Transcript ppt
8/1: Scope Rules, More Methods
•
•
•
•
about RollDie.java & modifications
Scope rules
More methods
Program of the day
About RollDie.java – pt. 1
//RollDie.java
//Roll a six-sided die 6000 times
import javax.swing.*;
public class RollDie {
public static void main ( String args[] )
{
int freq1 = 0 , freq2 = 0 ,
freq3 = 0 , freq4 = 0 ,
freq5 = 0 , freq6 = 0 ;
int face;
About RollDie.java – pt. 2
for ( int roll = 1; roll <= 6000 ; roll++ ) {
face = 1 + (int) ( Math.random() * 6 );
switch ( face ) {
case 1:
++freq1; break;
case 2:
++freq2; break;
case 3:
++freq3; break;
case 4:
++freq4; break;
case 5:
++freq5; break;
case 6:
++freq6; break;
}
}
About RollDie.java – pt. 3
JTextArea outputArea = new JTextArea ( 7, 10 );
outputArea.setText ( "Face\tFrequency" +
"\n1 \t" + freq1 + "\n2 \t" + freq2 +
"\n3 \t" + freq3 + "\n4 \t" + freq4 +
"\n5 \t" + freq5 + "\n6 \t" + freq6 );
JOptionPane.showMessageDialog ( null , outputArea ,
"Rolling a die 6000 times" ,
JOptionPane.INFORMATION_MESSAGE);
System.exit (0);
}
}
Modifying RollDie.java
we need to replace the 6000 in the for loop with a
user-defined value, so we add in
int rolls;
rolls = Integer.parseInt (
JOptionPane.showInputDialog (
“How many rolls?” ) );
and replace the 6000 with rolls.
for ( int roll = 1; roll <= rolls ; roll++ ) {
face = 1 + (int) ( Math.random() * 6 );
Automatic Variables: Duration
• Identifiers are used for variable names.
• Identifiers have a specific duration (or lifetime):
– How long the identifier exists in memory (RAM).
– Identifiers representing local variables exist ONLY
while the program is inside that block.
– A block is a set of compound statements in a program
that contains declarations.
Automatic Variables: Duration
• Identifiers have a specific duration (or lifetime):
– They are automatically created in memory upon
entering the block and automatically destroyed in
(deleted from) the computer’s memory when that
block is exited.
– They are said to have automatic duration.
– They are called automatic duration variables, or
simply automatic variables.
Instance Variables & Initialization
• Instance (class-wide) variables are initialized by
default:
– primitive data types to zero (0).
– boolean types to false.
– references (names given to objects) to null.
• Automatic (block-local) variables must be
initialized manually.
– you must initialize them or get a compiler error.
Scope Rules
• Identifiers have a specific scope:
– where the identifier can be referenced in the program.
– Class scope: accessible throughout the body of the
class (between the class {}’s)
• EX: instance variables, methods
– Block scope: accessible inside their block.
• EX: local variables, method parameters
Hidden Instance Variables
• Instance variables can be “hidden” if a local
variable has the same name.
• While the program is in the local variable’s block,
the instance variable is “hidden”.
• Scoping.java gives a taste of this. (pg. 192)
Program of the day
• Scoping.java
• After getting it to run correctly, analyze why the
Container c is there.