theory of behavior conditioning
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Transcript theory of behavior conditioning
Learning Theories
By:Lisseth Rivas
Definition
• Encarta Dictionary Defines Learning
Theory as the “theory of behavior
conditioning: the theory that
behavior can be explained in terms
of how people and animals learn to
respond to a stimulus, especially
learning by rewards and
punishments operant conditioning
and learning by association classical
conditioning.”
Three Learning Theories
Learning Paradigms
Behaviorism
by B.F. Skinner
Information Processing
by George A. Miller
Constructivism
by Jerome Bruner
Behaviorism
• The theory of B.F. Skinner is
based upon the idea that
learning is a function of change
in overt behavior. Changes in
behavior are the result of an
individual's response to events
(stimuli) that occur in the
environment.
For Information about Behaviorism click here.
Information Processing
• Uses the analogy of a computer to
illustrate how the mind process
information. Focuses on internal
processes instead of strictly
external events.
• Proposes that the mind has three
different memory stores that work
in succession to register, process,
store, and retrieve information.
For More info about Information Processing click here.
Constructivism
• A major theme in the theoretical framework of
Bruner is that learning is an active process in which
learners construct new ideas or concepts based
upon their current/past knowledge. The learner
selects and transforms information, constructs
hypotheses, and makes decisions, relying on a
cognitive structure to do so. Cognitive structure
(i.e., schema, mental models) provides meaning and
organization to experiences and allows the
individual to "go beyond the information given".
For more Information about Constructivism click here.
Summary
Behaviorism
Information
Processing
Behavior can be modified
through contingencies of
reinforcement whereby a
learner can be condition
to exert the desired
responses.
Uses the analogy of a
computer to illustrate how
the mind processes
information. Focuses on
internal processes instead
of strictly external events.
Humans construct all
knowledge in their minds by
participating in
experiences.Learning occurs
when a person constructs
their own unique version of
that knowledge.
Teach positive
reinforcement of how to
use computers.
Educational software used
to develop perquisite skills
Multi-media used to present
content during instruction.
Computers and other
technologies to foster
creativity.
Problem solving and multimedia software gets students
to think about how they
think.
Constructivism