Gaming Without Boundaries: Will my refrigerator beat my high score?

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Transcript Gaming Without Boundaries: Will my refrigerator beat my high score?

A Brief History of Gaming
Tic-Tac-Toe ’52 – first CRT
 Tennis-for-two ’58 – pong on o-scope
 Space War ’61 – 1st widely dist.
 Atari’s Pong ’72 – 1st popular arcade
 Wump , Adventure ’72 – 1st text adventures
 Death Race ’76 – 1st controversial
 Atari 2600 ’77 – 1st cartridge console
 Zork ’77 – 1st commercially successful text adventure
 Space Wars ’78 – 1st vector arcade
 Space Invaders ‘78 – 1st high score
 MUD ’79 – 1st multi-user adventure
 Pac-Man ’80 – most popular arcade
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A Brief History of Gaming
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CRASH of ’83!
Nintendo ’85 – revived industry
Game Boy ‘89 – 1st popular handheld
Doom ’93, DKC ’94 – 1st popular 3D FPS
Playstation, Nintento 64, Sega – battle of format
EverQuest, Lineage – successful MMORPG
PlayStation 2 ‘00– 1st DVD, dynamic 3D
Nokia N-Gage ‘03 – 1st multi-function handheld
The Elder Scrolls IV: Oblivion ‘06 – today’s State of the Art
Nintendo Timeline
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1889 – Playing cards
1960s – Light gun arcades
1970s – Oddysey distributor
– Color TV Game 6
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1981 – Donkey Kong arcade
1983 – Famicom (Family Computer)
– 1985 American release of NES
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1991 – SNES
1996 - Nintendo 64 – 1st 3D
2001 - Nintendo Gamecube
2006 – Nintendo Revolution
Nintendo Milestones
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Longest running console manufacturer
The NES introduced three very important
concepts to the video game system industry:
– Using a pad controller instead of a joystick
– Creating authentic reproductions of arcade video
games for the home system
– Using the hardware as a loss leader by
aggressively pricing it, then making a profit on the
games themselves
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Console lockout “Seal of Quality”
Cartridge in N64
1994 Donkey Kong Country - scanned 3D model
sprites
Sega Timeline
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1940 – Standard Games formed in Hawaii
1951 – Moves to Tokyo, becomes SErvice Games
(SEGA) – coin op games
1965 – Merges with Rosen Enterprises
– Rosen leads sale to Gulf & Western
1984 – Sega Enterprises Ltd. formed in Japan.
 1990 – Sega Genesis (16bit)
 1994 – Sega Channel
 1994 – Sega Saturn
 1999 – Sega Dreamcast (128bit)
 2001 – Multi-platform development
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Sega Milestones
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Sonic the Hedgehog (1991)
 Virtua Fighter (non-violence policy)
 ChuChu Rocket (2000) – 1st online console
Sony Timeline
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1946 – Tokyo Tsuchin Kogyo formed
– Repairing electrical equipment
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1954 – licenses transistor, makes radio,
– Changes name to Sony (sonus)
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1975 – Betamax VCR
1979 – Walkman
1982 – CD player
1988 – 1992 Nintendo CD-ROM drives
1995 – Playstation ($300M investment)
2000 – Playstation 2
2006 – Playstation 3
Microsoft Timeline
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1975 - Paul Allen and Bill Gates develop a BASIC
Interpreter for Altair 8800.
 1976 – Microsoft formed
 1981 – IBM PC released w/ Microsoft DOS
 1985 – Microsoft Windows
 1990s- Collaborates w/Sega on Dreamcast WinCE
 1990s – Home and Entertainment Group formed
– Age of Empires series, Combat Flight Simulator,
Crimson Skies, Metal Gear Solid, etc.
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1999 – Xbox planned
2001 – Xbox US release
2002 – Xbox Live
$1.2 billion in losses through 2/2005
2005 – Xbox 360
Trivia Part 1
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The Sega Dreamcast was the first console to implement online play
over a phone line, calling the system Sega Net.
The Microsoft Xbox is the first system to completely support HDTV.
The Magnavox Odyssey (1972) contained 40 transistors and no
microprocessor. The Pentium 4 microprocessor contains 42M
transistors
The PlayStation 2 is the first system to have graphics capability better
than that of the leading-edge PC at the time of its release.
The Nintendo N64 was first time that computer graphics workstation
manufacturer Silicon Graphics Inc. (SGI) developed game hardware.
While the original Atari Football game was first created in 1973, it
wasn't released until 1978. It was delayed because the game couldn't
scroll the screen -- players couldn't move beyond the area shown on
the monitor. When the game was finally released, it became the first
game to utilize scrolling.
The Atari Pong console was the No. 1 selling item for the 1975 holiday
season.
The first console to have games available in the form of add-on
cartridges was the Fairchild Channel F console (1976).
Trivia Part 2
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The PlayStation 2 is the first video game system to use DVDs.
The Nintendo GameCube's 1.5G disc holds 190X more than N64.
On the market 1991 till 2004, the SNK NeoGeo AES has tied the Atari
2600 (1977-1990) as the longest supported gaming console in history.
The Sega Genesis featured a version of the same Motorola processor
that powered the original Apple Macintosh computer.
Mattel's Intellivison system, introduced in 1980, featured an add-on
called "PlayCable," which delivered games by cable TV.
Nintendo's Game Boy is the most successful game system ever, with
more than 100 million units sold worldwide.
In the 1980s, a service called Gameline allowed users to download
games to the Atari 2600 over regular phone lines. It was not a
success, but did form part of the foundation for AOL.
The first color portable video game system was the Atari Lynx,
introduced in 1989 and priced at $149.
Introduced in 1993, the 3DO was the first video game system to be
based entirely on CD technology.
The Sony PlayStation was originally intended as a CD add-on to the
Super Nintendo. When licensing problems and other issues arose,
Sony decided to develop the PlayStation as a machine of its own.
6th Generation Consoles
Sony PlayStation 2
Nintendo GameCube
Microsoft Xbox
Processor
Processor:
Processor:
128-bit "Emotion
Engine" 300 MHz
3.2 GB per second bus
"Graphics Synthesizer"
"Gekko" IBM Power
PC 485 MHz
2.6 GB per second bus
"Flipper" ATI graphics chip
–150 MHz, 4 MB VRAM
–162 MHz, 1 MB embedded
–75 million polys per second
texture cache 3 MB SRAM
–12 million polys per second
Audio:
SPU2 (+CPU), 48
channels, 2 MB memory
RAM: 32 MB RDRAM
Proprietary 4.7-GB DVD and
original PlayStation CDs
Drive bay (for hard disk or
network inteface)
Audio:
Special 16-bit digital
signal processor, 64 channels
RAM: 40 MB
Proprietary 1.5-GB optical disc
Controller:
Controller: Two
controller ports,
"Dual Shock 2" analog controller
Other features:
Two 8MB memory card slots
Optical digital output
Two USB ports, 1 Firewire
Support for audio CDs and
DVD-Video
Four controller ports,
Wavebird wireless controller
Handle for carrying
Two slots for 4-MB Digicard
Flash memory cards or a 64-MB
SD-Digicard adapter
High-speed parallel port
Two high-speed serial ports
Analog and digital audio-video
outputs
Modified Intel
Pentium III 733 MHz
6.4 GB per second bus
Custom nVidia 3-D graphics
–250 MHz
–125 million polys per sec
Custom
3-D audio processor
RAM: 64 MB UMA
Proprietary 4.7-GB DVD
10/100-Mbps Ethernet, 56K
modem (optional)
Controller:
Four game controller
ports
8-GB built-in hard drive
5X DVD drive with movie
playback
8-MB removable memory card
Expansion port
7th Generation Consoles
Sony PlayStation 3
Processor: 3.2 GHz PPC w/ 7
SPEs codenamed "Cell“ 218
GFLOPS, 18 billion dot products
per second
Memory: 256MB XDR @
3.2GHz, 256MB GDDR3 @ 700
MHz
GPU: RSX 550 MHz NVIDIA
(based on G70 architecture), 1.8
TFLOPS (theoretical), 74.8 billion
shader operations per second, 33
billion dot products per second,
255GFLOPs 32bit programmable
shaders, Distinct Pixel & Vertex
Shaders, SM3.0
Audio: 5.1 Digital
Controllers: Seven wireless
devices over Bluetooth 2.0, Six
USB 2.0 ports, Three Ethernet
ports
Media: At least 2x (9 MB/s or 72
Mbit/s) Blu-ray Disc DVD, CD-ROM
Detachable HDD, Memory Stick
standard/Duo, SD standard/mini
CompactFlash (Type I, II)
Storage: Detachable 2.5” 60 GB
hard drive with Linux
Online Service: PlayStation
Network Platform
Nintendo Revolution
Processor: Codenamed
“Broadway” (IBM)
Memory: 1T-SRAM by MoSys
GPU: Codenamed “Hollywood”
(ATI)
Audio: unknown
Controllers: Four wireless,
devices over Bluetooth, Two USB
2.0 ports, Four GameCube
Controller ports, Two GameCube
Memory card ports
Media: Propreitary CAV 12 cm
Revolution optical disk, 8 cm
GameCube optical disk, DVD, CDROM, SD/MMC card
Storage: 512MB built in Flash
Memory
Online Service: Nintendo Wi-Fi
Connection, includes Virtual
Console
Microsoft Xbox 360
Processor: 3.2 GHz PPC TriCore codenamed "Xenon"
115 GFLOPS
9.6 billion dot products per second
Memory: 512MB GDDR3 @
700MHz shared between CPU &
GPU, 10MB Embedded eDRAM
GPU: 500 MHz ATI, 1.0, 48 billion
shader operations per second, 24
billion dot products per second,
240GFLOPs 32bit programmable
shaders, Unified Shaders, SM3.0+
10MB eDRAM (internal bandwidth
of 256GB/s)
Audio: 5.1 Digital
Controllers: Four Wireless
devices over 2.4 GHz RF, 3 USB
2.0 Ports, 1 Ethernet Port
Media: 12x (8.2–16.5 MB/s or
65.6–132 Mbit/s) DVD
CD-ROM
Storage: Optional Detachable
HDD, USB Mass Storage Devices
Online Service: Xbox Live