A 2-D Vertically Scrolling Shoot`em
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Transcript A 2-D Vertically Scrolling Shoot`em
Joseph Dowden
Philip Ho
James Gedarovich
Controllable ship / character
Enemies / Obstacles
Weapons
Boss
2D scrolling vertical scroller
Playable demo level
Music during gameplay
Sound effects for events
Destructible sprites
Weapons; primary & secondary
Keyboard / mouse play control
Boss
Investigation
Conceptual
Implementation
Testing / Tuning
Extension
Single demo level
Primary weapon
Secondary weapon
Weapon power
Shield power
Generator
Enemies
End-level boss
Machine Gun
High rate of fire
Fairly weak
Consumes no energy
Laser Gun
Slow rate of fire
Very powerful
Very focused
Consumes lots of energy
Wave Beam
High rate of fire
Medium damage
Wide
Consumes medium amount of energy
Nova Fusion Bomb
Large slow moving projectile
Regenerator
Life saving conversion unit
Repulsor
Force energy fire to retreat
Does not work against missiles
Homing Missile
May not attack desired opponent
Side Waves
Good for attacking opponents on side
Side Lasers
Good complement to forward weapons
Protects side of ship
Norfair
Snail
Lamp
Raider
Boss
Default
Activate
Back and Forth
Tracking
Random
Keyboard
Movement: Arrow keys
Primary Fire: CTRL
Secondary Fire: Alt
Rotate secondary weapons: Z/X
Switch charging mode: Space
Switch between windowed / full screen: Enter
Quit: Escape
Mouse
Movement:
Primary Fire: Left mouse button
Secondary Fire: Right mouse button
Rotate secondary weapons: Mouse wheel
Switch charging mode: Middle mouse button
Two player support
Networking
Additional levels
Additional sprites
Additional AI
Power up acquisition system
Gamepad support
OGG support
Windows, Linux, Mac OS X
Java JRE 1.5 or above
64MB of RAM dedicated to the game
25MB of hard-drive space available
At least pentium 4 processor (or
equivalent)
Dedicated video memory highly
recommended
Distributed as a single Java JAR (indora.jar)
Loads and saves settings to indora.ini
Setup of INI occurs on first use (no INI exists)
or from –setup on the command-line.
Game Engine
Weapons
Sprites
Boss
Input / Motion
Sound / Music Engine
Title
Map Loading / Sprite Instantiation
Level Design
http://indora.vernalex.com