New product development2
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Transcript New product development2
New Product
Development
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A variety of perspectives from which to analyse the
development of new products
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Some thing to consider…
Figure 9.6 Dropout rates for R&D projects
Source: Adapted from D.L. Babcock (1996) Managing Engineering Technology: An Introduction to Management for
Engineers, 2nd edn, Prentice Hall, London.
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Stages in NPD
Idea
generation
Commercialization>
Test
Marketing
Idea
screening
Concept
development
and testing
Marketing
Strategy
development
Product
development
Business
strategy
http://www.tutor2u.net/business/presentations/marketing/newproductdevelopment/default.html
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_________________________
From
R&D dept
Production team
Sales team
Employees
Customers
Competition
External sources
Market research >
Don’t forget the social determinist and
Individualist school of innovation!
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Creativity versus innovation
Creativity is the generation
of new ideas.
Innovation is the
implementation of creative
ideas.
For Example: if a scientist has
a number of ideas about
how to build a household
robot, she is creative.
If she applies those ideas to
build a household robot,
she is innovative.
http://www.businessinnovationinsider.com/images/2006/05/Creativity%20to%20innovation.jpg
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45% of lucrative business ideas —
whether breakthrough products or
services, new uses for old ones, or ways
to cut costs— come from
employees…PricewaterhouseCoopers
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Individual creativity versus organisational
creativity
Individual creativity
People can learn to be more creative by reading
books, participating in workshops, learning
creative thinking techniques etc
Organisational creativity
Making an organisation more creative and more
innovative is much more complex, requiring the
establishment of a culture of innovation together
with tools for creative collaboration;
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Creative
collaboration
a greater variety of people participating in the
idea generation process equals a higher level
of creativity and innovation.
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variety of people with different
backgrounds and areas of expertise
required
at minimum, that teams are made up of
people from different divisions within the
company. At best, those people will also
come from different locations or countries.
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Collaboration can happen in …
Creative teams
Management placed for project or
Self created by asking for assistance by friends (though usually from
same area of expertise)
Brainstorming groups
When appropriate, business partners, customers and others from
outside the
company should be brought in to participate.
Networking
seek the assistance of a colleague for ideas, advice or help – across
company
staff directories and discussion forum tools can help encourage
people to network outside their departments and immediate contacts
Open collaboration
through web based discussion forums
a totally open environment to solve problems.
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2. Screening ideas
Screen good ideas
and drop poor ones
asap.
Checked for
Technical
feasibility
Financial feasibility
and marketability
Evaluate its demand,
marketability, and
profit potential
Give ratings to ideas
>
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Criteria for evaluating new products
Sufficient demand ?
Profitable?
Likely payback period?
Fit firm’s image ?
Lifecycle of the product ?
State of market and
competitors ?
Capability company to
successfully produce and
market product ?
Ease of manufacture ? 13
Remember I.Ansoff’s matrix
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Product vs market (extended Ansoff’s growth
Product
matrix)
Market penetration
Same
product
Extended
product
range
Incremental Totally new
change
product
Same
market
Better
market
coverage
Related
market
Totally new
market
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3. Concept development
Detailed version of new
product (in documented
user terms – a user
requirements / functional
list)
Turing ideas into tangible
products – customers
perceive as being
valuable
Concept testing : with
groups of consumers
Nokia has released images of Aeon,
a concept phone that combines two
touch-sensitive panels mounted on a
fuel-cell power pack
Devices like this are all part of
Nokia's vision of 'wearable
technology'. Users could wear the
lightweight panels as a badge, or
connected to a wrist-strap.
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4. Marketing strategy development
Initial marketing
strategy based on
product concept
Formal market
research for product’s
potential
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5.Business analysis
Review of sales,
costs, profit projection
Estimate potential
sales, income,
breakeven point,
profit and return on
investment from new
ideas
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6. Product development
R& D turns idea into product
Develop product concept into physical
product, via prototypes or simulations
Engineering and production issues
resolved via this process
Consider materials, production processes,
quality and safety
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Design mix
Formal design –
aesthetics
Functional design –
performance, ,does it
work is it reliable ?
Economy of
manufacture – does
design allow
manufacture
efficiently and cost
that allows profit ?
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7. Test marketing
Pilot in small geographical area
Field experiment in realistic setting
Aims:
Forecast
probable results of a national launch
Test operational effectiveness of the marketing
plan
Identify possible problems
Assess customer reactions
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Problems with test marketing:
Test market may not be true indicator
Environment may change from test to
national launch
Competition may disrupt
By
exceptional marketing activity
Launching own product
Alerts competition to new product
Simulated test marketing is getting more
sophisticated
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8.Commercialisation/ product launch
Introducing new
product into the
market
Timing is critical for
success
Heavy promotional
expenditure
Choice of introductory
pricing
Well targeted and
positioned
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We have already seen organisational
creativity and collaboration in the form of :
Creative
teams
Brainstorming groups
Networking
Open collaboration
These ideas can be extended to serve a
NPD cycle …
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Models of NPD
Departmental
Activity stage (and
concurrent
engineering)
Cross functional
Decision stage
models
Conversion process
Responsive Models
Network models >
Idea
generation
Commercializatio
Idea
screening
Concept
development
and testing
Test
Marketing
Product
development
MarketingBusiness
Strategy strategy
development
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Departmental
Each department is responsible for certain tasks and
once finished ‘passed over to next dept’ – over the
wall’
Ad
Each dept ‘knows what IT needs to do’
Disad
Forward and backwards
Lots of rework
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Departmental
R&D provides interesting ideas
Engineering – develop prototypes
Manufacturing – viable mass manufacturing
Marketing – then plan and conduct the
launch
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Activity stage
Similar to departmental
Build around the activities
Lots of feedback loops
Simultaneous nature of activities (varying in
intensity)
Ad
Groupings
according to activity
Disad
Even
more passing and therefore, procrastination
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An activity-stage model
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Cross functional (TEAMS)
Dedicated team representing people from a
variety of functions
Ad
Full
representation
Disad
Organisation
and project management disciplines
need to be well developed
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Decision stage models
Set of decisions points or gateways must be
passed.
Iterative and uses f/b loops
http://www.stage-gate.dk
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Conversion process
Numerous inputs into a black box, converted into
a product output
Input’s such as customer requirements,
technical ideas, manufacturing capabilities all
provide a product output
Not disciplined , or measurable, or defined
Response model
Behaviourist approach to decisions
Organisational response to new proposals and
ideas
http://www.blackwell-synergy.com/doi/abs/10.1111/j.1467-9310.2006.00413.x
for articles on innovation (journals)
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Network models – most recent
thinking
Accumulation of knowledge from
variety
of sources eg marketing,
manufacturing, R&D
And over the progression of project from initial
idea to development PLUS
external linkages (additional information flow
into organisation)
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A network model of NPD
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