Challenge Master Training - DI Scoring Program Web Page

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Transcript Challenge Master Training - DI Scoring Program Web Page

Score Room
Challenge Master’s Training
2015
Sherri Guerra& Manny Alvarez
Liberally plagiarised from many experts
Disclaimers
• This material is intended as a starting point
for Score Room CMs to use in their training
and score room setup.
• There are many possible ways to run score
rooms
– This is material is primarily based on
experiences in NH, MA,CT & TX
– Feel free to modify or use as you need
• Additional detailed documentation and
planning guides are at:
Overview of the Training
 Score Room Mission
 2015 Challenges
 Score Room Goals
 What’s New
 Scoring Considerations
 Paperwork Flow
 Staffing & other random thoughts
 Setting up & using the Score Program
 Computer & Network Suggestions
2015 Challenges
Technical Challenge:
Creature Feature
Scientific Challenge:
Making Waves
Structural Challenge:
Lose to Win
Fine Arts Challenge:
Feary Tales
Early Learning Challenge:
Animal Mish Mash
Improvisational Challenge:
The Improv Games
Service Learning Challenge:
Brandaid
Example Challenges
& Colors
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•
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•
•
•
•
•
•
A: Creature Feature (Creature)
B: Making Waves (Waves)
C: Feary Tales (Feary)
D: The Improve Games (Improv)
E: Lose to Win (L2Win)
PO: BrandAid (Brand)
IC
Score room
Animal Mish Mash (Animal)
Orange/Salmon
Yellow
Blue
Pink/Red
Green
Grey
Purple
Black
White
We like to color code everything for easy sorting. Consult
your RD/AD for their choice of colors!
The Score Room’s Role in the
Tournament
• In many ways, the score room is the “nerve center”
of the tournament
– It has the best overall view of how the day is flowing
– Can provide early notice of any trouble spots to TD
• Score Room Challenge Master has to communicate
with everyone
–
–
–
–
Tournament, Affiliate, Regional Directors
Challenge Masters
Head Appraisers
Score room personnel
Score Room Challenge Master
•
•
•
•
•
•
Team player, detail-oriented, computer literate, technically
capable, general knowledge of the challenges, difficult to
fluster, good communication skills
Needs to be involved early just as any other challenge
master
Should become a member of discoring egroup
Define the score room policies and procedures
– Review with your RD and Tournament Director to
make sure they agree and support
Collect and test the hardware and software needed to
score the tournament, well before the tournament date
Lead the training of the score room personnel
Score Room Primary Goal
• The primary goal of a DI Score Room is to
provide the announcer at the conclusion of a
tournament with an accurate list of place
finishes for the teams that competed at that
tournament
• Maintain the confidentiality of the scores.
Never leave paperwork unattended
• Help keep the tournament running smoothly
• And to get everyone home at a reasonable
hour
Secondary Goals
• Produce scores that can be posted or
distributed for teams to review after the
tournament
• Produce a synopsis of the results that can
be posted on a website or released to the
media
• Produce a historical record of the
tournament
What’s New this year
 A new Auto-update feature has been added. When the Scoring Program is started,
it will query the program web page to check for any changes to the challenges that
have been released by the developers. If any are found, you will be prompted to
allow the program to download and install those updates.
 You can check the version of the challenges you are using in the Help->About
window by selecting the Versions tab.
 New Filters have been added to the Challenge/Level Windows and the All Teams
Window to allow display of only those teams that are scheduled earlier than a
certain TC Time or IC Time. This along with the TC Done and IC Done filters will
allow a display of team packets that are late to the score room.
 Removed Going Forward indication for High IC awards. In the past, when HighIC
Awards were printed on the announcement sheets, the team was marked as Going
Forward if they also placed high enough. This often pre-announced the first place
team because the HighIC award were presented first.
 Updated the feature to export and import Appraiser CSV files. It is now more user
friendly, and tolerant of missing files or blank appraiser settings. Please give this
feature a try for setting up your appraisers this year.
DI Scoring Team Axiom
• People make errors
– range errors
– math errors
– data entry errors
• To catch the errors, every action needs to be
done twice and compared for the same
answer
Computers Instead of Calculators
• DI scoring program supports entering all the
appraisers’ scores directly into the computer:
for both Challenges and IC
• Number crunching is the single most error
prone step of working with scores
• It is labor intensive, since has to be done again
in the score room (people make mistakes)
• We do not use number crunchers in Team
Challenge or IC at all!
Scoring Program Logistics
• Appraisers and Appraisal Team Organizers do
no calculations (except weight calculation for
structure problem)
• Eliminates score calculation errors
• All scores entered into program twice
– Second entry verified against first entry
• Team Manager and Head Appraiser score
sheets printed for the challenge room
• Master Sheet also printed to remain with the
Packet
How should you organize and run your
score room?
• There are almost as many ways to run a
successful Score Room as there are Score Room
Challenge Masters.
• 3 Common Methods
– Centralized
– Distributed
– Hybrid
• Your Site Layout and Score room team level of
experience influence what method will work best
for your tournament
‒ You may choose to use some combination of these
methods
Centralized
• Packets created at each site then sent to the Score Room for all
computer entry.
• All scores entered into the Scoring Program twice with different
Computer Operators on different computers. Results compared
automatically.
• After entry, a Team Manager and Head Appraiser copy of the
Master Sheet is printed and returned to the challenge
site.
• Advantage
– First and Second Packet entry in the same room. Central control, score
room can react quickly if packets get held up.
• Disadvantage
– Does not work well with multiple remote sites. Can be delays getting
packets back to site. May be more packet traffic between sites and score
room.
Distributed
• 2 computers at each challenge site. Computer Operators at each
site enter scores twice and check against each other
automatically.
• Master Sheets and packets are sent to the Score Room after
complete. Team Manager and Head Appraiser copies remain at
site
• Score Room merges results from each challenge site to create
overall tournament results.
• Advantage
– First and Second Packet entry in the same room. Very quick turn around on
any errors. No packet hold ups.
• Disadvantage
– Difficult Score Room oversight. All data entry and checking is done at the site,
can be noisy, distracting and pressured by appraiser team. Need multiple
computers for sites and a summary computer in Score Room.
Hybrid
• 1 or more computers at each site or group of sites.
• Appraisal Team Organizer checks all entries for legibility and
completeness.
• Computer Operator enters results once, then prints a HA & TM copy.
These are marked Preliminary / Unverified. Packet and a Score Room
copy are sent to Score Room to be checked and entered for the 2nd time.
• Results are cross checked by electronic means (network or USB drive)
and checksum.
• Score Room completes the tournament summary.
• Advantage
– First entry done at the site for quick detection of appraiser errors and turnaround of
questions. Minimizes packet travel. Computers at site and Score Room eliminate math
errors. 2nd entry done in controlled environment.
• Disadvantage
– Requires more computer equipment and personal. Distributed IT can be difficult. Team
Manager copy printed before 2nd entry. Cross checks require use of a network or USB
drives.
Paperwork Flow - Central
Appraisers
Appraisers
Appraisers
Appraisers
Appraisers
Challenge
Sites
Head Appraiser
Appraisal Team
Organizer
Team Manager
Runner
Logs all
Time(s) In
Time(s) Out
Gate Keeper
Results TM, HA
Score Room
Checker (optional)
Final Score
storage area
Data Entry 1
Data Entry 2
Paper Work Manager
File Manager
Central Score Room Sample Layout
Score Room
Gate Keeper
Check In
Check and Backup
Printer / Copier
Backup
Data Entry 1
Data Entry 2
Checker
(optional)
Tournament
Master
Data Entry 1
Data Entry 2
Final Score
Data Entry 1
Data Entry 2
storage area
Paperwork Flow - Hybrid
Appraisers
Appraisers
Appraisers
Appraisers
Appraisers
Challenge
Sites
Team Manager
Head Appraiser
Appraisal Team
Organizer
Checker (optional)
Runner
Logs all
Time(s) In
Time(s) Out
Data Entry 1
Network or USB Flash Drive
electronic check
Gate Keeper
Score Room
Checker (optional)
Paper Work Manager
Data Entry 2
File Manager
Final Score
storage area
Paper Flow Suggestions
• Check-in
– Log each score packet into the score room, with time in
– Scoring Program can print log sheets to help
– Check-in program also available from the scoring website
•
Verify any calculations done by appraisers
– Always double check structure weights and check mark
counts
– Use a calculator (windows or hand held)
– Can be done a checker or any another person.
– Initial next to the checked value
Paper Flow Suggestions (cont)
• Return incorrect packets for corrections
– Flag packet with a red sticky dot
» Highlights need for immediate action by head appraiser
» Lets the score room expedite it on return
– Sticky note describing error on page with the error
– Any time an appraiser’s intention is not crystal clear
– Must be logged out, and then back in, with times
– Can fix math errors in the score room, but notify the
challenge room Head Appraiser
– Range errors, etc., get returned to challenge room
• File score packets for easy retrieval
– Count on having to retrieve at least one packet for rework
late in the day, when things are already hectic
Sticker Management
Good packet after 1st entry – put a green sticker on
packet
Bad packet during 1st entry – put a red sticker on
packet – return for problem resolution
MJA
Good packet after 2nd entry and check – initial
green sticker – Send to File
Bad packet during 2nd entry – add red sticker –
return for problem resolution
Problem resolved and re-run through 1st entry –
add a green sticker
MJA
Good packet after 2nd entry and check – initial
green sticker – Send to file
Making up the Score Packet
• Team label on the upper left corner of envelope
• Please put the papers in this order—it really helps
Label
Status Dots
– Deductions worksheet
– Check-in sheet
(Structure only)
– Weight held sheet (Structure only – not this year!)
– Appraisers sheets
» In alphabetical/numeric order
– Prep area sheet
– Everything else last
» No score-relevant information
– Stickies on the special stickies sheet stay at the appraisal site to give back to
Team manager with team scores
» ONLY positive comments! Trash inappropriate ones…
Returning the Team and Head
Appraiser Scores
• After successful entry and check of data, Head
Appraiser and Team copies of scores need to be
printed.
– Return these copies to the appraisal site
• Use of color coded folders for runners is
effective
– Fold score sheets so just team and challenge name
can be seen
• Separate envelopes for each team are also an
option
Knowing when you are done
Team Challenge
Level
A: Assembly Required
Challenge Master / Cell Phones All Pkts In All Pkts 2nd
HA
Score Room Entry Done
Michael & Sheryl
XXX-XXXX
Assembly Required
EL
Tom Jones
XXX-XXXX
Assembly Required
ML
Gary West
XXX-XXXX
Assembly Required
SL
Linda Smith
XXX-XXXX
Julio & Hunter
XXX-XXXX
B: Solar Stage
Solar Stage
ML
XXX-XXXX
Solar Stage
EL-D
XXX-XXXX
Solar Stage
EL-I
Solar Stage
SL
C: Attractions
All Packets
Filed
Merge Done
Master
Computer
Check
Appraisers
Released
Score Team
Released
Last
Challenge
Start
5:00PM
5:00PM
5:00PM
Charlotte & Jetta
XXX-XXXX
5:00PM
Attractions
EL-D
XXX-XXXX
5:00PM
Attractions
EL-I
XXX-XXXX
4:40PM
Attractions
ML
Attractions
SL
D: News to Me
3:40PM
3:40PM
Lisa
News to Me
SL
News to Me
EL-D
News to Me
EL-I
News to Me
ML
E: Breaking
XXX-XXXX
5:00PM
5:00PM
2:15PM
3:55PM
Mike & Melena
XXX-XXXX
4:20PM
Breaking
EL
XXX-XXXX
4:20PM
Breaking
ML
XXX-XXXX
12:40PM
Breaking
SL
PO: World Canvas
Dollie
PO: World Canvas
ML
PO: World Canvas
SL
XXX-XXXX
Use separate sheets for IC and TC
12:00PM
Minimum Score Room Staffing
• 1 Score room leader
• 2 data entry people for every ~75 teams to be scored (YMMV)
• This Covers TC and IC entry.
• 1 Paperwork Manager
– paperwork check in/out and distribution
– check structure weights calculations
– score packet filing
• Site
– 1 Appraisal Team Organizer per TC challenge room
– 1 Score Runner per TC challenge room (volunteers work well)
» Sometimes runners can be shared across rooms if close together
• Optional
– 1 Score Checker / Challenge
– 1 or more Techie guys to setup equipment and answer the normal help
calls.
Miscellaneous thoughts…
• Supply computers and calculators, require their
use!
• Consider outlawing staplers and pencils in
challenge rooms
– Score room should not have to remove staples
– If a score is erased and re-written without being initialed, it
needs to go back to the appraiser for validation. Ink pens
help here!
• Provide 9 x 12 manila envelopes to store and
transport each team’s paperwork
– Safe, secure, easily filled
• Use pre-printed labels on all team paperwork
– Print the labels from the same database you create the
scoring files from, so they’re consistent
Scheduling of Awards
Ceremonies
• Leave adequate time after the last competing
team; we prefer at least 1 hour 15 minutes from
last team start
– Performance runs 8 to 10 minutes
– 10 minutes for appraisers to work with the kids and fill out
forms
– 15+ minutes to process in score room and return verified
scores to challenge room for the TM.
– TM has 30 minutes to review and potentially request
Dialogue
– And rooms occasionally run late!!!
End of Tournament Score Room
Tasks
• Do Final Merge and verify all teams entered
• Do final check of merged data against merged 1st entry data
• Make Final Backup and save to USB Key (or 2)
• Print Results for Award Ceremony (ordered for presenter)
• Print Results for RD (may need multiple Copies)
• Optionally
• Printing place certificates
• Printing special awards (DaVinci's, etc.)
• Preparing results for the media and/or presentation
• Posting scores for viewing
• Other score distribution
• Recommend you bring laptop and USB key to Award
Ceremony. There may be last minute questions!
Scheduling The Tournament
• DIschedule by Chuck Bowler
– Utilizes a .csv file of your teams to help you schedule teams
and rooms. Can be the same file you normally use as input
to DI Scoring program
– Enforces times between IC and TC
– Highlights when a Team Manager has conflicts with multiple
teams
– Exports a file that can be used as the input to the DI Scoring
program
– Takes a little effort, but is a BIG improvement over manual
scheduling
– More information:
Sign up for
Yahoo group on DI Tournament Scheduling by sending a
blank e-mail to
[email protected]..
For More Info
http://discoring.texasdi.org/
http://discoring.texasdi.org/#docs
http://discoring.texasdi.org/#checkin
Destination ImagiNation scoring discussions, including questions
about and problem reports for the scoring program should occur
on the [email protected] email list.
To use this list, all Score Masters must be registered with DI
Headquarters.
Registration on the list is completely automated. Only people
registered as Score Masters can be subscribed.
Setting up and Using the
DI Score Program
More detail available at
http://discoring.texasdi.org/#docs
What Hardware?
2 Data entry computers per 75 scored teams
– An experienced data entry person can handle 100 teams in
a day (TC and IC) based on scheduling of teams
– Challenges can be combined on a single computer
– Challenges can be split by levels across multiple
computers
– Computers are always configured in pairs
• Laptops work great ( built in battery backup)
• Windows 8.1, 8, 2000, Vista, XP or 7, or Mac OS
only
• Pentium-class, 1Ghz or better
• 256 MB memory for Windows
What Hardware (cont)
• AntiVirus Software installed and current
• Administrative access (need to be able to install
program and printer drivers) Make sure to check
out school computers before use!
• 80 MB Free disk space
• 1024 x 768 (or better) monitor recommended
unless using summary mode
• REAL keyboards and mice!!
– Numeric Keypad (10-Pad) is a real plus.
What Hardware (cont)
• Printers
– One per challenge if no network
– Two minimum, even with network
• Other possible equipment
–
–
–
–
Access to a copier
Check-in computer
Certificate printing computer
Master computer for backups and to merge results
• Macs are supported!
– OS-X required; see the discoring web site for more detailed
information.
More about hardware
• Why 2 sets of hardware?
– Each step has to be done twice by different
people to guard against errors.
– If something can possibly go wrong, it will, 15
minutes before the awards ceremony.
• Extras: Don’t leave home without them!
– Printer cartridges, toner, paper, extension
cords, power strips, USB keys, highlighters…
Dark Chocolate!
– Soft copy of all forms used in the tournament
so extras can be printed if needed
Before Tournament Day
• Create the schedule in CSV format, save it on a
USB memory key.
• Always, always, always, try out the program
– On the hardware you’ll be using
– With your data
– Before the tournament!!!
– Then reload the machine with fresh data files when you
know everything’s OK
Tips & Tricks
•
Consult the considerable documentation
–
–
–
•
•
Run a sample tournament in as much detail as possible before
the real thing!
Create your schedule in Excel or DIschedule
–
–
•
•
export it as comma separated values (save as csv)
easy to import into the scoring program
Print labels for your appraisers from same data
–
•
written by a professional
there are topics for tournament directors and score room leads
covers preparing to score, running a score room, using the program,
scoring rules
saves the appraisers time, reduces errors and eye strain
Join the DI Scoring email list
Practice using quick search with the team number and train
your computer operators using it. It’s much faster and more
accurate then using team names!
Enter teams into the Score Program
• For more information:
http://discoring.texasdi.org/docs/plandata.htm
• Easiest to use Excel or other spreadsheet
– Save the file as “CSV”; all spreadsheets can do it
• First row is header, then one row for each team
• Up to 10 columns (4 required)
–
–
–
–
Challenge
Level
Memb Name
Team Num
–
–
–
–
Town (opt)
– TM Name(s) (opt.)
TC Time (opt.)
– Team Name (opt.)
IC Time (opt.)
Competitive Y/N (opt.)
Setting up the Tournament
 The Tournament Wizard is your step by step guide to create
or modify your tournament
Setting up Tournament
Preferences
•
Use to set up options for
your tournament
Setting up Tournament
Preferences
•
Setting up backup, check
and merge directories
•
Allows Backups to multiple
sources
Setting up Appraisers
Best to assign a single appraiser
for entering Other Deductions!
All Challenge Level Window
a VERY useful tool!
Use with Quick Search!
Tournament Summary Window


Scoreboard for
the tournament

number of teams

number whose
scores are
incomplete

when they should
finish

when the scores
were printed
Drill down to a
challenge level
Drilling Down to Enter Scores

List of teams in a
challenge level

performance
time

status

being
scored?

TC done?

IC Done?
Entering Scores


Data entry of all
appraisers’ scores
Computer verifies
ranges



Verifies appraiser
agreement for objective
scores
Computer calculates it
all
Computer scales the
final results and prints
them
Error Checking
Entering Item-Specific Deductions
• Click on the square checkbox to the left
of the item’s title
• Fill in the deduction value and the
reason
• Note that deductions can be a percent of
the awarded score (not the max score!)
Click on “OK” to close the deduction dialog box
Instant Challenge
 IC Scores calculated
 1st set instant challenge to be used
Note: No information about the challenge is shown in the
score program. Preserves IC confidentiality
• The rest works just like Team Challenge.
Merge
• You may have multiple computers with results
Merge allows you to bring all results together in
your master tournament to print results
Creature
Waves
Feary
Improv
Master
L2Win
Brand
IC
Merge
Merge Continued
Backup Material
Computer &
Network Suggestions
These are just one way to setup, feel free to skip if you
already have a setup that works for you!
Setting up Master Computer
1) Connect computer to network
2) Download and install DI Scoring Program
3) Locate tournament .csv from scheduling program, or ??.
4) Run DI Scoring Program
–
Use tournament wizard to set up tournament
–
Set up appraisers
–
Set up preferences as desired (printing, colors, look and feel, scoring, backup and
check)
5) Save and exit scoring program
6) Copy Score Program, Tournament and DIPrefs to a shared directory
7) Set up the remaining computers
8) Map drives to each of the 2nd entry computers used: TC and IC. (M:,
N:, O:, P:, Q: ...)
9) Run DI Scoring Program to set up the merge
10) Make test entries into 1st and 2nd entry computers
11) Verify checks and backups are occurring
12) Run a test merge
Setting up your Score Room Computers
1)
Connect computer to network
2)
Install DI Scoring Program (from master computer)
3)
Copy tournament to DI Programs directory from master
Share this directory with everyone (read only)
–
4)
Copy DIPrefs.xml from master
Score program Help→About→System→user.home shows location for it
–
Usually c:\users\<username> or c:\Documents and Settings\<username>
–
5) Create Directory for backup from other computer (C:\DI Programs\Backup)
–
Share this directory with everyone (read/write)
6) Install printer if 2nd entry computer
7) Do steps 1-6 on remaining computers
8) Map drive for Backup (B:) (Need directory on other system already)
9) Map drive for Check (K:) if 2nd entry computer (to 1st entry tournament directory)
10) Run DI Scoring Program
1)
Set Tournament to proper directory
2)
Set Backup to B: and set time for backups
3)
Set Check to K: if 2nd entry computer
Hardware for Network
Wireless Network
Wireless Router (Access Point) –
Serves IP Addresses and allows
communication between
connected computers.
Requires more configuration
Less Hardware needed
Requires wireless laptop capability (some
wireless routers have wired capability)
Wired Network
Data Entry 1
Data Entry 1
Data Entry 1
Data Entry 2
Data Entry 2
Data Entry 2
Router – Serves IP
Addresses to connected
computers. One is required
for the network.
Switch – Increases number
of ports available to network
Requires more hardware (cables)
Less Configuration needed
Connects to any laptop
Setting up the Wireless Router
Access the router to configure

Connect computer to router with a cable

Using web browser go to
(or IP address
given in router owners manual)

Sign on as admin (password in owners manual)

Linksys uses blank username and password admin
Configure the router

Set the SSID (Capital)

Set the security to WPA or WPA2. Don't use WEP. It is too
easy to break.

Set the password to something tough like 'Capital R3gi0n
Sc0reR0om!'

Enable the DHCP server
Change the router password.

Other settings can be left alone

Sticker on router with router
username, password, SSID and WPA password.
Connecting to Wireless Router
On laptop with wireless capability

Laptop TCP/IP setting should be ‘Obtain IP Address
Automatically’. (This is the default setting)

Select wireless connections in lower right task bar

Find SSID in list of networks



Connect to network using Security (WPA) password
selected for router
Configure as Home Network or Private Network
If desired, computer name can be changed in
My Computer→System Properties→ Computer name
(will require a computer reboot)
Connecting to Wired Router
Connect laptop with Ethernet cable to switch or router

Select network connections in lower right taskbar

Open Network and Sharing Center

Configure as Home Network or Private Network

If desired, computer name can be changed in
My Computer-> System Properties-> Computer name
(will require a computer reboot)
Mapping Network Drives
Windows 8.1, 8
–
In File Explorer (Window Key-E) Select This PC
–
Select 'Map network drive' from top toolbar
Windows 7:
–
Start → Computer
–
Select 'Map network drive' from top toolbar
Windows 2000, XP, Vista
–
Start → My computer → Tools → Map network Drive
Select drive letter (B: for backup, K: for check)
Browse for correct computer and directory
Select 'reconnect at logon'