Animation in Java

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Transcript Animation in Java

Animation in Java
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Disclaimer
Rendering or
Performance issues
are not covered here
Simplest Example
Using Timer
2 Timers in Java World
• java.util.Timer
– for general use
• calls java.util.TimerTask instance
– good for scheduling tasks
• specifying time for task
• javax.swing.Timer
– GUI specific
• calls java.awt.event.ActionListener instance
– called on EDT
Working Implementation
• Example1
labelPanel.getObj()
Code & Demo of Example 1
timer = new Timer(10, new ActionListener() {
public void actionPerformed(ActionEvent e) {
if(xPos < xEndPos) {
xPos += xDiff;
JComponent obj = labelPanel.getObject();
obj.setLocation( xPos, obj.getY() );
} else {
timer.stop();
xPos = 0;
}
}
});
timer.start();
Is it enough?
• What about
– Repetition
– Duration
– On slow machine
– Non-linear interpolation
– Reverse direction
• Back and Forth
Time based animation
v = f(t)
Key Concepts of Timing Model
• Cycle
– Smallest unit for animation
• Envelope
– container of same cycles
• TimingController
– uses Cycles & Envelopes
– Synthesize TimingEvent(s)
• TimingTarget
– Interface we should implements
– Modify value based on timing event
Cycle
Envelope
Envelope ( bonus )
• Repeat Behavior
– FORWARD or REVERSE
– at the end of each cycles
• End Behavior
– HOLD or RESET
– at the end of the Envelope
Timing Target
• Interface we should implement
• callback for timing events
• where the formula (v=f(t)) resides
Example 2
// duration : 1s, resolution : 10 ms
Cycle horizontalCycle = new Cycle( 1000, 10 );
// repeat 5 times, beginning delay : 0 ms
Envelope simpleEnv = new Envelope( 5, 0,
Envelope.RepeatBehavior.FORWARD,
Envelope.EndBehavior.HOLD );
TimingTarget tt = new TimingTarget() {
public void begin() {}
public void end() {}
public void timingEvent(long cycleElapsedTime, long
totalElapsedTime, float fraction) {
int x = (int)(fraction * 400);
JComponent obj = labelPanel.getObject();
obj.setLocation( x, obj.getY() );
}
};
TimingController controller = new TimingController(
horizontalCycle, simpleEnv );
controller.addTarget( tt );
controller.start();
Demo of Example 2
•
•
•
•
•
Duration
Resolution
Beginning delay
Repeat Count
Repeat Behavior
Hardcore
Animation
Non-linear Interpolation
• Real World is non-linear
– Gravity, Acceleration, friction…
• Non-linear movement looks more natural
• see KeySplines, KeyFrames
Ease-in
Ease-in, Ease-out
Quick Start
Acceleration / Deceleration
• Simple & useful non-linear interpolation
• Float value between 0 and 1
• Fraction of time spent speeding up or
slowing down
• Demo please
– modifying Example 2
Property Setter
• Property is CBD term for field or
member variable
• Animate property of JavaBeans
• Consists of
– PropertyRange
• property name + value range
• int, double, float, Dimension, Point, Color,
Rectangle
– Object modifier
• implements TimingTarget
Example 3 & Demo
Cycle horizontalCycle = new Cycle( 1000, 10 );
Envelope simpleEnv = new Envelope( 1, 0,
RepeatBehavior.REVERSE, EndBehavior.HOLD );
Rectangle from = new Rectangle( 0, 0, 0, 0 );
Rectangle to = new Rectangle( 100, 100, 200, 200 );
PropertyRange boundsRange =
PropertyRange.createPropertyRangeRectangle("bounds",
from, to);
TimingTarget tt = new ObjectModifier(
labelPanel.getObject(), boundsRange );
TimingController controller = new TimingController(
horizontalCycle, simpleEnv );
controller.addTarget( tt );
controller.start();
Trigger
• Utilities to reduce event listener code
• Useful for
– Hover effect for buttons
– Pulsating effect for focus events
– Animation on action events
• ActionTrigger, ButtonStateTrigger,
ComponentFocusTrigger, TimingTrigger
Trigger Example
from JavaOne2006 TS-1297 Slide
Multi-Step Animations
KeyValues, KeyTimes, KeySplines, KeyFrames (Example 4)
Cycle horizontalCycle = new Cycle( 1000, 10 );
Envelope simpleEnv = new Envelope( 1, 0, REVERSE, HOLD );
Point from = new Point( 0, 10 );
Point mid = new Point ( 10, 300 );
Point to = new Point( 400, 100 );
// variable length arguments
KeyValues values = KeyValues.createKeyValues(from, mid, to);
KeyFrames frames = new KeyFrames( values );
PropertyRange boundsRange = new PropertyRange("location",
frames );
TimingTarget tt = new ObjectModifier( labelPanel.getObject(),
boundsRange );
TimingController controller = new TimingController(
horizontalCycle, simpleEnv );
controller.addTarget( tt );
controller.start();
Application
• Not only for location, size, bounds
• can apply for everywhere
• Example 5 – Fading Animation Demo
Reference
• Timing is Everything
– http://today.java.net/pub/a/today/2005/02/15/ti
ming.htmlhttp://today.java.net/pub/a/today/200
5/02/15/timing.html
• Time Again
– http://today.java.net/pub/a/today/2006/03/16/ti
me-again.html
• Timing Framework
– http://timingframework.dev.java.net/
• JavaOne 2006 TS-1297 “Filthy Rich
Clients: Animated Effects in Swing
Applications”