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Core Dump
v3.0
Open Sound
2010
Leonard J. Paul
VideoGameAudio.com
Overview
What is it?
“Play and Work”
Music
How does it “work”
Conclusion & questions
VideoGameAudio.com
info {at} VideoGameAudio.com
Open Sound 2010 – May 6, 2010
Surrey, BC
Slide 2 of 10
What is Core Dump 3.0?
Game Boy Advance : Core Dump v3.0
A new media artwork running on a Gameboy
It has been shown twice before:
–
V1.0 - Bathroom: Open Space, Victoria, BC
–
V2.0 – Bathroom: Cabaret Voltaire, Zürich, CH
A platform with new images and sound
“Bathroom friendly”
VideoGameAudio.com
info {at} VideoGameAudio.com
Open Sound 2010 – May 6, 2010
Surrey, BC
Slide 3 of 10
Play
Video games are play
But, can't play with a non-interactive game
The Game Boy Advance plays itself
Content is playful with layered meanings
We do not play in the washroom
Handheld video game audio is playful – why?c
VideoGameAudio.com
info {at} VideoGameAudio.com
Open Sound 2010 – May 6, 2010
Surrey, BC
Slide 4 of 10
Work
Video games are work (for me)
Game Boy is youthful and avoids work
Content also shows the working side of biking
Bathroom is work – “I need to do my business”
Archival film audio footage is serious = work
GBA difficult medium – tricky work!
VideoGameAudio.com
info {at} VideoGameAudio.com
Open Sound 2010 – May 6, 2010
Surrey, BC
Slide 5 of 10
Music Discussion I
Core music - Daisy Bell (1892) by Harry Dacre
1961- IBM 7094 became first computer to sing
Vocals programmed by J. Kelly & C. Lockbaum
Accompaniment by Max Mathews
Hal's Death in 2001: A Space Odyssey
Biking theme - “Bicycle built for two”
VideoGameAudio.com
info {at} VideoGameAudio.com
Open Sound 2010 – May 6, 2010
Surrey, BC
Slide 6 of 10
Music Discussion II
The Entertainer (1902) by Scott Joplin
One of the first Black composers
Fun to play on the piano – dance music
Ragtime music was a good fit for player pianos
Inspired Super Mario's composer Koji Kondo
Great format for making 'digital'
Commonly played by ice cream trucks – yum!
VideoGameAudio.com
info {at} VideoGameAudio.com
Open Sound 2010 – May 6, 2010
Surrey, BC
Slide 7 of 10
How it “works”
Custom software on the GBA SP coded in C
Uses a flash card to store cartridge information
Plays random(ish) music, sound and images
Images respond to music tempo
Alternates between preset images and “static”
Always on the edge of “crashing”
Not interactive but makes images in real-time
VideoGameAudio.com
info {at} VideoGameAudio.com
Open Sound 2010 – May 6, 2010
Surrey, BC
Slide 8 of 10
Conclusion
I wanted to make something that related to me
It is an interesting and tricky medium
I enjoy challenging my idea of “games”
Fun to hear peoples' reactions
Keeps the GBA SP “alive” - reuse
The bathroom is an underused gallery space :)
VideoGameAudio.com
info {at} VideoGameAudio.com
Open Sound 2010 – May 6, 2010
Surrey, BC
Slide 9 of 10
Questions ?
Leonard Paul
email: info {at} VideoGameAudio.com
web:VideoGameAudio.com
VideoGameAudio.com
info {at} VideoGameAudio.com
Open Sound 2010 – May 6, 2010
Surrey, BC
Slide 10 of 10