Week 01 Lecture
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Transcript Week 01 Lecture
COIT 11222 – Visual Programming
• Lecture:
Week 1
References:
• Java Programming - Complete
Concepts and Techniques,
3rd Edition, Shelly Cashman et al.
COIT 11222 - Visual Programming
Author(s): Mike O’Malley
Slide: 1
Topics For This Week
• Course overview: assessment, course profile,
text book, how to get help, how to pass / fail
the course, etc
• Introduction to Java
• Basic Java programming.
• A Simple "Hello World" Program
• TextPad Hints and Tips
• Debugging Skills – the basics
• Program Development Strategy
COIT 11222 - Visual Programming
Author(s): Mike O’Malley
Slide: 2
Lecturer Introduction
• Lecturers – please insert your own slide(s)
here to introduce yourself.
• Please include your name, email, phone,
campus / location, etc.
COIT 11222 - Visual Programming
Author(s): Mike O’Malley
Slide: 3
About this Course
•
•
•
•
This course is called "Visual Programming".
So, it is a computer programming course.
The emphasis is on designing and writing Java programs.
The only way to become a good programmer is to write lots
of code and explore / solve a wide range of problems.
• Even if you hate programming, you can still turn this around
and achieve high results with the right attitude and a good
work ethic.
• Start by getting in the habit of doing the "How to Pass This
Course" activities each week – see below.
• CQU lecturers and tutors are here to help - but the emphasis
is on you putting in the required effort.
COIT 11222 - Visual Programming
Author(s): Mike O’Malley
Slide: 4
Course WEB Page
• Navigate to the course web page from here :
– http://webfuse.cqu.edu.au/Courses/
• enter the course code (COIT11222), the
Year, and Period (term), and then click the
"GO" button.
• Please Note: All students are required to
check the course web page often during term.
e.g. at least once each week.
COIT 11222 - Visual Programming
Author(s): Mike O’Malley
Slide: 5
Lecturers / Tutors
• To find out who the lecturers / tutors are at
your local campus (if applicable), please visit
the STAFF section of the Course WEB page
for the relevant course / term / year.
• To find out who the Course Coordinator is,
please visit the STAFF section of the Course
WEB page for the relevant course / term /
year.
COIT 11222 - Visual Programming
Author(s): Mike O’Malley
Slide: 6
Email – Subject Line
• Make sure that you ALWAYS use a very meaningful
email subject line on ALL emails that you send.
• At the very least, the email subject line should
include the course code and a brief but specific
summary of what the email is about.
• For example, these are good email subject lines:
– COIT 11222 – Assignment 2 – Array Help Needed !!
– COIT 11222 – Week 2, Q2 – Please Help !!
• WARNING: Failure to do this may result in the email
being delayed, deleted, ignored, or lost in the sea of
SPAM email that we all receive.
COIT 11222 - Visual Programming
Author(s): Mike O’Malley
Slide: 7
Course Profile
• Available on the Course WEB Page.
• Contains study schedule, course information,
assignment and assessment information, and
so on.
• Please Note: All students should have a
good read of this in Week 1.
COIT 11222 - Visual Programming
Author(s): Mike O’Malley
Slide: 8
Course Mailing List
• All students are expected to subscribe to the course
mailing list, and monitor the mailing list regularly
during term for useful information, hints and tips.
• See the Course Profile (on Course WEB Page) for
details.
• WARNING:
– Do NOT send / submit any assignment related code to
the course mailing list !
– If you want to get help with your assignment code, then
email it by direct email to your local campus lecturer /
tutor (if available / applicable), or, the Course Coordinator
(if you do not have a local campus lecturer / tutor).
COIT 11222 - Visual Programming
Author(s): Mike O’Malley
Slide: 9
Study Guide
• The Study Guide for this course is available
electronically on the Course WEB page.
• Please Note:
– The Study Guide for this course is simply a very
brief summary of what is being studied.
– It is NOT a replacement or alternative for a text
book or the lecture material.
COIT 11222 - Visual Programming
Author(s): Mike O’Malley
Slide: 10
Prescribed Text Book
• There is NO Prescribed Text Book in this course.
• Why:
– After 2008-T1 redevelopment of lecture and tutorial
material, students complained they didn’t need / use old
prescribed text book.
– To date, no replacement prescribed textbook has been
found that is ideal for this course.
• No prescribed text book => not possible to list the
sections that are relevant each week (depends on
which book / edition you use).
COIT 11222 - Visual Programming
Author(s): Mike O’Malley
Slide: 11
Reference Text Books
• A range of “optional" reference text books are
suggested (see page 1 of Course Profile).
• Buy or borrow any of these, or use whatever other
Java text book you find useful.
• Hint: Borrow / trial a few before you buy.
• Further reading (**highly recommended**), use the
index and table of contents of whatever text book
you are using to look up the information.
• Additional questions (**highly recommended**),
then select relevant end-of-chapter questions from
whatever text book you are using.
COIT 11222 - Visual Programming
Author(s): Mike O’Malley
Slide: 12
Assignments & Model Solutions
• Assignment Specifications are in the Course Profile
(on Course WEB Page).
• Assignment Marking Guides, hints and tips, etc are
(as required) available on the Course WEB Page.
• Assignment 1’s Model Solution will be distributed
approximately 1 week prior to the due date for
Assignment 2.
• Make sure you submit your Assignment 1 prior to
the release of the Assignment 1 Model Solution,
otherwise you will receive 0 marks (and your
assignment will be returned unmarked).
COIT 11222 - Visual Programming
Author(s): Mike O’Malley
Slide: 13
Assignments & Model Solutions
• Assignment 2 Model Solution is NOT made
available to students.
• Make sure you submit your Assignment 2 before 12
noon on Friday of Exam Week (Week 14) otherwise
you will receive 0 marks (and your assignment will
be returned unmarked).
COIT 11222 - Visual Programming
Author(s): Mike O’Malley
Slide: 14
Plagiarism Warning
• Extensive plagiarism checks are conducted in
this course before and after the exam period.
• As stated in the Marking Guides for all
Assignments in this course:
– All marks are provisional and may be changed
without notice if any adverse factors (such as
plagiarism) are discovered at any time in the
future.
• If you cheat or plagiarise work, then penalties
will apply (see CQUniversity’s Plagiarism Policy).
COIT 11222 - Visual Programming
Author(s): Mike O’Malley
Slide: 15
Plagiarism Warning (cont)
• We do look for similarities between assignments while
marking.
• We do regularly scan for plagiarism attempts via on-line
auction web sites (such as Rent-A-Coder, Script Lance,
Get-A-Freelancer, etc) and various other web sites.
• We regularly receive tip-offs from other students and from
visitors to various web sites.
• We do conduct extensive and rigorous end-of-term term
plagiarism checks.
• We do take action and change results - even after exam
week - if significant plagiarism is found.
• Penalties may range from ZERO for the assignment to
exclusion from CQU.
COIT 11222 - Visual Programming
Author(s): Mike O’Malley
Slide: 16
Plagiarism Warning (cont)
• If you cheat, the chances are you will be
caught sooner or later.
• A road that looks easy often isn't.
• If you cheat on the assignments, then you will
probably find the exam very difficult.
• Make sure your assignments
are 100% your own work.
COIT 11222 - Visual Programming
Author(s): Mike O’Malley
Slide: 17
Lecture and Tutorial Material
• Available on the Course WEB Page.
• All students are expected to read the relevant
lecture material each week (and back this up
with additional text book reading).
• All students are expected to complete all
tutorial questions each week, and also
explore additional questions at the end of the
relevant text book chapters.
• If you fail to do this, then you will have a very
difficult time with the assessment in this
course. (More on this later …)
COIT 11222 - Visual Programming
Author(s): Mike O’Malley
Slide: 18
On successful completion of this
course, you should be able to:
• Read and interpret JAVA statements, syntax, and
programs that use the techniques covered in this
course.
• Demonstrate awareness regarding the applicability
of JAVA as a problem solving tool.
• Interpret and analyse user requirements in tutorial
questions and assignment specifications and
develop working solutions for these requirements.
• Design reasonably efficient, maintainable,
understandable, well written, and well-commented
software solutions using Object Oriented
Programming (OOP) techniques up to the level
covered in the course.
COIT 11222 - Visual Programming
Author(s): Mike O’Malley
Slide: 19
On successful completion (cont):
•
•
Design, develop and debug JAVA programs
using Graphical User Interface (GUI) and
other elements up to the level covered in
the course.
Test and verify that a JAVA program works
correctly.
COIT 11222 - Visual Programming
Author(s): Mike O’Malley
Slide: 20
Topics Covered in this Course
• Java basics – declarations, loops, conditional
statements, arrays, etc.
• Designing, developing, debugging, and
testing programs in Java
• Java Console Programs, Applets, and
Applications
• User I/O, Dialogs
• GUI Development with AWT
• Layout Managers
COIT 11222 - Visual Programming
Author(s): Mike O’Malley
Slide: 21
Software – Java Compiler, Editor, etc
• The software required for this course:
– Java Software Development Kit (SDK)
– TextPad
• Freely downloadable from the Internet and from the Course
WEB Page.
• See the Course Profile (on Course WEB Page) and Course
WEB Page (Resources section) for downloads.
• Installation instructions:
– Install the Java SDK first
– Then install TextPad.
• All students should install all software required for this
course on their PCs and verify that it works in Week 1.
• Contact the Course Coordinator if you have any problems.
COIT 11222 - Visual Programming
Author(s): Mike O’Malley
Slide: 22
Assessment
• Assessment Item #1 – On-Line Quiz
– Due Friday of Week 3, Weighting: 5%
• Assessment Item #2 – Assignment 1 – Java
Program
– Due Friday of Week 6, Weighting: 15%
• Assessment Item #3 – Assignment 2 – Java
Program
– Due Friday of Week 11, Weighting: 15%
• Assessment Item #4 – Exam
– Week 13 / 14 in Exam period, 3 hours, Open Book
– Weighting:
65%
• See Course Profile for further details (available on
Course WEB page)
COIT 11222 - Visual Programming
Author(s): Mike O’Malley
Slide: 23
Getting Help
• If you have a problem / issue / question and you
cannot resolve it with a textbook / the lecture
material, then you should do the following:
– Contact your local campus lecturer / tutor (if available /
applicable) by email or in class or a visit to their office.
– If they cannot provide the help that you need, then
contact the Course Coordinator via phone or email (email
is usually best) and they will help.
• Please Note: AIC students should contact
and use staff at their local campus for
assistance with their studies. AIC students
should only contact the Course Coordinator
as a last resort, or to lodge a complaint.
COIT 11222 - Visual Programming
Author(s): Mike O’Malley
Slide: 24
Getting Help (cont)
• WARNING:
– Do NOT send / submit any assignment related
code to the course mailing list !
– If you want to get help with your assignment
code, then email it by direct email (not to the
course mailing list) to:
• your local campus lecturer / tutor (if available /
applicable), or,
• the Course Coordinator (if you do not have a local
campus lecturer / tutor).
COIT 11222 - Visual Programming
Author(s): Mike O’Malley
Slide: 25
Pass Criteria for this Course
• To obtain a grade of Pass or higher in this
course a student must:
– Score at least 50% of the overall marks for the
course, AND,
– Score at least 30 / 65 in the exam.
• Failure to achieve both of these success
criteria will result in some form of Fail grade
in this course.
• You do NOT have to pass every assessment
item to PASS overall !
COIT 11222 - Visual Programming
Author(s): Mike O’Malley
Slide: 26
Student Work Commitment
• The suggested study commitment for
students in this course is a :
– Minimum of twelve (12) hours per week !!
• If you are struggling or fall behind then you
may need to do a lot more than this.
COIT 11222 - Visual Programming
Author(s): Mike O’Malley
Slide: 27
Student Work Commitment (cont)
• For internal students, the bare minimum in this
course is attending the lectures and the tutorials
each week.
• BUT, you CANNOT succeed in this course by doing
the bare minimum.
• 12 hours per week is the work commitment
expected of students - NOT 3-4 hours per week.
• If you let things slide for a few weeks, then you will
need to do a lot more than 12 hours per week (for at
least several weeks) to catch up.
COIT 11222 - Visual Programming
Author(s): Mike O’Malley
Slide: 28
Student Work Commitment (cont)
• Please Note: Spending dozens of hours "spinning
your wheels" and getting nowhere with an
assignment or problem does NOT count as
productive work.
• It simply indicates that you haven't done the work or
sought help when you should have, and you are
therefore wasting valuable time.
• If students do the work - required reading, tutorial
questions, end of chapter programming questions,
etc - each week then you should expect to find the
assignments quite easy and be able to finish them
fairly quickly. e.g. Less than 10 hours of work, and
probably less than 5.
COIT 11222 - Visual Programming
Author(s): Mike O’Malley
Slide: 29
Student Work Commitment (cont)
• Here’s a guide to the way the 12 hours
should probably pan out each week:
– 2 hours to work through the lecture material.
– 1 hour to carefully reviewing all examples and topics covered in the
lectures, copying the code into TextPad, getting it running (you may
need to supply parts of the program that may be missing – e.g. class
header, imports, main method, etc), tracing through the code and
make sure you thoroughly understand everything.
– 2 hours to do background / additional reading. e.g. from text book.
– 4.5 hours of programming – developing programs to solve the tutorial
questions, end of chapter exercises, etc.
– 1.5 hours for Assignment work (on average per week)
– 1 hour of creating an alphabetical list / summary of each week's
material and sample code for each topic. (This will be *exceptionally* useful).
COIT 11222 - Visual Programming
Author(s): Mike O’Malley
Slide: 30
Student Work Commitment (cont)
• Minimum of 12 hours is of course just the
minimum. If you are struggling or have fallen
behind, etc, then you may need to put in a lot
more than 12 hours of productive work per
week to get yourself back on track.
COIT 11222 - Visual Programming
Author(s): Mike O’Malley
Slide: 31
How to Pass this Course
(and get the most out of it)
• Work through the lecture material each week.
• Do the required reading each week.
• Explore and trace through the examples provided each
week to ensure you understand everything.
• Do the tutorial questions and at least some of the end of
chapter programming questions (text book) each week.
• Start work on assignments 3 weeks prior to the due
date.
• Submit assignments by the specified due dates.
• Seek help straight away if you get stuck on something
and cannot find the answer in text book or lecture
material.
• Do NOT let yourself fall behind !
COIT 11222 - Visual Programming
Author(s): Mike O’Malley
Slide: 32
How to Fail this Course
(and have a *really* miserable time)
• Do few or none of the tutorial questions each week.
• Do few or none of the end of chapter programming
questions (text book) each week
• Don't do much of the required reading each week.
• Don't seek help when you need help.
• Don't learn how to debug and trace your own code.
• Start work on assignments at the last minute.
• Cheat / plagiarise assessment material / work.
• Let yourself fall behind.
• Aim to scrape by with a pass in the exam.
COIT 11222 - Visual Programming
Author(s): Mike O’Malley
Slide: 33
About Passing and the Exam
• You must score at least 30 / 65 on the exam
and satisfy all other pass criteria to pass this
course – see "Pass Criteria for this Course"
(above).
• Trying to get through with a bare pass in the
exam is a very risky strategy because if you
get any questions wrong, then you may get
less than 30 / 65 and fail.
• You should aim to get more than a pass in
the exam.
COIT 11222 - Visual Programming
Author(s): Mike O’Malley
Slide: 34
End of Course Overview
• In a nutshell, this is everything that you need
to know to get started with this course.
• You now know precisely what this course
involves and what work commitment is
required from you.
• Any questions / comments ?
COIT 11222 - Visual Programming
Author(s): Mike O’Malley
Slide: 35
Introduction to Java
• High-level language
• Object-oriented
– Data and operations are packaged into a single
unit called an object
• Basic syntax derived from C, C++, and
Smalltalk
– Designed by a team from Sun Microsystems led
by James Gosling in the early 1990’s
COIT 11222 - Visual Programming
Author(s): Mike O’Malley
Slide: 36
Introduction to Java (cont)
• Parsimonious
– Compatible with older versions
• Robust
– Strongly typed and incorruptible data
• Secure
– Protection against misuse of code
• Portable
– Platform-independent
COIT 11222 - Visual Programming
Author(s): Mike O’Malley
Slide: 37
Java Program Types
•
•
•
•
•
•
•
Console Applications
Applets
Windowed Applications
Servlets
Web Services
JavaBeans
We only cover the first 3 in this course.
COIT 11222 - Visual Programming
Author(s): Mike O’Malley
Slide: 38
Console Applications
• Stand-alone programs using a command-line interface.
• Example (from a US textbook, hence the US spelling of
“cheque”) :
COIT 11222 - Visual Programming
Author(s): Mike O’Malley
Slide: 39
Applets
• Client-side programs executed as part of a
displayed Web page. Example:
COIT 11222 - Visual Programming
Author(s): Mike O’Malley
Slide: 40
Windowed Applications
• Stand-alone programs using a graphical user
interface (GUI). Example:
COIT 11222 - Visual Programming
Author(s): Mike O’Malley
Slide: 41
Programming a Computer
• Often, “off the shelf” software packages do
not satisfy all of the requirements of a person,
business, or company.
• So, custom-built software applications are
often required to cater for specific needs.
• All software needs maintenance, monitoring,
and upgrades.
• And, new applications are often needed to
support emerging technologies.
COIT 11222 - Visual Programming
Author(s): Mike O’Malley
Slide: 42
Program Development Cycle
• All software goes through a Program
Development Cycle when it is developed or
enhanced (often several times).
• The Program Development Cycle stages
include:
– Analysis
– Design
– Validating the Design
– Implement the Design (Programming)
– Test the Solution
– Document the Solution
COIT 11222 - Visual Programming
Author(s): Mike O’Malley
Slide: 43
Program Development Cycle (cont)
COIT 11222 - Visual Programming
Author(s): Mike O’Malley
Slide: 44
What Is the Java SDK ?
• The Java Software Development Kit (SDK) is
a programming package to develop Java
applications
• The Java Runtime Environment (JRE)
provides the tools to deploy Java
applications.
• These are ALL you need to build and run
Java programs.
• However, other tools, such as TextPad, can
make programming / development easier.
COIT 11222 - Visual Programming
Author(s): Mike O’Malley
Slide: 45
Programming in Java
• Programming in Java involves 3 main steps.
1. The programmer enters Java program code into
a plain text file (such as a Notepad file).
2. The programmer saves and compiles the
program code they wrote above, during which
Java will check the program for syntax errors.
3. The programmer runs the program they
compiled above to make sure everything works.
• If any changes are needed, then these steps
should be repeated (possibly many times)
until the program is complete and correct.
COIT 11222 - Visual Programming
Author(s): Mike O’Malley
Slide: 46
Programming in Java (cont)
• Java has a very specific syntax that programmers
must follow when writing programs.
• Java has specific naming conventions for names
that programmers must use for variables, classes,
etc.
• Java is case sensitive, which means that you must
get the case correct before Java will recognise
commands or statements.
• In addition, the file name used for a source code file
must match the name of the class exactly and have
the same case. (More on this soon …)
COIT 11222 - Visual Programming
Author(s): Mike O’Malley
Slide: 47
Java Naming Conventions
• The names that a Java programmer can assign to
classes, variables, methods, etc must conform to a
very strict standard.
• The names cannot be Java Reserved Words.
• Names cannot start with digits (0-9).
• The names can contain uppercase (A-Z), lowercase
(a-z), underscore (_), and digits (0-9) – but nothing
else. No spaces, minus signs, etc are allowed.
• Note: There are some other characters you can
use, but let’s not confuse things. Simply follow the
above rules to avoid trouble.
COIT 11222 - Visual Programming
Author(s): Mike O’Malley
Slide: 48
Exercise: Java Naming Conventions
• Exercise: Which of the following names are
legal and which are illegal, and why ?
My Data
123Fred
Total_Dollars
Page-Limit
Bank_Blance12
class
cRaZy_d_U_dE4
COIT 11222 - Visual Programming
Author(s): Mike O’Malley
Slide: 49
Answer
•
•
•
•
•
•
•
My Data
123Fred
Total_Dollars
Page-Limit
Bank_Blance12
class
cRaZy_d_U_dE4
COIT 11222 - Visual Programming
Invalid, contains a space
Invalid, starts with number
Valid
Invalid, due to minus sign
Valid
Invalid, reserved word
Valid
Author(s): Mike O’Malley
Slide: 50
Comments
• Comments are descriptions that a programmer
adds to their program to explain what it is doing and
why.
• Comments are ignored by the compiler.
• Three types of comments are available in Java.
// Everything on this line after slash-slash is comment.
/*
Everything between the slash-star and star-slash
is a comment and it
can extend over multiple lines ...
*/
• And, the 3rd type are Java DOC Comments: /** ….
*/ , but these are not covered in this course.
COIT 11222 - Visual Programming
Author(s): Mike O’Malley
Slide: 51
Console Applications
• Stand-alone programs using a command-line interface.
• General form:
// File Comments: Title, Author, Description. etc
// Import statements (if needed)
public class W01_Console_App_General_Form
{
public static void main (String[] args)
{
// Declarations
// Code
} // public static void main
} // public class W01_Console_App_General_Form
COIT 11222 - Visual Programming
Author(s): Mike O’Malley
Slide: 52
Console Applications (cont)
• Import statements are used to bring in any
additional functionality that your program requires,
such as Date handling, Applet support, and so on.
(More on this later).
• Class: the class statement must start with “public
class ” followed by a valid name that you provide.
In the prior, example, our class was called
“My_Class”.
• The code for each class must be enclosed in braces
{ }
• The text file that this program is saved in must be
called “My_Class.java” (case sensitive).
COIT 11222 - Visual Programming
Author(s): Mike O’Malley
Slide: 53
Console Applications (cont)
• main: Next comes the main(), which is
something called a method.
• Methods are named sections of code that can
be executed.
• The code for each method must be enclosed
in braces { }
• For Console Applications, Java automatically
looks for and executes the main method
when you run the program.
COIT 11222 - Visual Programming
Author(s): Mike O’Malley
Slide: 54
Console Applications (cont)
• The main method must have this form:
public static void main (String[] args)
{
// Your code goes here.
}
• Or, this form:
public static void main (String args[])
{
// Your code goes here.
}
COIT 11222 - Visual Programming
Author(s): Mike O’Malley
Slide: 55
Console Applications (cont)
public static void main (String args[])
{
// Your code goes here.
}
• Notes about the main() method:
– The main() method must be pubIic, static, and void (in
that order).
– The main() method must accept an array of strings.
– If you miss out any of these items, then your program
may still compile, but it will not execute.
• Java will report that it cannot find the required main () method.
– The square brackets [] indicates an array. More on this
later in this course.
– It does not matter what the array of strings is called, for
example, instead of args you could call it fred.
COIT 11222 - Visual Programming
Author(s): Mike O’Malley
Slide: 56
Semi Colons
• Rule: All Java commands / statements must
be terminated with a semi-colon ";".
• However, there are exceptions to this “rule”,
for example:
– Do not put a semi-colon at the end of braces { or
}
– Do not put a semi-colon at the end of a method
or class statement.
COIT 11222 - Visual Programming
Author(s): Mike O’Malley
Slide: 57
Displaying Output
• To display output from a Java program, and
not move to the next line on the screen:
System.out.print ();
• To display output from a Java program, and
then move to the next line on the screen:
System.out.println ();
• e.g. This would produce "Hi There" (the
quotes would not show in the output):
System.out.print ("Hi ");
System.out.println ("There ");
COIT 11222 - Visual Programming
Author(s): Mike O’Malley
Slide: 58
Displaying Output (cont)
• Actually, there is slightly more to displaying output
than this.
• The console output can be sent to the screen, or it
can be redirected to another device (such as file,
printer, etc).
• For example, to redirect output to a file, use a DOS
command line with a greater than sign followed by a
file name.
• e.g. To send output to the file "abc.txt", use this
DOS command line:
Myprog.exe >abc.txt
COIT 11222 - Visual Programming
Author(s): Mike O’Malley
Slide: 59
Displaying Output (cont)
• If your output MUST go to the screen (and
you do not want it to be redirected anywhere
else), then use either of these:
System.err.print ();
System.err.println ();
• If your are happy for your output to go to the
screen or file or wherever else it may be
redirected then use either of these:
System.out.print();
System.out.println();
COIT 11222 - Visual Programming
Author(s): Mike O’Malley
Slide: 60
“Hello World” Application
//
//
//
Author:
Mike O'Malley
Source File: Hello_World.java
Description: Java Hello World Program
public class Hello_World
{
public static void main (String[] args)
{
System.out.println ("Hello World");
}
}
COIT 11222 - Visual Programming
Author(s): Mike O’Malley
Slide: 61
TextPad: Hints and Tips
– When you run TextPad, you should see
something like this:
COIT 11222 - Visual Programming
Author(s): Mike O’Malley
Slide: 62
TextPad: Hints and Tips (cont)
• TextPad's big window is where we type our
Java programs.
• If we want, we can copy and paste code from
elsewhere.
• For example, we can copy the "Hello World"
program above, and then paste it into the
TextPad.
• When we do this we will see the following …
(see next slide)
COIT 11222 - Visual Programming
Author(s): Mike O’Malley
Slide: 63
TextPad: Hints and Tips (cont)
COIT 11222 - Visual Programming
Author(s): Mike O’Malley
Slide: 64
TextPad: Hints and Tips (cont)
• Before we can compile or run our program, we need
to save it.
• Recall (from earlier) that the source file name must
exactly match the class name and have a ".java"
extension.
• So, for our "Hello_World" class, the source file must
be "Hello_World.java".
• If we click the "Save" icon (or use the File Save
menu), then we need to enter "Hello_World.java" as
the File name (without the quotes), and then select
"Java (*.java)" in the Save as type.
COIT 11222 - Visual Programming
Author(s): Mike O’Malley
Slide: 65
TextPad: Hints and Tips (cont)
COIT 11222 - Visual Programming
Author(s): Mike O’Malley
Slide: 66
TextPad: Hints and Tips (cont)
• If we want, we can use the standard
navigation controls built into the Save Dialog
to navigate to the drive and directory where
we want to save our source code.
• Then, we click the "Save" button.
• When we do this, we should see the following
… (see next slide)
COIT 11222 - Visual Programming
Author(s): Mike O’Malley
Slide: 67
TextPad: Hints and Tips (cont)
COIT 11222 - Visual Programming
Author(s): Mike O’Malley
Slide: 68
TextPad: Hints and Tips (cont)
• Note, if the save is successful, then you
should see "Hello_World.java" in TextPad's
title bar (with the files drive and directory).
– See (1) on next slide.
• You should also see "Hello_World.java" in the
TextPad's documents window on the left.
– See (2) on next slide.
• And, the source code should become "colour
coded" to reflect the current Java colour
coding settings in TextPad.
– See (3) on next slide.
COIT 11222 - Visual Programming
Author(s): Mike O’Malley
Slide: 69
TextPad: Hints and Tips (cont)
COIT 11222 - Visual Programming
Author(s): Mike O’Malley
Slide: 70
TextPad - Compiling and Running
• OK, we are now ready to compile and run our
program.
• To compile our program do either of the
following:
– Select the Tools Compile Java menu option.
– Or, simply hold down the Ctrl and 1 keys
simultaneously and release them.
COIT 11222 - Visual Programming
Author(s): Mike O’Malley
Slide: 71
TextPad - Compiling and Running
(cont)
• The first compile takes a few seconds to
respond (as Java is loaded in the
background). On the lab PCs, it may take
quite a bit longer than this if Java is being
loaded over the network.
• Subsequent compiles are very fast.
• If all is OK, then TextPad should return with
the display of our program.
• If there are any errors, then TextPad will
show us an error window (more on this soon).
COIT 11222 - Visual Programming
Author(s): Mike O’Malley
Slide: 72
TextPad - Compiling and Running
(cont)
• Assuming the compile was successful, we can now
run our program.
• To run our program do either of the following:
– Select the Tools Run Java Application menu option.
– Or, simply hold down the Ctrl and 2 keys simultaneously
and release them.
• Please Note: Run Java Applet (Ctrl-3) is only for
running Applets – which we cover in the future. Do
not use the run Applet commands for console
applications (like our "Hello World" program).
COIT 11222 - Visual Programming
Author(s): Mike O’Malley
Slide: 73
TextPad - Compiling and Running
(cont)
– Running our "Hello World" console program:
COIT 11222 - Visual Programming
Author(s): Mike O’Malley
Slide: 74
Testing and Debugging
• Testing is the act of running our programs and
checking their outputs and also checking how they
operate to make sure they work properly in all
situations and produce the correct results for all
possible inputs.
• Debugging is the act of tracking down and removing
errors from our programs. That is, we are fixing our
programs.
• Testing and Debugging are essential skills for all
programmers.
• We will now cover some very simple debugging
using TextPad.
• Now that we have a working program, let's break it
to see how we can fix it.
COIT 11222 - Visual Programming
Author(s): Mike O’Malley
Slide: 75
Debugging – Example 1
• Let's introduce an error into our program.
• To start with, let's use the wrong case for the
println command.
• Change this:
System.out.println ("Hello World");
• To:
System.out.Println ("Hello World");
• If we make this change and then compile our
program again, then Java will find this error,
and TextPad will display it. (See next slide).
COIT 11222 - Visual Programming
Author(s): Mike O’Malley
Slide: 76
Debugging – Example 1 (cont)
COIT 11222 - Visual Programming
Author(s): Mike O’Malley
Slide: 77
Debugging – Example 1 (cont)
• Java generates error messages that are often
cryptic.
• However, in this case, it is quite clear that Java
cannot find or understand the command "Println".
• The ":9" indicates the error is on line 9.
• The error message includes the line of code and
below this is a carrot symbol "^" which points where
Java thinks the error is:
System.out.Println ("Hello World");
^
COIT 11222 - Visual Programming
Author(s): Mike O’Malley
Slide: 78
Debugging – Example 1 (cont)
• If we double click the mouse on the first line
in the error messages window, then TextPad
will take us to that location in our code so that
we can fix it.
• Let's fix this error and then introduce a
different error.
COIT 11222 - Visual Programming
Author(s): Mike O’Malley
Slide: 79
Debugging – Example 2
• OK, this time, let's change the class name to
"Hello_world" so that the case no longer
matches the file name "Hello_World.java".
public class Hello_world
• Once we make this change, it's time to
recompile.
COIT 11222 - Visual Programming
Author(s): Mike O’Malley
Slide: 80
Debugging – Example 2 (cont)
• After recompiling, the error message produced is:
D:\Java\Hello_World.java:5: class Hello_world is
public, should be declared in a file named
Hello_world.java
public class Hello_world
^
• Which makes it pretty clear that the class name and
file name don't match.
• The ":5" indicates the error is on line 5.
• Double click on the first line and TextPad will take
us to that location in our code so that we can fix it.
COIT 11222 - Visual Programming
Author(s): Mike O’Malley
Slide: 81
Debugging – Example 3
• OK, this time, let's miss a semi-colon.
• We only have one line of code in this
program, so we don't have much scope. But,
let's remove the semi-colon anyway.
• Change this:
System.out.println ("Hello World");
• To:
System.out.println ("Hello World")
• Once we make this change, it's time to
recompile.
COIT 11222 - Visual Programming
Author(s): Mike O’Malley
Slide: 82
Debugging – Example 3 (cont)
• After recompiling, the error message produced is:
D:\Java\Hello_World.java:10: ';' expected
}
^
• Which makes it pretty clear that a semi-colon is
missing. However, Java is pointing the brace below
the line of code where the semi-colon is missing.
• The ":10" indicates that Java thinks the error is on
line 10 – but it is really on line 9.
• Hint: Sometimes you need to look at a prior line of
code to find the real error.
COIT 11222 - Visual Programming
Author(s): Mike O’Malley
Slide: 83
Exercise: How many errors can you
find in this program ?
//
//
//
Author:
Mike O'Malley
Source File: Hello_World.java
Description: Java Hello World Program
Public class Hello_World
{
public void main (String args)
{
System.out.println ("Hello World");
System.Out.print ("Java Rules);
System.out.println ("OK");
}
}
COIT 11222 - Visual Programming
Author(s): Mike O’Malley
Slide: 84
Answer – 5 Errors (in Red)
//
//
//
Author:
Mike O'Malley
Source File: Hello_World.java
Description: Java Hello World Program
Public class Hello_World
{
public static void main (String[] args)
{
System.out.println ("Hello World");
System.Out.print ("Java Rules");
System.out.println ("OK");
}
}
COIT 11222 - Visual Programming
Author(s): Mike O’Malley
Slide: 85
Program Development Strategy
• You should use the following approach whenever you
develop any programs :
– Ensure that you understand what is required.
– Start off with the most basic program possible to provide a small part
of what is required. Get this working and tested.
– Then, add some functionality to the program to solve the next small
part of the problem. Get this working and tested.
– Keep doing this until your program completely satisfies the original
requirements and is fully tested and working.
– Keep an eye out for common functionality (and make this a separate
method - More on this in a future lecture).
– If things do not work, then do NOT fall into the trap of making random
changes to your program. If a program does not work, then there is a
good reason why. Learn to trace through your code so you can work
out why it isn’t working. (More on this in future lectures).
– Keep regular backups of your work.
• In this way, you will not end up with a program with 100's of
errors, and any errors you do have will be manageable.
COIT 11222 - Visual Programming
Author(s): Mike O’Malley
Slide: 86
Summary of Topics Covered
•
•
•
•
•
Course overview
Introduction to Java
Basic Java programming.
A Simple "Hello World" Program
TextPad Hints and Tips, and compiling and
running
• Debugging Skills – the basics
• Program Development Strategy
• Note: Students who do this week's tutorial
questions will be applying the above.
COIT 11222 - Visual Programming
Author(s): Mike O’Malley
Slide: 87
End of Lecture
COIT 11222 - Visual Programming
Author(s): Mike O’Malley
Slide: 88