challenges:
Architecture Implications
•
•
•
•
•
•
•
•
•
End-to-end connectivity
Trustworthy computing
Pervasive wireless & broadband
Overcoming existing myths
• NATs offer network security
• Peer-to-peer bad, costly, etc.
Requires symmetric broadband
Applications must leverage IPv6
Privacy issues must be resolved
Protection against attack needed
Put user in control
15
The Even More Essential PC
…moving from numbers and text to sights and sounds
• PC will become a vital
part of everyday life
Cell Phone
TV
Web
Pads
• PC will enhance all
communication
experiences
Digital Video
Camera
Security
HiFi Audio
5
8
8
• PC will become the
center for personal
information, digital
memories, and
entertainment
Phone &
Voicemail
Video
Conferencing
Pocket
PCs
Games
Internet
Auto PC
16
16
Devices: Growth and Excitement
Online Listening to Music
42M WW Internet Users
19% Growth in 2002
Digital Cameras/
Camcorders
Broadband Adoption
DVD Players
73M WW Households
44% Growth in 2002
60% South Korea
15% North America in 2002
78M WW Households
109% Growth in 2002
GSM Subscribers
684M WW
April 2002
Digital TV
5.8M WW Installed Base
179% Growth in 2002
Sources: Photofinishing News-2002, Lyra Research-2002, Gartner Dataquest-2002, eBrain Market Research-2002, Roper Reports-2002, Microsoft Internal Research2002, Cahners In-Stat-2002, Pyramid Research-2002, GSM.org, Source-Point 2002, In-Stat/MDR 2002, Morgan Stanley 2002
17
17
Device and Media Ecosystem
Infrastructure
Content
Devices
Digital convergence is …
•
•
Breaking down barriers between sectors
Bringing worlds together
18
18
Next Generation Device Ecosystem
• Goes beyond traditional PC peripheral
• New consumer experiences and solutions
• Assumes network connectivity for device
• More than a device, solution focused
• E.g., Not a projector, whiteboard or
telephone but the complete electronic
meeting room
• Manageable, configurable, very low TCO
19
19
Demo
Connecting Devices
Demo
Tablet PC: Connected!
Universal Plug And Play (UPnP)
• Device interoperability architecture
•
•
•
•
Dynamic Discovery Protocol
Standardized Descriptions
Programmatic Control
State Change Notifications
• Universal Plug and Play Forum
• Industry consortium to define standards-based device
implementations
• www.upnp.org
22
22
UPnP Momentum
• Broad industry support for UPnP
• 555 forum members
• 13 working committees
• Networking Infrastructure, Consumer Electronic
Devices, Home Automation, Mobile Devices, …
• More devices in market every day
®
• Windows fueling the new device wave
23
23
Next Generation Device Ecosystem
Social Implications:
Business Implications:
• Increased relevance & demand for
connected appliances/devices
• New meaning to “It has to work”
and customer support
• Exploit devices/PC synergy
Key Challenges:
Architecture Implications
• Ubiquitous, easy to use networking
• Outside the box thinking to exploit
convergence opportunity
• End-to-end scenario design
• IPv6 is the coin of exchange
• Authorization and authentication
• Smarter devices enhance the PC
• PC enhances devices
• Industry cooperation needed to
realize scenarios
• Integration with existing
infrastructure
• Operation in absence of
infrastructure
• Quality of service essential for
convergence
24
The Next Generation Windows
Mobility
Personal
Empowerment
Entertainment
Fundamentals
Communication
25
25
Your
potential.
Thank
You. Our passion.