Managing Mutli-site Development Teams
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Transcript Managing Mutli-site Development Teams
Managing Multi-Site
Development Teams
William McGehee
VP of Business Development
GameSim Technologies
WildBilMcG
About me
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GameSim Technologies
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EA Sports – Canada
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Director – Portfolio Management Office
Hansoft
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VP of Business Development
Senior Production Expert
EA Sports
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Senior Development Director
Factors
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Culture
Type of work
Scope of work
Work experience
Communication
How you/they work
Intercultural Differences
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Intercultural Study
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Cultural differences
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Power Distance
Individualism
Uncertainty Avoidance
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http://www.kwintessential.co.uk/
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Power Distance
This dimension relates to the degree of
equality/inequality between people in a particular
society.
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A country with a high Power Distance score both
accepts and perpetuates inequalities between people.
An example of such a society would be one that follows
a caste system and in which upward mobility is very
limited.
A low Power Distance indicates that a society does not
emphasis differences in people’s status, power or
wealth. Equality is seen as the collective aim of society
and upward mobility is common.
Power Distance Map
100
90
80
PDI Level
70
60
50
40
30
20
10
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Series1
United
States
40
Canada
China
Russia
Argentina
UK
India
39
80
93
63
35
77
Individualism
This dimension focuses on the degree to
which a society reinforces individual or
collective achievement and interpersonal
relationships.
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If a country has a high Individualism score, this
indicates that individuality and individual rights
are dominant.
A low Individualism score points to a society that
is more collectivist in nature. In such countries the
ties between individuals are very strong and the
family is given much more weight.
Individualism Map
Chart Title
100
90
80
Axis Title
70
60
50
40
30
20
10
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Series1
Canada
48
Romainia
90
Russia
95
Argentina
86
China
30
India
40
Uncertainty Avoidance
This dimension concerns the level of
acceptance for uncertainty and ambiguity
within a society.
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A country with a high Uncertainty Avoidance score
will have a low tolerance towards uncertainty and
ambiguity.
A low Uncertainty Avoidance score points to a
society that is less concerned about ambiguity and
uncertainty and has more tolerance towards
variety and experimentation
Uncertainty Avoidance Map
Chart Title
100
90
80
Axis Title
70
60
50
40
30
20
10
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Series1
Canada
48
Romaini
a
90
Russia
95
Argenti
na
86
China
India
US
30
40
40
Distributed Development Vs.
Outsourcing
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Distributed Development
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Extension of the team
Working directly/continuously with the main
team
Outsourcing
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Fully implemented work
Specific Skillsets or
Generally lower cost center
Keep in House
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Core Systems
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Engine Technology
Platform (Online)
DBs
Features
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Core Gameplay/Game Modes
Out of House
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2nd - 3rd tier technology
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User Interface
Billing
Features
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General Gameplay
Game Modes
Web/mobile functionality
Work History
What typical products have they
developed
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Small/large scale
Complexity
References
Ability to travel
** Try before you buy…
It is all about Communication…..
What is the communication plan
• Who owns the overall vision
• Who is responsible at each site for making
decisions
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Avoid centralized decision making
Continuously share the vision
It is all about Communication…..
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Provide multiple communication paths
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Daily Standups
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Video Chat
Continuous communication
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Text Chat
Phone
**Ensure these systems work and are
always available**
Get your teams face to face
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Key points for person to person contact
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Pre-product
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Production
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What is the concept/goal for the project
Talk about how things will work
Expectations on quality
Review final designs
How are we splitting the work
Alpha
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Process for managing defects
Process for shutting the product down
Dealing with time zones
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What are the common working hours
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Can you shift development times closer?
Who stays late/who gets up early?
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Multiple time zone impact
Consider impact to efficiency when selecting
partners and development type
Know your team members
How do individuals work in each geo
location?
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Self Starters
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Ability to handoff work with little oversight
Can work from basic information
Directed Developers
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Require specific direction and oversight
Prefer well documented instructions
Project Methodologies
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What methodologies will each location use
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Agile, Waterfall, Lean/Kanban
What is the level of experience with the
selected methodologies
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Do the remote teams choices work with the
main teams
How are the key metrics tracked
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Does everyone understand their role
Project Management Suite
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Unified project management tool
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Accessible from each remote location
Allows remote location to manage “their”
work
Support the development methodologies
teams use
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Agile, Waterfall, Lean/Kanban
Encourage communication process
Allow project leadership to get a high level
view of project data
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Ability to dig into the details
Summary
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Culture
Type of work
Scope of work
Work experience
Communication
How you/they work