Pat Kenny, DIT, presentation
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ALCOHOL MARKETING:
REVIEWING THE EVIDENCE
AND PUSHING THE
BOUNDARIES OF
“INTERACTIVITY”
Patrick Kenny
Dublin Institute of Technology
What does this tell us?
It tells us not to “waste” a night
But
being “wasted” is important for many young people
It tells us who paid for it
Diageo
is bigger than the drink sensibly message
“As many as 9 out of 10 consumers thought that it was
good to see Diageo Ireland advertising a responsible
drinking message.” - Diageo Ireland Corporate Citizenship Report 2005
For students, drink sensibly = don’t drink & drive
But most importantly...
It tells us that alcohol marketers know that
marketing works
Power of marketing often denied
Advertising is designed to support alcohol brands in
a declining market - not to recruit new consumers
c. €2m per annum on drinking sensibly
c. €70m per annum promoting alcohol products
You can’t have your cake and eat it...
Argument relies on econometric studies
Total alcohol consumption and total advertising
expenditure over a period of years or months
Generally suggests no (or very small) relationship
between advertising and alcohol consumption
Weakness of econometric studies
Estimates only
Only medias spend, ignores creativity costs
International spillover
Lagged effects over time
Marginal effects likely to be small
Marketing mix
Ignores youth segment
Why segmentation is important
Young people a significant concern
May be an average of no effect amongst
established drinkers and a more significant impact
on younger consumers
Adolescents with less experience more susceptible to
advertising
Reliance on econometrics is ironic
Advertisers do not use econometrics themselves!
Advertising effectiveness measured at consumer
level, not population level
Consumer studies
Crosssectional
studies
Experiments
Longitudinal
studies
Branded
clothing
New Product
Development
Online
Sponsorship
PR
Big problem for traditional
advertising
But online engages like never before
Interactive websites
http://mixitup.jamesonwhiskey.com/
They don’t all have age controls
Google “Bulmer’s Pear”
Social networking sites
Exponential growth
Facebook growth in Ireland since 4/10
Alcohol brands on Facebook
People over a certain age normally clueless
4 of top 10 Irish Facebook pages are for alcohol
brands
Guinness Ireland 156,000+ fans
Access can be restricted
...but
4 of top 15 allowed a 15 year join up
User generated material
Individuals become powerful marketers
Immersive environments
Players take on new identities and live a “second
life”
Actively targeted by alcohol brands
Provide much more meaningful interaction than
traditional advertising
iPhone applications
Often available for free
Powerfully combines interaction, GPS location
services and ability to share with others
User becomes a marketer
Phone is very personal and important and therefore
powerful
Offline marketing of online sites
Traditional advertising used to drive people to
interact
Issues to consider
First task is to protect the young
Eliminate Facebook for underage
Prevent underage from “Liking” alcohol brands
No back-clicks to correct ages
Independent proof of age for branded websites
similar to gambling and pornography sites
But it’s not just about the young
Not suddenly immune to marketing at 18
Apply spirit of the advertising codes to apps and
games
Bobsleigh/driving
concept in Budweiser Ice Cold app
Industry can restrict user generated material
through intellectual property rights