The Chicago Gaming Industry

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Transcript The Chicago Gaming Industry

• Jonathan Zevallos
• Osmanuddin Subhan
• Jesus Carrera
• Peter Jimenez
• Joby John
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In 1961 MIT student Steve Russell
made the first video game, called
spacewars.
In 1962 Atari founder Nolan
Bushnell sees Spacewars and wants
to make computer games.
In 1972Bushnell founded Atari and
created Pong, a ping-pong game on
an arcade system.
In 1979 game company Namco
releases the most popular arcade
game of all time Pac-man.
In 1981 Nintendo releases Donkey
Kong.
From 1982-1984 the Great Crash
occurred, because of stock drops,
and sales of video games weren't
high because there were too many
games out.
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In 1983 Nintendo releases the Famicon, a home
video game console
In 1985 the success of Famicon in America,
made Sega create its own console Sega master
From ‘85-93 video games amasses great success
and many game companies realeased follows
ups on their consoles
In 1993 3D graphics were used for the first time
on a video game called StarFox.
In 1995 2 of the brand new consoles are
introduced the the n64, and Sony Playstation
In 1998 Sega release the Dreamcast, which sets
the standard for games, with the use a “realistic
3D graphics”
In 2000 Sony release the Playstation 2, while
Nintendo release the Gamecube and Microsoft
shows its new system.
All Systems receive great success, but the
playstation 2 gets the most console sales.
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In 2005 Microsoft
releases the Xbox
360, while Sony
and Nintendo are
still in
development.
In 2006 Nintendo
and Sony release
their systems,
Nintendo goes a
different approach
than Microsoft and
Sony.
• Computer
customization
• Microcenter’s
promotions
• Values in graphics
cards
• Majority of people
within gaming are
younger males
• The only major
computer store in the
Cook County area
• Specialization in
computer gaming
customization
Microcenter’s Gaming Computers
• Microcenter’s Gaming Computers
• High demands for high powered
computing
• The rise of online gaming
• Computing to a higher level with highs
speed processors
• Improved pixels (higher
resolution images)
• Faster speeds
• Game expansion
• Development becomes
slower and more
meticulous
• Heightened game
efficiency
• Artificial intelligence
becomes smarter (the game
opponent
• Micro Center wishes to
supply
“Program-Ace is a company with 8 years of successful
track record and vigorous growth at IT market.
Program-Ace successfully cooperates with companies
from 17 countries. Among our renowned customers
are such companies as Namco Hometek, LavaMind,
Kuju, ValuSoft/THQ, Mindsystems and other leaders
of IT industry.”
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NDA – Non-disclosure agreement stating that any information given to a
second party cannot be shared for a certain amount of time.
Discussion begins
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Detail of gameplay including:
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Basic features
Amount of levels
Story/Idea
Environments/Characters
Budget and Amount of time until Completion
Game Concepts:
Mission
Game Features
Basic Overview
Basic Concepts
Level briefs
 Added Content that varies with the game being developed
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Product Development Agreement – Fixed terms and conditions,
schedule, and Pricing.
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Game Design:
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Technical Design:
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Concept
Foundation (Ai, Features, Essence, Characters, and Elements)
UI
Graphics and Video
Audio
Plot (story)
Level Descriptions
Specifications
Platform and OS
Objects
Controls
Data Relations
Format
Graphics Engine
Technical Descriptions of Elements
Audio
Final Project Time and Estimate – Amount of time needed in each area
and the final quote
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Final Concept Art – Shown before implemented:
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Environments
Characters and NPC’s
Gameplay
Stages:
All-Text Format
Alpha – 1 more levels fully implemented. Small
bugs and errors are common and acceptable.
 Beta – All levels fully implemented. Small bugs and
errors still common and acceptable.
 Localization
 Final Release – Completed Game ready for release.
All bugs and errors should be fixed at this point.
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