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Learning in an open world
Gráinne Conole,
The Open University, UK
Lifelong learning & workspaces
Southampton University, 3rd June 2010
The gap between the promise and
reality
Paradoxes
Technologies not fully exploited
Little evidence of use (& reuse) of
OER
Media sharing
Blogs & wikis
Reasons
Technical, pedagogical,
organisational…
“Lack of time, research vs. teaching,
lack of skills, no rewards, no
support….”
Solutions?
Case studies, support networks
Learning Design, Open Educational
Resources
Virtual worlds &
online games
World of warcraft http://www.flickr.com/photos/shardsofblue/3981216281/
Social networking
Redefining ‘openness’
Snapshot
Vision
of the impact of new technologies
for redefining openness
Examples
from existing research
Theoretical
and methodological issues
A focus on Mediating Artefacts
Mediating
artefacts
Mediating Artefacts
1. Content
2. Tools
3. Conceptual tools
Learning activity
or Resource
Has an
inherent
Design
Can now use or repurpose
Can we develop new innovative mediating artefacts?
How can we make the design more explicit and sharable?
From Web 1.0 to Web 2.0
Shift from:
Web 1.0 – content repository and static information
Web 2.0 – user generated content/social mediation
Media sharing
Blogs & wikis
Social networking
Virtual worlds
Web 2.0
characteristics
Peer critiquing
User generated content
Collective aggregation
Community formation
Digital personas
Trends
Shift from content to social mediation
New practices of creation and sharing
Evidence of scaling up/network effects
A typology of Web 2.0 technologies
Technology
Examples
Media sharing
Flckr, YouTube, Slideshare, Sketchfu
Media manipulation and mash ups
Geotagged photos on maps,Voicethread
Instant messaging, chat, web 2.0 forums
MSN, Paltalk, Arguementum
Online games and virtual worlds
WorldofWarcraft, SecondLife
Social networking
Facebook, Myspace, Linkedin, Elgg, Ning
Blogging
Wordpress, Edublog, Twitter
Social bookmarking
Del.icio.us, Citeulike, Zotero
Recommender systems
Digg, LastFm, Stumbleupon
Wikis and collaborative editing tools
Wikipedia, GoogleDocs, Bubbl.us
Syndication/RSS feeds
Bloglines, Podcast, GoogleReader
(Conole and Alevizou, 2010), Review of Web 2.0 tools in Higher Education
http://cloudworks.ac.uk/cloudscape/view/1895
+ A Tweet is simply 140 characters…
Examples of
use
Posting queries
Commenting
Backchannel
Crowdsourcing
Gathering opinions
Sharing
events/ideas
Brainstorming
Social presence
Issues
Your ‘a-ha’ moment
The right network
Your digital voice
Inappropriateness
Personal/private
Too much!
Use with other tools
A passing fad?
+ I haven’t got enough time in my first life!
Examples of
use
Archeological dig
Cyber-law
Virtual exhibitions
Language schools
Medical wards
Gifted kids
workshops
De-schooling spaces
Virtual conferences
Issues
Technical barriers
Cultural
Time
Aimless/empty
Replicating real-life
Identity
Misuse
Commercial use
+ Redefining ICT…
Communication
Virtual worlds
Online games
Video
conferencing
Social
networkin
g sites
Audio
conferencing
Google
wave
Forums
Wikis
Instant
messaging
Email
Web
pages
Blogs
Twitter
Social
bookmarking
File sharing
sites
Mash
ups
Interactivity
+ Mapping to pedagogy
Personalised learning
Use of RSS feeds and
mash ups
Situated, experiential,
problem-based
learning, role play
Location aware devices,
Virtual worlds, online
games
Inquiry or resourcebased learning
Google, media sharing
repositories, usergenerated content
Reflective and dialogic
learning
Blogs and e-portfolios,
wikis, social networks
A vision of openness…
Delivery
Use of free
tools &
resources
Design
Courses design
& shared openly
Open
Research
Sharing of
research data
Evaluation
Critical
reflection
Co-evolution of tools and practice
Representation
Communication
Connection
Interactivity
Affordances of
technologies
Preferences
Evolving
practices
Interests
Skills
Context
Characteristics
of users
Principles and application
Teaching
Evolving
Open
Impact
Research
Impact: Intervention framework
Policy
Research &
development
Academic
perspective
Learner
experience
Open: open approaches
Resources
Tools
Open
Practices
Policies
Open Design
Open Research
Open Delivery
X-Delia
Open Evaluation
Decision time….
More
The
on Learning Design
approach and some of the views
Cloudworks
New
Open
patterns of user behaviour
Educational Practices
Definition and dimensions
A learning design approach
Shift from belief-based, implicit approaches
to design-based, explicit approaches
A design-based approach to
creation and support of courses
Encourages reflective, scholarly practices
Promotes sharing and discussion
18
Consists of….
Cloudworks
Course
views
Theoretical
Collaboration
perspectives
Visualisation
Resources
Excel template
CompendiumLD
Translates into…
CBM awareness
Tailored
‘LD-lite’
workshops
guided
pathways of
Design
challenges
different
levels of
intensity
and
Master’s
level
OER
length
Free format
Financial health check game:
conceptual design tools
Pedagogy profile
Dimensions
Learning intervention
overview
Learning outcomes
Task swimline
Learning intervention overview
Guidance & Support
Linear guided pathway
Content & Activities
Communication &
Collaboration
Interactive tips and hints on
financial planning and
management
Financial audit quiz
Individual standalone game
Face-to-face session with advisor
Reflection &
Demonstration
Formative feedback on
completion of quiz
Summary
Key words
A 25 minute game plus a face-to-face session with
an advisor
iPhone app, financial capability, quiz, financial
health check
+ Pedagogy profile
10 mins reading
5 mins interactive activities
10 mins quiz
20 mins f-t-f session with
advisor
+ Dimensions
view
Breaks down
nature of course
against the 4
higher level
categories
+ Task
swimline
Maps tasks to tools and
resources
+Learning
outcomes view
Maps learning
outcomes to
activities and
outputs
+ Cloudworks
A space for sharing and discussing
learning and teaching ideas and
designs
Application of the best of web 2.0
practice to a teaching context
To bridge the gap between
technologies and use
Teachers say they want examples/want
to share/discuss
New skills needed for engaging with
new technologies’
Key
concepts:
+
A cloud
Clouds:
Ideas
Design or case
studies
Tools or resources
Questions or
problems
+ Key concepts: Cloudscapes
Cloudscapes:
Conferences
Workshops
Course team
Student cohort
Research theme
Project
Open Reviews
A space to:
- discuss
- add
- follow
- collate
- archive
- share
- expertise
- experiences
Evaluation methodologies
Principles
Methodology
User-centred
Theory-based
Critically reflective and evolving
Rich evaluation - virtual ethnography and discourse analysis
Topic trails
User trails
Data collection
Web stats including google analytics
Interviews
‘Cloudfests’ and focus groups
Observation and reflective diaries
Critical friends group and design summits
Evolving: socio-technical co-evolution
Content
seeding
Event support,
flash debates, etc
Open reviews, expert
consultation, etc
Social
interventions
Vision
Virtual
ethnography
Technical
interventions
Beta release
RSS feeds, activity Events listing, voting,
streams etc
favourites, etc
+ Initial theoretical perspectives
“Social objects”
Social networking makes little sense
if we leave out the objects that
Mediate the ties between people
Engeström
Design framework for
sociality
Enabling practice
Mimicking reality
Building identity
Actualising self
Bouman et al.
Prompted by a tweet
and post by
@mattlingard, I've set
up this cloud.
Categories of use
Events cloudscapes
Debate cloudscapes
Masters students, Business school tutors
Design cloudscapes
Horizon reports, Using mindmapping in teaching
Learning and teaching cloudscapes
OPAL project review of OER and associated practices
Resource or topic cloudscapes
Literature review of Web 2.0, Positioning of educational technologists
Expert elicitation cloudscapes
The changing nature of conferences, Is Twitter Killing Blogging?
Open review cloudscapes
ETUG workshop, OER Meeting, Monterey, Int. conf on open and distance learning
Design course team
Reading cloudscapes
ELESIG virtual reading cycle
Flash
Debate:
Is
twitter
killing
+
blogging?
Matt has set up a
quick survey to
ask people how
using twitter has
impacted on how
much they blog or
not.
49 comments
1027 views
summaries & additional
content
19 links
6 references
+ Ritual performance
Goffman – ritual performance
Knowledge building and collective
intelligence
Distributed cognition
Initiation, ownership of spaces
Questions and answers
Recognition of expertise
Support and advice
Recommendations
+ Collective intelligence
Levy, Solomon et al.
The nature of communication in
popular activities
How do users express themselves?
Open reviews
Expert elicitation
Rapid aggregation of resources
Crowdsourcing a new topic
+ Evaluating the collective …
Patterns of Contribution in
the Exeter Open Review (Galley, 201
expanding on Cross, 2010)
+ Community indicators framework
How does socio-technical design
shape trajectories of negotiation
and progress?
User centred
How do coordinated activities can
be designed to foster existing
communities and relational
networks?
Themed activities-centred (e.g.
OER)
Galley, 2010
+ Open Educational Practices
Vision and approach
Open Educational Practices
(OEP)
Practices around the creation, use and
management of Open Educational
Resources
Approach
60 case studies of OER collected
Dimensions of OEP derived
Online consultation process
Dimensions
Strategies and policies
Quality Assurance models
Partnership models
Tools and tool practices
Innovations:
Skills development and support
Business models/sustainability strategies
Barriers and success factors