Transcript Document
Blue Ocean Strategy: Use by
Nintendo in the Red Ocean Video
Game Industry
Daniel Fischbach
20 February 2007
Purpose
In my documentary study, I
plan to give the audience a
clear view of the Blue Ocean
strategy form of marketing,
compare it to other forms of
marketing, and discuss how
Nintendo is using it to its
advantage.
Variable Model
History of Nintendo
Context of technology
(Wii/DS)
Nintendo & Marketing
(with comparisons)
Simulation / Changes in the
video game industry
Complexity
Pleasure factor (satisfaction,
intuitiveness)
Future
Simulation – A case study of
Nintendo Wii
Brief history of Nintendo
Information about the new Wii console
The above two will talk about
Nintendo’s new marketing
strategy, as well as compare
it to the strategy they have
used in the past and the
strategy their rivals are using
right now
Interviews
Business experts from NJIT School of
Management (face to face)
Bloggers (email)
Users (face to face)
Collecting Information
Interviews (face to face, telephone, email, etc.)
NJIT electronic library
HBR article (Business
Search Premiere)
Web
Current game news sites,
blogs, etc.
Presentation
Website
Text (including interviews)
Audio of interviews
Photos
(marketing & enjoyment)
Flash video
E3 2006 keynote &
others
Value
Knowledge
Marketing techniques
Nintendo
Changes in the video
game
Industry
Gaming as something
simple
Progress?
Please see:
thinkinginpixels.com/nintendo
- OR danielfischbach.com/nintendo