Internet Quarantine - INFOCOM 2003

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Transcript Internet Quarantine - INFOCOM 2003

Networks Worms
Research and Engineering
Challenges
Stefan Savage
Department of Computer Science and Engineering
University of California, San Diego
Joint work (in part or full) with
David Moore (UCSD/CAIDA), Colleen Shannon (CAIDA),
Geoff Voelker (UCSD), Vern Paxson (ICIR/LBL),
Stuart Staniford (Silicon Defense), Nick Weaver (UC Berkeley),
Sumeet Singh (UCSD), Cristian Estan (UCSD), George Varghese (UCSD)
What is a Network Worm?
• Self-propagating self-replicating network program
– Exploits some vulnerability to infect remote machines
• No human intervention necessary
– Infected machines continue propagating infection
University California, San Diego – Department of Computer Science
UCSD CSE
A Brief History…
• Brunner describes “tapeworm” program in novel
“Shockwave Rider” (1972)
[I’ve been told there is an earlier sci-fi reference]
• Shoch&Hupp co-opt idea; coin term “worm” (1982)
– Key idea: programs that self-propagate through network to
accomplish some task
– Benign; didn’t replicate
• Fred Cohen demonstrates power and threat of selfreplicating viruses (1984)
• Morris worm exploits buffer overflow vulnerabilities &
infects a few thousand hosts (1988)
Hiatus for 13 years…
University California, San Diego – Department of Computer Science
UCSD CSE
Recent Events
• CodeRed worm released in Summer 2001
–
–
–
–
Exploited buffer overflow in IIS
Uniform random target selection (after fixed bug in CRv1)
Infects 360,000 hosts in 10 hours (CRv2)
Still going…
• Starts renaissance in worm development
– CodeRed II
– Nimda
– Scalper, etc.
• Culminating in Sapphire/Slammer worm (Winter 2003)
University California, San Diego – Department of Computer Science
UCSD CSE
Inside the Sapphire/Slammer Worm
• Worm fit in a single UDP packet (404 bytes total)
• Code structure
– Cleanup from buffer overflow
– Get API pointers
Header
Oflow
• Code borrowed from published exploit
– Create socket & packet
– Seed PRNG with getTickCount()
– While (TRUE)
• Increment PRNG
– Mildly buggy
• Send packet to PRNG address
• Key insight: decouple scanning from target
behavior (easy to adapt to TCP-based worms)
University California, San Diego – Department of Computer Science
UCSD CSE
API
Socket
Seed
PRNG
Sendto
Sapphire growth
• First ~1min behaves like classic
random scanning worm
– Doubling time of ~8.5 seconds
– Code Red doubled every 40mins
• >1min worm starts to saturate
access bandwidth
– Some hosts issue >20,000 scans/sec
– Self-interfering
(no congestion control)
• Peaks at ~3min
– 55million IP scans/sec
• 90% of Internet scanned in <10mins
• Infected ~100k hosts
(conservative due to PRNG errors)
University California, San Diego – Department of Computer Science
UCSD CSE
Eye Candy
University California, San Diego – Department of Computer Science
UCSD CSE
Motivation (Gloom and Doom)
• Possibly controversial statement: worms are the
most potent network security threat today
– Many millions of susceptible hosts
– Easy to write worms
• Worm payload separate from vulnerability exploit
• Significant code reuse in practice
– Possible to cause major damage
• Lucky so far; existing worms have benign payload
• Wipe disk; flash bios; modify data; reveal data; Internet DoS
• We have no operational defense
– Good evidence that humans don’t react fast enough
– Defensive technology is nascent at best
University California, San Diego – Department of Computer Science
UCSD CSE
Agenda for today
• How to think about the worm problem
• Reactive defense
– Containment: what we’re doing
– Treatment: the next talk
• Proactive defense
– Prevention: an appeal to the software research
community
University California, San Diego – Department of Computer Science
UCSD CSE
Modeling network worms
• Network worms are well modeled as infectious epidemics
– Simplest version: Homogeneous random contacts
• Classic SI model
•
•
•
•
•
dI
IS
N: population size

N
S(t): susceptible hosts at time t dt
dS
IS
I(t): infected hosts at time t
 
dt
N
ß: contact rate
i(t): I(t)/N, s(t): S(t)/N
courtesy Paxson,
Staniford, Weaver
e  (t T )
i (t ) 
1  e  (t T )
University California, San Diego – Department of Computer Science
UCSD CSE
di
  i (1  i )
dt
What’s important?
• How likely is it that an infection attempt is
successful?
– Target selection (random, biased, hitlist, etc)
– Vulnerability distribution (e.g. density – S(0)/N)
• How frequently are infections attempted?
– ß: Contact rate
• That’s it… with current technology death/recovery
is irrelevant on timescales of interest
University California, San Diego – Department of Computer Science
UCSD CSE
What can be done?
• Reduce the number of infected hosts
– Treatment, reduce I(t) while I(t) is still small
• Reduce the contact rate
Reactive
– Containment, reduce ß while I(t) is still small
• Reduce the number of susceptible hosts
– Prevention, reduce S(0)
University California, San Diego – Department of Computer Science
UCSD CSE
Proactive
Treatment
• Reduce # of infected hosts
• Disinfect infected hosts
– Detect infection in real-time
– Develop specialized “vaccine” in real-time
(next talk)
– Distribute “patch” more quickly than worm can spread
• Anti-worm? (CRClean written)
• Bandwidth interference…
University California, San Diego – Department of Computer Science
UCSD CSE
Containment
• Reduce contact rate
• Oblivious defense
– Consume limited worm resources [Liston01]
– Throttle traffic to slow spread [Williamson02]
– Possibly important capability, but worm still spreads…
• Targeted defense
– Detect and block worm [Moore et al 03]
University California, San Diego – Department of Computer Science
UCSD CSE
Design Issues for Reactive Defense
[Moore et al 03]
• Any reactive defense is defined by:
– Reaction time – how long to detect, propagate
information, and activate response
– Containment strategy – how malicious behavior is
identified and stopped
– Deployment scenario - who participates in the system
• We evaluate the requirements for these
parameters to build any effective system.
University California, San Diego – Department of Computer Science
UCSD CSE
Methodology
• Simulate spread of worm across Internet topology:
– infected hosts attempt to spread at a fixed rate (probes/sec)
– target selection is uniformly random over IPv4 space
• Simulation of defense:
– system detects infection within reaction time
– subset of network nodes employ a containment strategy
• Evaluation metric:
– % of vulnerable hosts infected in 24 hours
– 100 runs of each set of parameters (95th percentile taken)
• Systems must plan for reasonable situations, not the average case
• Source data:
– vulnerable hosts: 359,000 IP addresses of CodeRed v2 victims
– Internet topology: AS routing topology derived from RouteViews
University California, San Diego – Department of Computer Science
UCSD CSE
Initial Approach: Universal Deployment
• Assume every host employs the containment
strategy
• Two containment strategies we tested:
– Address blacklisting:
• block traffic from malicious source IP addresses
• reaction time is relative to each infected host
– Content filtering:
• block traffic based on signature of content
• reaction time is from first infection
• How quickly does each strategy need to react?
• How sensitive is reaction time to worm probe rate?
University California, San Diego – Department of Computer Science
UCSD CSE
How quickly does each
strategy need to react?
Content Filtering:
% Infected (95th perc.)
% Infected (95th perc.)
Address Blacklisting:
Reaction time (minutes)
Reaction time (hours)
• To contain worms to 10% of vulnerable hosts after 24 hours of
spreading at 10 probes/sec (CodeRed):
– Address blacklisting: reaction time must be < 25 minutes.
– Content filtering: reaction time must be < 3 hours
University California, San Diego – Department of Computer Science
UCSD CSE
How sensitive is reaction time
to worm probe rate?
reaction time
Content Filtering:
probes/second
• Reaction times must be fast when probe rates get high:
– 10 probes/sec: reaction time must be < 3 hours
– 1000 probes/sec: reaction time must be < 2 minutes
University California, San Diego – Department of Computer Science
UCSD CSE
Limited Network Deployment
• Depending on every host to implement containment is not
feasible:
– installation and administration costs
– system communication overhead
• A more realistic scenario is limited deployment in the
network:
– Customer Network: firewall-like inbound filtering of traffic
– ISP Network: traffic through border routers of large transit ISPs
• How effective are the deployment scenarios?
• How sensitive is reaction time to worm probe rate under
limited network deployment?
University California, San Diego – Department of Computer Science
UCSD CSE
How effective are the deployment
scenarios?
% Infected at 24 hours (95th perc.)
CodeRed-like Worm:
University California, San Diego – Department of Computer Science
UCSD CSE
How sensitive is reaction time to worm
probe rate?
reaction time
Top 100 ISPs
probes/second
• Above 60 probes/sec, containment to 10% hosts within
24 hours is impossible even with instantaneous reaction.
University California, San Diego – Department of Computer Science
UCSD CSE
Summary for reactive defense
• Reaction time:
– required reaction times are a couple minutes or less
(far less for BW-limited scanners)
• Containment strategy:
– content filtering is more effective than address
blacklisting
• Deployment scenarios:
– need nearly all customer networks to provide containment
– need at least top 40 ISPs provide containment
• We’re currently trying to build a system that could surpass
these requirements (another talk)
University California, San Diego – Department of Computer Science
UCSD CSE
Proactive Defense: Prevention
• Reduce # of susceptible hosts
• Software quality: eliminate vulnerability
–
–
–
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Static/dynamic testing [e.g. work of Cowan, Wagner, Engler, etc]
Software process, code review, etc…
Active research community
Traditional problems: soundness, completeness, usability
• Software updating: reduce window of vulnerability
– Most worms exploit known vulnerability (10 days -> 3 months)
– Relatively little activity; yet critical problem
• Software heterogeneity: reduce impact of vulnerability
– Exploit existing heterogeneity [e.g. Junqueria’s Phoenix, HotOS 03]
– Artificial heterogeneity [e.g. Forrest97]
University California, San Diego – Department of Computer Science
UCSD CSE
Artificial Heterogeneity:
A Call to Arms for the Software
Research Community
• Key idea: automatically give each instance of a program a
unique implementation
• Low-level
– Environment/Run-time heterogeneity
• Variable stack sizes, dynamic import tables
– Representation heterogeneity
• Activation record format; randomize function prolog
• Register assignment, spilling order; Heap vs stack assignment
– Control flow heterogeneity
• Re-order basic blocks
• Isomorphic CFGs
• High-level
– Source-translation -> functional equivalents
– Translation into design-level equivalents (its ok to have different
semantics for property p if property p isn’t defined in interface spec)
University California, San Diego – Department of Computer Science
UCSD CSE
Why this is a good/dumb idea
• Yes but,
– Simple code randomization was tried for buffer overflows and it
didn’t help much
– Software maintenance becomes more expensive
– This is just code obfuscation and we know that doesn’t work
• Yes and,
– This might also help debug programs and eliminate the use of
undefined “quasi-invariants”
– This is something the software community could do besides
repeating the “write correct code” mantra
– We’re desperate enough that it might be worth giving this some
serious thought
University California, San Diego – Department of Computer Science
UCSD CSE
Summary
• Worms are a humongous potential problem
• There are a limited # of things you can do
• Reactive defense
– Very challenging engineering requirements
– But a number of us are having a shot at it
• Proactive defense
– Some obvious things (better software, better patch
distribution)
– Large potential impact from attacking homogeneity
– Open research question: can we programmatically
create sufficient software diversity to provide
protection?
University California, San Diego – Department of Computer Science
UCSD CSE