Web 2.0 PowerPoint
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Web 2.0
Debi McGuire
What is Web 2.0?
What is Web 2.0?
• Huge paradigm shift in the Internet
• Social implications that impact education
• Tools are powerful, useful, and
collaborative
• Students already using them anyway
Web as a Platform
• The Web 2.0 lesson: leverage customerself service and algorithmic data
management to reach out to the entire
web, to the edges and not just the center,
to the long tail and not just the head.
Open Source – Perpetual Beta
• Proprietary control via software APIs
• Web built on Linux, Apache, MySQL, and
Perl, PHP, or Python
• Everything is always in a state of
development
• Users improve software
Collective Intelligence
• The web grows organically due to the
collective activity of all web users
• The infrastructure of the web relies on the
peer-production methods of open source
– collective, net-enabled intelligence
Viral Marketing
• If a site or product has to advertise then
they most likely are NOT part of Web 2.0
• Social bookmarking
– Users find something, link to it so others can
locate and use it
RSS
• Really simple syndication
• Allows person to get “live” updates on
favorite blogs-podcasts-news-etc.
• Takes advantage of collective intelligence
to filter and rank information
Blogs
• Can be used as personal reflective
journals, portfolios, training, education
• Updated immediately, global voice,
connected to blogosphere
• Collective intelligence
Wiki’s
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Collaborative, collective intelligence
Open – anyone can add to it
Global community publishing
Wikipedia most famous wiki
Quick and easy to update (unlike books)
Podcasts
• Audio and video podcasts
• Anywhere, anytime accessibility
• Uses medium that students love and
actually will use
• Podcastforteachers.org
• The Education Podcast Network
Social Bookmarking
• Great example of collective intelligence,
learning communities, and collaboration
• Del.icio.us, Furl, blinklist
• Wikipedia definition
– Tagging, sharing, connecting
Instant Messaging
• Instant, email too slow, free, global, your
identity, flexible, and connected
• Cell phones, pda’s, laptops, desktops
• Via service (Yahoo, etc.) or applications
(games)
Social Software
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Flickr – share photos with world
43 Things – what do you want to do
10 X 10 – interactive exploration
Connect via books – people who like the
same books as you do
• My Space – growing like crazy
Who Owns the Data
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Creative commons
Open source
User created, augmented, and driven
Competitive advantage for companies?
What Can We Get Out Of It?
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Peer to peer learning
Increased student responsibility
Personalized learning
Informal learning