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Types of Learning
Habituation: simple type: progressive decrease in
response.
Classical conditioning: classic S-R connective
associations.
Operant conditioning: associations between
response and reinforcement.
Observational learning: see and (may) do;
Reinforcement secondary to learning.
Learning
Alteration in
behavior/understanding
as result of an
encountered
experience.
Excludes effects due
to factors such as
fatigue, drugs,
maturation, disease,
injury.
Habituation
Is a decrease in R (response) to a
stimulus that is repeatedly presented.
A two step process:
Orienting response— attention is
directed toward the object.
Habituate— a decrease in the orienting
response.
Classical (Pavlovian)
Conditioning
Basic-- Unconditioned Response (reflex).
UCS-- unconditioned stimulus (natural).
UCR-- unconditioned response (elicited)
by UCS).
UCS---------------->UCR.
Classical Conditioning
Conditioned Response-- pair a “neutral”
stimulus with UCS.
CS + UCS UCR
Repeat pairing n times.
CSCR
It is now a learned response.
Associated Phenomena
(Applies to Operant Conditioning As Well)
Extinction
Stimulus Generalization
Stimulus Discrimination:
additional learning
Spontaneous Recovery
Arrangement Effects
Acquisition
Delayed:
UCS------------------>UCR
CS----------------------- Trace:
UCS
---------->UCR
CS------ Simultaneous: UCS------------------>UCR
CS ----------------- Backward
UCS-----CS
---------->UCR
Operant Conditioning
First identified by Thorndike in law of effect- responses which produce satisfying
results strengthen stimulus-response (SR) connections.
Puzzle box-- cats.
Operant Conditioning
B.F. Skinner
Skinner Box
Operant-- an emitted response
R
S(box)
R-----> reinforcer
R
repeat n times
S-------->R (learned behavior)
Reinforcement--
a Stimulus Which
Increases Probability of Response
Constant/continuous:be
havior reinforced for
every “correct”
response
Partial/intermittent:
Variation in
reinforcement for each
“correct” response
Leads to rapid
acquisition
Leads to increased
resistance to
extinction
Partial/Intermittent
Ratio-- based on
number of
responses
Interval- based on
time between
responses
Ratio or interval:
either schedule can
be fixed or variable
Fixed-- constant
pattern
Variable-- irregular
pattern
Reinforcement: behavior is
determined by its consequences
Positive reinforcement:
when added (by that
R), strengthens
occurrence of R.
Negative
reinforcement:
when removed (by
that R), strengthens
the occurrence of R
Both have effect of
increasing occurrence of
R
Positive:
Negative:
Praise
Money
Tokens (token
economy)
candy/food
Withdrawal of
shock
nagging
anxiety
Punishment
-- Elimination of R (outcome of R is
unfavorable).
Transient effect.
Produces anxiety, stress, dislike of
punishing.
Effects less predictable.
Reinforcement vs. Punishment
1.
2.
Reinforcement: acquisition.
Punishment: elimination.
The behavior results in:
Positive: add or introduce element.
Negative: element is withdrawn.
Reinforcement vs. Punishment
+ Reinforcement = behavior produces ST desirable.
+ Punishment = behavior produces ST undesirable.
- Reinforcement = behavior produces ST desirable.
- Punishment = behavior produces ST undesirable.
Reinforcement vs. Punishment
Positive:
Rein = increased probability acquisition.
Pun = decreased probability of repetition.
Negative:
Rein = increased probability acquisition.
Pun = decreased probability of repetition.
Observational Learning
Model (acting) + observer = learned R.
Occurs w/o reinforcement.
Reinforcement may facilitate
performance (not learning).
Bobo doll: aggressive behavior.
Some watched, others did not; Later
were frustrated in same room.
Observational Learning
Results:
Similar, but 3 IV conditions
live model
filmed model
cartoon model
DVs: amount aggressive behavior; specificity of R
Processes
Attention
Retention
Motor reproduction
Motivation
Reciprocal Determinism
Interaction cause-effect model of
behavior
P (beliefs, motives, disposition)
E (rewards, structure)
B (behavior of P)
Each interact with the other to produce
behavior