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What are the actual effects of Enterprise 2.0?
Enterprise 2.0 defined: IP-enabled social software used in organizational
settings.
Origins of social software
Enterprise 2.0 Typology
In recent years an Internet explosion of new technologies
has led to to many new applications of ever-increasing
social and technical complexity and sophistication. This
has led to the development of Enterprise 2.0.
Numerous applications serve a broad range of use cases, employing
various technologies and variable communication vectors. Some
examples of widely used applications and use cases follow:
Research methods
This investigation will involve several case studies, making
use of both qualitative and quantitative research methods,
including longitudinal uses of surveys, semi-structured
interviews, and social network analysis.
Phases of Web Usage
From its earliest days, the web supported read/write
functionality. That is, it enabled users to edit or tag web
pages in the browser. Editing features were little used and
were subsequently removed from successive browsers.
Thus, for the first several years, the web was primarily used
as an idea space for one-direction publication. It was
predominantly a read only web.
Social Software
Many
older
networked
software
applications such as email and Usenet
offered social functionality but were not
necessarily regarded as intentionally social
in nature. More recently, with the advent of
collaborative software such as blogs and
wikis, applications became understood as
social when they offered “community
formation” capabilities. In broad terms,
people form online communities by
combining one-to-one (e.g., email and
instant messaging), one-to-many (Web
pages and blogs), and many-to-many
(wikis) communication modes.
With the release of Java, JavaScript, and other browsercentric languages and tools in the mid-90s, broad
bidirectional communication became facile and pervasive,
helping to launch a multitude of web applications and
fostering the dot-com boom. This was the read/write web.
Still later, with the introduction of weblogs, wikis, social
tagging, media sharing, social networking, and similar web
applications which offered capabilities for creating and
advancing online social relationships of various sorts, the
social web was born.
Although this chart appears to delineate fixed times for the
beginnings and endings of these usage phases, these may
nonetheless be considered fair approximations.
Internet Growth - Usage Phases - Tech Events
1800
1600
Read Only
Web
Read/Write Web
Social Web
1200
1000
Dot com
bubble
• Dot com boom
• Wifi introduced
800
Users
• SSL encryption
• Internet Explorer
• Broad wifi use
2009
2008
• Web 2.0
• Facebook • 400m broadband subs
2007
2004
2003
2002
2001
• Firefox
2000
1999
1998
• Google
1997
1996
1994
1993
1992
1991
• Mosaic
• WWW introduced
• Enterprise 2.0
2006
• Netscape Navigator
• Commercialization• Broadband introduced
200
2005
400
0
Hosts
• Dot com bubble bursts
• Amazon.com
• Streaming media
600
1995
Hosts and Users (millions)
1400
Note – events shown relate to the time axis only.
The hype and the question
A large and growing volume of discussion and hype,
primarily commercial in origin and evangelistic in
intent, attends the domain. Existing research reflects
this focus and little has been undertaken to examine
the social and organizational effects of uses of these
tools. So what are the actual effects of Enterprise
2.0?
Mark Schueler ([email protected])
Theoretic framework
This investigation will rely on Organization Theory as
well as Pierre Bourdieu’s concepts of field, capital, and
habitus to provide key portions of its theoretic
framework and to explain behavioral changes. It will
also involve Normalization Process Theory to provide
insight into the contingent nature of Enterprise 2.0
uptake.