Transcript GDC Vault
Outsourcing: Studio Process
Pandemic Studios
Who am I?
Executive Art Director
What do I do?
Oversee and maintain
quality of art studio-wide
Manage production
Artist career management
R & D new technology
Relationship Management
Outsourcing!!
Pandemic History
Pandemic Studios
Outsourcing art for 7 years.
Star Wars: The Clone wars
Vehicles & characters
Full Spectrum Warrior (1 & 2)
Buildings
Mercenaries 2, Saboteur & Lord of the Rings
Vehicles, buildings and characters
Animation
60-70%
OP studios
Outsourcing Studios
Outsource Companies
AMC Studio (Romania)
37 employees
XPEC (Taiwan, China)
437 employees
OP studios
Outsourcing Studios
Animation Outsourcing
House of Moves (Los Angeles)
8 animators
Technicolor (Los Angeles)
12+ animators
Process
Outsourcing: Production
Failures
Where does our process fail?
Lack of complete asset list
Unclear schedule commitment
Concept art delay
Slow concept sheet production
Idle OP
Slow revision requests
Inaccurate task estimations > Increase cost to OP
Asset complications
More complicated = more bugs= internal or revise
OP morale
And Crappy Art!
Production Phases
Production: Phases
Creation
Revision
Approval
Package
Creation: Package
What’s in a package?
Content Creation Guide (CCG)
Setup and method
Instruction Sheet
Lists deliverables
Concept Sheet
Dimensions and details
CCG
Creation: Package
Content Creation Guide
Instr. Sheet
Creation: Package
Instruction Sheet
Concept
Creation: Package
What’s in a concept?
Focus on accuracy.
Be as simple and clear as possible.
Sometimes the word “reference” is
another word for “option.”
You want their art to reflect your
decisions --not theirs
Creation: Package
Sample Concept Art (good)
Sauron
Revisions
Production: Revision
Review methods
Revision: Process
Art Review Methods
Lead Asset Review
Depends on strong QA effort from OP
Prioritized asset Team review
Lead chooses top 5 assets to review
Rest of team reviews rest of assets
Creation Phases
Revision: Process
Creation Phases
Asset Approval Phases
Model
Texture
Final
Animation Approval Phases
Poses (blocking)
Rough
Final
Asset revisions
Revision: Rules
Asset Revisions
Work at least 1 revision per phase into contract
Strive for single-day turnaround on revisions
Revisions should NOT be never-ending
Assume single revision phase (except for animation)
Unless they do revisions incorrectly!
Once approved- don’t disapprove it!
Animation revisions
Revision: Rules
Animation Revisions
3 revisions needed
Larger variables for completion than assets
Do animation in sets
Allows for greater consistency
Good enough
Revision: Process
Production Team Trip to OP
Review management processes.
Asset creation problems.
“Good enough” policy
Vested Interest
Revision proc
Production: Communication
Feedback
Communication: Feedback
Feedback
Provide clear and consistent feedback
All revision requests should sound like they came
from one person.
All language should be clear and uncomplicated.
Use consistent subject definitions for each request
Timezones
Communication: Time zones
Pros/Cons
Local Timezone
Decrease cost savings
Increase short-term iteration
Shorten delivery cycles
Non-local
Increase cost savings
Decrease short-term iteration
24hr scheduling
Communication
Communication: Tracking
Asset Tracking Methods
Asset Tracker!
Web Accessible
Email status notifications
Tracks artist revision requests
Includes photos and/or animations
Charts and tracking metrics
Screenshots
Troubleshooting
Troubleshooting!
Email communication issues
AP: (panicked and angry) “I just got an email from
Proklovich! What’s the !@#$?! He seems horribly mad and
sounds like he’s going to stop production for us unless his
ruthless demands are met!”
ME: “Calm down, wait until your conference call and then
check with him again. It’s probably just an email issue.
Here, wipe your mouth with this tissue…”
Troubleshooting!
Concept Clarity
Lead Artist: “I’ve asked them dozens of times to make
their asset this way. Their incompetent! My monkey could
do better!
ME: “You have a monkey?”
ME: “Let’s review your concept work to make sure you are
clearly communicating what you need. Also, have you sent
them sample assets for that type which clearly show how
you want it made?”
Troubleshooting!
Good Enough
Lead Animator: (after looking at first revision) “This totally
sucks! Clearly they can’t animate. I’ll have to accept this
one and fix it myself.”
ME: “If you do that then you’ll always get that quality. You
have to revise them to quality because that’s the only way
to learn.”
Sum up
To Sum it all up
They are not an outsource partner
They are your team.
You know them
You trained them
They want your game to succeed
Uh…they also want free copies of the game
when it ships.
Thank you
Thank you for your time!