Emotionality
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Transcript Emotionality
CE 00875 - 3
Character AI
Diane Bishton – K229
([email protected])
these slides at http://blackboard.staffs.ac.uk
Dimensions of Emotion
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Introduction
• We will begin with a look at why studying
‘Emotion’ is becoming more important &
how ‘Emotion’ in humans may be defined
• We will also see that although emotions are
so varied:
there are commonalities across cultures
we can induce emotion by thought or
simply by changing our facial expression
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Why is Study of Emotion so ‘hot’ ?
• Experiments in the early 1990’s showed people with
particular brain lesions who couldn’t experience
emotions had difficulty making rational decisions
Emotionality - a prerequisite of Rational Behaviour
(see rationality etc. in Free Will, (earlier lecture))
• Humans treat computers like people ‘Anthropomorphism’
People make Emotional connection with Computers
• The generation of human-like characteristics in film &
in games e.g. Beowulf (2007), Sims etc.
Synthetic characters develop their own behaviour, &
humans become co-stars
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Key things about Emotions
They can, & often do, begin quickly
It’s difficult for us to control both the triggers of
emotion & the extent to which we react
Emotion is evident on our face & in our voice
Many of the expressions are subtle, some are clear
(you’ll have chance to do an experiment soon)
Each emotion generates unique sensations
We appear to behave so as to minimise negative
emotions & maximise positive ones
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Emotion & Feedback
‘Behaviourism’
later)
Received + Omitted _
Stopped !
Emotional States
appear to be
tied to Reward
(R you want) &
Punishment (P
you want to
avoid) (refer to
From Rolls E T
in Trappl et al
(2002)
Emotions can be
elicited by R &
P : received, left
out, or stopped
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Instrumental Reinforcers (IR)
One definition :
Emotions are ‘States’ that result from ‘Instrumental Reinforcers’
IR “are stimuli that, if their occurrence, termination, or omission is
made contingent upon the making of a response, alter the
probability of the future emission of that response”
(Rolls E T, in Trappl et al (2002) p13)
Reinforcers can be :
Primary (unlearned i.e. innate)
Secondary (learned by Association with Primary Reinforcers,
See Behaviourism, & separate ‘Conditioning’ handout)
Emotions can be produced by Recall of reinforcing events
(see Memory etc) “…emotion is produced by a stimulus… emotions
have an object in the real world… emotional states are
intentional…they are about something.”(Rolls E T, Trappl et al (2002) p15)
Behaviourism
Developmental stages
Schedules of reinforcement (an ‘exogenous’, outside influence
on cognitive growth)
Task analysis - to devise ‘behavioural objectives’, but, what is
mastery learning, & what components ? - expert disagreement
e.g. Octal arithmetic
Emphasis on Rules, instructional targets
Covert (hidden) problem-solving steps ignored as irrelevant
Reinforcement through stimulus-response
Trained, measurable behaviours, Conditioning (Pavlov)
‘Higher’ animals - chimps etc, showed that we can’t generalise
‘Laws’ from a specific Context, nor even for same Subject 7
Functions of Emotion
Elicitation of Autonomic Response & Endocrine Response i.e. Fight or
Flight
Flexibility of Behaviour to Reinforcing Stimuli i.e. behaviour goals are
specified by R & P evaluation - different actions can achieve an R or avoid a P
Motivation & Direction of personal behaviour
Communication (of one’s emotion to another) to influence their behaviour
Social Bonding
Cognitive Evaluation of Events or Memories (via current mood state
(learning))
Memory storage - especially of episodic memory, may contribute to memory
‘strength’
Memory Recall - as just one cue or route to ‘a’ memory
(summarised from (Rolls E T, in Trappl et al (2002) pp16-19)
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Motivations for Giving ‘Machines’
Emotional Ability
• Building robots & synthetic characters that can emulate
living things (see Personification, below)
• Building ‘intelligent’ machines (decision-making)
• To better understand human emotion
• Making interaction less frustrating
via Machines that can identify situations that lead to user
frustration (situated cognition & affective computing)
(Being able to recognise (particularly) user frustration could be a
key step in the development of Adaptive Systems )
• In ‘Personification’ of the interface - all sorts of
applications of Interface Agents , up to and including
Artificial Life (aLife) see the work of Maes, P. etc. 9
Anthropomorphism
• We already endow artefacts & natural
phenomena with human qualities
• Do we want emotional technology ?
• What advantages & disadvantages could
this bring ?
• How far could rationality go without an
emotional component?
• Pentagon ‘ethical’ AI soldiers?
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Emotional computers
• Designers can engender the appearance of emotion
in interfaces e.g. Microsoft Office assistant can
appear to “Sulk”
• If emotion is about empathy & survival, at what
point do we suspend disbelief & ‘connect’ with the
character ? e.g. Wallace & Gromit ?
• Work has been carried out on a human head avatar
which reacts with similar facial expressions in order
to offer a more realistic interface see e.g. BT Talking
Head
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Identifying Emotions
• Ekman and Friesen developed FACS
- Facial Action Coding System
• Still used today – uses facial muscles to
quantify emotions
• Plutchik in 1980 argued there were 8 pairs
of basic or primary emotions i.e.
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13
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Universal Emotions
Ekman, Friesen and Ellsworth (1972) identified
Six basic human emotions i.e.
Fear
Surprise
Disgust
Anger
Happiness
Sadness
and Ekman (2003) later added a seventh: Contempt
Not surprisingly, these map on to the 6 innate facial
expressions identified throughout human cultures.
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Cannon-Bard Theory
• Cannon and Bard in the 1920’s noted that the
same visceral (instinctive/primeval) changes occur
in different emotions
• Thalamus plays a central role
• This sends signals to the Autonomic Nervous
System (ANS) – responsible for unconscious
functions like heart rate and secretion of
hormones such as adrenaline
• and to the Cortex which interprets the situation
i.e.
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The Cannon–Bard theory.
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Emotional signs
Noticeable to outside world
• Facial Expression
• Voice Intonation
• Gesture, Movement
• Posture
• Pupil Dilation
Internal effects
• Respiration
• Heart Rate
• Temperature
• Electrodermal Response,
Perspiration
• Muscle Action Potentials
• Blood Pressure
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Emotion Detection
Attributing a change in facial expression,
vocal intonation and (ideally) a person’s
actions to a specific emotion is difficult at
best and is responsible for many
misunderstandings (take the face test)
Sufferers of Autism have this kind of problem
• What capabilities would a computer require
to recognise emotional states?
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Currently
• Technology exists to read physiological
changes such as heart rate, skin conductivity
• However the sensors are too intrusive for
everyday use and require expert analysis
• Also, individual physiological signs tend to
indicate a general increase in arousal – GAS
(General Adaptive Syndrome) - rather than
a specific emotion
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Mirror Neurons – Empathy cells
• What about us ?
• In the early 1990’s Rizzolatti G. & Craighero L.
(2004) identified ‘mirror neurons’ or ‘copycat
cells’ during experiments involving monkeys.
• Mirror neurons show activation of the same neural
pathway that would operate to execute a particular
action whenever an action is observed. Basis for
learning by imitation. Very common in humans.
• They may allow us to read others’ emotions
through the pathways that generate our facial
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expressions when we express emotion
Summary
• We’ve seen a couple of models of ‘Emotion’ and
some reasons for endowing machines with, at
least, the ability to recognise & respond to
Emotions
• We’ve also seen how intimately emotions are
tied to human existence, and connections have
been made to earlier lectures on NVC & Free
Will.
• Now take the Faces Test
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