HCI Lecture 21 Communication and Collaboration models
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Transcript HCI Lecture 21 Communication and Collaboration models
Lecture 21
communication and
collaboration models
Today’s Lecture
Introduction
Face-to-face communication
Conversation
Grounding
Text-based communication
Group working
Overview
All computer systems, single user or multiuser, interact with the work-groups and
organizations in which they are used.
Need to understand normal human-human
communication
face-to-face
communication involves eyes,
face and body
conversation can be analysed to establish its
detailed structure
Overview
This can then be applied
conversation, which has
to
text-based
Reduced
feedback for confirmation
Less context to disambiguate expression
Slower pace of interaction
But is more easily reviewed
Group working is more complex than that of a
single person
Influenced
by the physical environment
Experiments are more difficult to control and record
Field studies must take into account the social
situation
Social nature of humans
Humans are inherently social creatures
We live together, work together, learn
together, play together, etc.
Therefore, we need to develop interactive
systems that support and extend these
kinds of social interactions
Communication and collaboration
Face-to-face communication
Most primitive and most subtle form of
communication
Often seen as the paradigm
for computer mediated communication
Face-to-face communication
Transfer effects
Carry
expectations into electronic media
People are adaptable
e.g. “the use of ‘over’ for turn-taking when using a
walkie-talkie”
But also expect they can use existing norms (e.g.
cultural)
Face-to-face communication
Sometimes
with disastrous results
The rules of face-to-face conversation are not
conscious, so, when they are broken, we do not
always recognize the true problem.
May interpret failure as rudeness of colleague
e.g., Personal space
video may destroy mutual impression of distance
happily the “glass wall” effect helps
Often the ‘glass wall’ afforded by the video screen makes
the precise distance less important, which could
have a positive effect during cross-cultural meetings.
Personal Space
Eye contact
To convey interest and establish social
presence
Video may spoil direct eye contact
But poor quality video better than audio
only
Establishing
conversation
context
–
focus
of
the
Gestures and body language
Much of our communication is through our
bodies
Gesture (and eye gaze) used for deictic
reference
Deictic
– “directly pointing out” (oxford dictionary)
Head and shoulders video loses this
So:
close focus for eye contact or wide focus for body
language?
Back channels
Alison:
do you fancy that film . . . er. . . ‘The green’ um .
. . it starts at eight.
Brian:
great!
Not just the words!
Back channel responses from Brian at 1 and 2
Quizzical at 1
Affirmative at 2
Back channels include:
Nods and grimaces
Shrugs of the shoulders
Grunts and raised eyebrows
Utterance begins vague then sharpens up just enough
Back channels II
Restricting media restricts back channels
Video … loss of body language
Audio … loss of facial expression
Half Duplex … lose most voice back channel responses
Text Based … nothing left!
Back channels used for turn-taking:
Speaker offers the floor (fraction of a second gap)
Listener requests the floor (facial expression, small noise)
Grunts, ‘um's and ‘ah's, can be used by the:
listener to claim the floor
speaker to hold the floor
But often too quiet for half-duplex channels
Trans-continental conferences - special problems
lag can exceed the turn taking gap
leads to a monologue!
Basic conversational structure
Alison:
Do you fancy that film
Brian: the uh (500 ms) with the black cat –”The Green
whatsit”
Alison: yeah, go at uh (looks at watch 1.2 s) twenty to?
Brian: sure
Smallest unit is the utterance
Turn taking … utterances usually alternate
Basic conversational structure
Simplest structure - adjacency pair
Adjacency pairs may nest;
Brian: Do you want some gateau? (X)
Alison: is it very fattening? (Y)
Brian: yes, very (Y)
Alison: and lots of chocolate? (Z)
Brian: masses (Z)
Alison: I'll have a big slice then. (X)
Structure is: B-x, A-y, B-y, A-z, B-z, A-x
Inner pairs often for clarification
But, simple pairing is not always possible or useful
Context in conversation
Utterances are highly ambiguous
We use context to disambiguate
Brian:
(points) that post is leaning a bit
Alison: that's the one you put in
Context in conversation
Two types of context:
external
context
reference to the environment
e.g., Brian's “that” = the thing pointed to [deictic
reference]
internal
context
reference to the previous conversation
e.g., Alison's “that” = the last thing spoken of
Context in conversation
Often contextual utterances involve
indexicals:
that,
this, he, she, it
These may be used for internal or external
context
Also descriptive phrases may be used:
external:
“the corner post is leaning a bit”
internal: “the post you mentioned”
Common Ground
Resolving context depends on meaning
Conversation constantly negotiates meaning
process called grounding
Alison: So, you turn right beside the river.
Brian: past the hotel.
Alison: yeah -
participants must share meaning
so must have shared knowledge
Each utterance is assumed to be:
relevant - furthers the current topic
helpful - comprehensible to listener
Focus and breakdown
Context resolved relative to current dialogue focus
Alison: Oh, look at your roses –
Brian: mmm, but I've had trouble with green fly.
Alison: they're the symbol of the English summer.
Brian: green fly?
Alison: no roses silly!
Tracing topics is one way to analyse conversation.
Alison begins - topic is roses
Brian shifts topic to green fly
Alison misses shift in focus = breakdown
Focus and breakdown
You can classify utterances by the task they
perform in the conversation
Substantive
– directly relevant to the development of the conversation
Annotative
– points of clarification, elaboration etc
Procedural
– talking about the process of collaboration itself
Focus and breakdown
Alison is giving Brian directions, using a
whiteboard
Alison: you go along this road until you get to the river
Brian: do you stop before the river or after you cross it?
Alison: before
Brian: draw the river in blue and the road in black
Alison: So, you turn right beside the river
Brian: past the hotel
Alison: yeah … is there another black pen? This one is
running dry.
NB: The final utterance is “procedural
technical” and indicates that the system
has become apparent to the participants
substantive
annotative
annotative
procedural
substantive
substantive
procedural
Breakdown
Breakdown happens at all levels:
Topic,
indexicals, gesture
Breakdowns are frequent, but:
Redundancy
makes detection easy
(brian cannot interpret “they're the symbol of the english summer”)
People
very good at repair
(brain and alison quickly restore shared focus)
Electronic media may lose some redundancy
= breakdown more severe
breakdown
Alison: Isn’t that beautiful
Brian: the symmetry of the branches
Points to a large male deer (stag) standing next to a tree
He thinks she pointed to the tree
Alison: how some people can dislike them I cannot understand!
Brian: Yes – the park rangers should shoot all those damn deer
before they kill the trees off for good!
Alison: (silence)
NOTE: Brian’s reference to symmetrical branches MAY have sounded to
Alison like a reference to the stag’s antlers!
Speech-Act Theory
A specific form of conversational analysis
Utterances characterised by what they do,
they’re acts
e.g.,
“I'm hungry”
propositional meaning – hunger
intended effect – “get me some food”
Classic
& wife”
example: “I now pronounce you man
Speech-Act Theory
Basic conversational acts (illocutionary
points):
Promises
Requests
Declarations
Assertions
Counters
Reneges
Withdrawals
Speech-Act Theory
Speech
acts need not be
spoken
e.g.,
silence often interpreted
as acceptance
Speech-Act Theory
Generic patterns of acts can be identified:
Conversation
Seeks to obtain a specific request
Conversation
for possibilities (CfP)
Looking towards future actions
Conversation
for clarification (CfC)
Usually embedded in CfA - to clarify the requested
action
Conversation
for action (CfA)
for Orientation (CfO)
Building a shared understanding
Conversations
for action
Circles represent ‘states’ in the conversation
Arcs represent utterances (speech acts)
Simplest route 1-2-3-4-5:
Alison: have you got the market survey on chocolate? [request]
Brian: sure [promise]
Brian: there you are [assert]
Alison: thanks [declare]
More complex routes possible, e.g., 1-2-6-3
Alison: have you got – [request]
Brian: I've only got the summary figures [counter]
Alison: that'll do [accept]
Text based communication
Most common media for asynchronous
groupware
exceptions:
voice mail, answer phone
Familiar medium, similar to paper letters
but,
electronic text may act as speech
substitute!
Text based communication
Types of electronic text:
Discrete:
directed messages, no structure
Linear: messages added (in temporal order)
Non-Linear: hypertext linkages
Spatial: two dimensional arrangement
Text based communication
Most obvious loss, no facial expression or
body language
weak
back-channels, so it is difficult to
convey:
affective state - happy, sad, angry humorous
illocutionary force - urgent, important, deferential
Participants
smilies ;-)
compensate by flaming and
Grounding constraints
Establishing common ground depends on
grounding constraints
Co-Temporality:
- instant feedthrough
Simultaneity: - speaking together
Sequence: - utterances ordered
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Grounding constraints
These constraints are often weaker in text
based communication than in face-to-face
conversation
e.g.,
loss of sequence in linear text:
network delays or coarse granularity = overlap
Grounding constraints
1.
2.
3.
4.
5.
6.
Bethan: how many should be in the group?
Rowena: maybe this could be one of the 4 strongest reasons
Rowena: please clarify what you mean
Bethan: I agree
Rowena: hang on
Rowena: Bethan what did you mean?
Message pairs 1&2 and 3&4 composed simultaneously
i.e., lack of common experience
Rowena: 2 1 3 4 5 6
Bethan: 1 2 4 3 5 6
Above shows breakdown of turn-taking result of poor back channels
Maintaining context
Recall context was essential
for disambiguation
Text loses external context,
hence deixis (cf: deictic) linking to
shared objects can help
1. Alison: Brian's got some
lovely roses
2. Brian: I'm afraid they're
covered in green fly
3. Clarise: I've seen them,
they're beautiful
Both (2) and (3) are responses
to (1)
but the transcript suggests green
fly are beautiful
Hypertext can maintain ‘parallel’
conversations
Pace and Granularity
Pace of conversation - the rate of turn taking
face-to-face
- every few seconds
telephone - half a minute
email - hours or days
face-to-face conversation is highly
interactive
If
initial utterance is vague feedback gives
cues for comprehension
lower pace = less feedback = less
interactive
Pace and Granularity
Coping strategies attempt to increase
granularity:
eagerness
- looking ahead in the
conversation game
Brian: Like a cup of tea? Milk or lemon?
multiplexing
- several topics in one utterance
Alison: No thanks. I love your roses.
The Conversation Game
Conversation is like a game
Linear text follows one path through it
Participants choose the path by their utterances
Hypertext can follow several paths at once
Group dynamics
Workgroups constantly change:
in
structure
in size
Several groupware systems have explicit roles
But
e.g., M.D. down a mine is under the authority of the foreman
e.g., a General can be under a Private during an Int. Briefing
and
roles depend on context and time
may not reflect duties
e.g., subject of biography, author, but now writer
Group dynamics
Social structure may change: democratic,
autocratic,
and group may fragment into sub-groups
Groupware systems rarely achieve this flexibility
Groups also change in composition
new
members must be able to ‘catch up’
Physical environment
Face-to-face working radically affected by
layout of workplace
e.g.,
meeting rooms:
recessed terminals reduce visual impact
inward facing to encourage eye contact
different social-power positions
Traditional cognitive psychology is all in
the head
Physical environment
Distributed cognition suggests we look to
the world
Thinking
takes place in interaction with other
people and the physical environment
Implications for group work:
importance
of mediating representations
group knowledge greater than sum of parts
design focus on external representation
Summary
Face-to-face communication is extremely
complex.
People
maintain precise distances, which can
be disrupted through video links.
At a higher level, the structure of
conversation can be seen as a sequence
of turns, usually alternating between the
participants.
Summary
Context is important in disambiguating
utterances, especially when deictic
reference is also used.
Text-based communication loses most of
the low-level feedback of face-to-face
conversation.
Group dynamics make it very difficult to
predict how a particular group will
behave.