Unit II - Wheelerswiki
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Transcript Unit II - Wheelerswiki
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Unit II
Test Review
Test Format
Electronic / taken on computers
Matching
Multiple Choice
True/False
Notecard
May be double-sided, must be handwritten.
Operant Conditioning
Conditioning that results from one’s
actions and the consequences that
cause it.
Voluntary response – (followed by) –
reinforcement – (therefore) – the same
voluntary response is likely to occur
again.
Ex. Study for a test – high grade – studying
for next test.
Classical Conditioning
Pavlov’s method of conditioning in which
associations are made between a
natural stimulus and a learned, neutral
stimulus.
Ring bell – give dog food – dog salivates
Learning Curve
A gradual upward slope representing
increase retention of material as the
result of learning.
Overlearning – when you know remember
something beyond one perfect recitation.
Information
is stored in long-term memory.
Forgetting curve has no effect.
Other Factors in Learning
Forgetting Curve
Graphic representation of speed and amount of
forgetting that occurs.
Emotional Factors in Learning
Stress
Anxiety
Depression
Attention
State dependent learning – people tend to do
best if they take a test under the same
conditions they studied in.
Positive Transfer
When skills from one
area transfer to
another area.
Negative Transfer
When skills from one
area do not transfer
to another area.
Gardner’s Theory of Multiple
Intelligences.
Musical – sensitive to sound, concentrates
better with music, understands rhythm.
Mathematical-Logical – understands patterns,
good at math, thinks sequentially.
Linguistic – reads, writes & speaks well, thinks
in words.
Gardner’s Theory of Multiple
Intelligences.
Kinesthetic – can move body well, learns better
through hand-on activities.
Visual-Spatial – learns visually, likes charts, graph,
pictures, art, etc…
Interpersonal – interacts well with others, likes to
work in groups, outgoing.
Intrapersonal – prefers to work alone, understands
own opinions & goals, reserved.
Factors in Learning
Critical Period
A specific time of development that is the
only time when a particular skill can begin to
develop or an association can occur.
Family Roles
Patterns of behavior within a family.
Society and culture influences greatly.
Examples:
Instigator
Provider
Peacekeeper
Teacher
Nurturer
Maintenance
Family Hero
Mascot
Birth Order - Alder
Oldest
More responsibility /
power.
Strict
Set an example
Youngest
Many “mothers” and
“fathers”
Older children try to
educate.
Never dethroned.
Spoiled.
Birth Order - Alder
Middle
Always behind
someone.
Squeezed out of
privilege /
significance.
Even-tempered
(mellow)
Only
Most parental
attention.
Spoiled
Prefers adult
company
Uses adult language
Piaget – Child Dev.
Sensorimotor
Birth - 2
Learns about self & environment.
Uses action & movement
Thoughts come from movements/senses
Object permanence
Piaget – Child Dev.
Preoperational
Ages 2-7
Use language, words…
Personify objects – everything has life.
Only thinks about the present
Egocentric – everyone has the same
views as them.
Piaget – Child Dev.
Concrete
Ages 7-11
Consider the thoughts and feelings of
others.
Think abstractly (science, symbolism…)
Piaget – Child Dev.
Formal
12 - rest of life
Can make rational judgments without
seeing all the evidence.
Hypothetical reasoning.
Can use many different perspectives.
Daily Vocabulary
Set
Extinction
Elaboration
Intelligence
Gerontology
Nature vs.
Acquisition
Nurture
Object
Permanence
Reversibility
Separation
Anxiety
Persona
Space Constancy
Attachment
Empty-Nest Period
Blocking