HCI-Lecture02
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Transcript HCI-Lecture02
Human Computer Interaction
Lecture 2
The Human
The Human
Think of human as an information processing system,
which contains input/output, stores information and
processes information
We will therefore consider three components of this
system: input-output, memory and processing
The Human
Information i/o …
visual, auditory, haptic
Information stored in memory
sensory, short-term, long-term
Information processed and applied
reasoning, problem solving, skill
Emotion influences human capabilities
Each person is different
Vision
Two stages in vision
• physical reception of stimulus
• processing and interpretation of stimulus
The Eye - physical reception
mechanism for receiving light and transforming it into
electrical energy
light is reflected from objects
retina contains rods for low light vision. Rods are
responsible for vision in darkness. Approximately 120
million rods.
The Eye - physical reception
Retina also contains cones for colour vision. They are
responsible for vision in light.
Blind spot contains neither rods nor cones.
Ganglion cells (brain!) detect pattern and movement
Design Focus
A user concentrating on the middle of the screen
cannot be expected to read help text on the bottom
line.
So if an error message is to be shown to user, what to
do???
Design Focus
A user concentrating on the middle of the screen
cannot be expected to read help text on the bottom
line.
So if an error message is to be shown to user, what to
do???
Better use flashing error message
What about clever moving icons.
Interpreting the signal (cont)
Brightness
subjective reaction to levels of light
affected by luminance of object, which is the amount of
light emitted by an object
Contrast is luminance of object and luminance of its
background
visual acuity increases with luminance as does flicker.
High display luminance systems are seen to flicker even
above 50 Hz.
Interpreting the signal (cont)
Colour
Cones are sensitive to colour wavelengths. Three types of
cones (red, green and blue)
blue acuity is lowest, because only 3-4% of the fovea is
occupied by cones which are sensitive to blue light
8% males and 1% females colour blind
Interpreting the signal (cont)
Our expectations affect the way an image is perceived.
Context is used to resolve ambiguity
However, Optical illusions sometimes occur due to
above factors
Optical Illusions
the Ponzo illusion
the Muller Lyer illusion
Reading
Several stages:
visual pattern perceived
decoded using internal representation of language
interpreted using knowledge of syntax and
semantics
Word shape is important to recognition
Negative contrast (dark character on a light
screen) improves reading from computer screen
Design Focus
Standard font sizes of 9 to 12 are equally legible,
given proportional spacing between lines.
Similarly line lengths of between 2.3 and 5.2
inches (58 and 132 mm) are equally legible.
Nevertheless, reading from a computer screen is
slower than from a book. However, this fact can
be controlled by careful design of textual
interfaces.
Hearing
Sound can convey a remarkable amount of information
Provides information about environment:
distances, directions, objects etc.
Physical apparatus:
outer ear
middle ear
inner ear
– protects inner and amplifies sound
– transmits sound waves as
vibrations to inner ear
– chemical transmitters are released
and cause impulses in auditory nerve
Sound
pitch
loudness
timbre
– sound frequency
– amplitude
– type or quality
Hearing (cont)
Humans can hear frequencies from 20Hz to 15kHz
Sound could be used extensively in interface design to
convey information about the system state
Touch
Provides important feedback about environment.
May be key sense for someone who is visually impaired.
Stimulus received via receptors in the skin:
thermoreceptors
nociceptors
mechanoreceptors
– heat and cold
– pain
– pressure
Memory
There are three types of memory function:
Sensory memories
Short-term memory or working memory
Long-term memory
Sensory Memory
SM is considered to be outside of cognitive control
and is instead an automatic response.
The information people received which is stored in
sensory memory is just long enough to be
transferred to short-term memory
iconic memory: visual stimuli
echoic memory: aural stimuli
haptic memory: touch stimuli
Short-term memory (STM)
What is the result of 35 * 6???
Scratch-pad for temporary recall
rapid access
rapid decay
limited capacity - 7± 2 Principle
Examples
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