Why Media Characterizations of Gender and Race Matter
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Transcript Why Media Characterizations of Gender and Race Matter
Why Media Characterizations
of Gender and Race Matter
Karen E. Dill, Ph.D.
Lenoir-Rhyne University
Media character portrayals
Premise 1- how mass media portray
representatives of a group can
contribute to social biases (stereotypes
and prejudice) and discrimination
Premise 2 - Social biases and
discrimination are related to aggression
APA Task Force on Sexualization of
Girls
Exposure to
Sexualized Media
Ideals of Women
Causes:
Low Self Esteem
Depression
Shame
Eating Disorders
Sexual Issues
Body Image Issues
Forms of Aggression
Aggression is not only physical violence
Sexual harassment, for example, can be
categorized as a form of discrimination
“The sexual harassment of ‘uppity’ women”
(Berndahl, 2007)
Men harass ‘uppity’ - feminist, independent,
androgynous - women rather than traditional
women
Motive is harm, not seduction
Theoretical Foundations
Hegemonic Masculinity Theory (Connell,
1987) - Hegemony is power and refers to the
social dominance of White heterosexual
maleness
Ambivalent Sexism Theory (Glick, Fiske et al.)
- we hold both beneficent and hostile
attitudes towards both sexes; men are “bad
but bold,” women are “wonderful but weak”
Tedeschi and Felson’s Coercive Behavior
Theory - power and dominance motives
Ambivalent Sexism Correlates
In 16 Nations where the “Bad but bold”
stereotype of men is strongest, women
experience:
Lower purchasing power
Lower literacy
Lower occupational prestige
Glick & Fiske, 2004
Previous Research
Exposure to hyper-masculine (macho) media images
(The Sopranos) caused endorsement of the beliefs
that violence is manly and thrilling (Scharrer, 2005)
Males exposed to magazine ads where women were
portrayed as sex objects showed greater rapesupportive attitudes
Women shown progressive ads showed lower rapesupportive attitudes (Lanis and Covell, 1995)
Previous Research
Brenick et al. (2007) found that high
frequency videogame players, especially
males, condoned gender stereotypes in
games
Their participants generally did not believe
exposure to stereotypical vg images changes
attitudes or behaviors
Video game portrayals
How are male and
female videogame
characters portrayed,
especially regarding
objectification and
power, dominance and
aggression?
What is the common
understanding of youth
about gender portrayals
in videogames? Are
these schemas part of
general culture?
Dill & Thill (2007) Study 1
Images of male and
female video game
characters from the
6 top selling video
game magazines
Top seller Game Pro
bigger seller than
Maxim (~3.5 million
vs. 2.5 million)
3 of 10 top selling
teen magazines are
game magazines
Methodology
479 “main images” - 360 male, 119 female
2 raters; reliabilities ranging from 87.4% to 100%
agreement, depending on category
Predictions: males more likely aggressive; females
more likely sexualized and scantily clad (not vice
versa)
Males stereotyped as hyper-masculine, females as
“vision of beauty,” Harrison’s (2003) “curvaceously
thin”
Stereotypical portrayals common
Female Game Characters
60% Sexualized
1% of males
63% Vision of
Beauty
39% Scantily clad
62% Aggressive
39% Sexualized &
Aggressive
Dill & Thill, 2007
Male Game Characters
83% Aggressive
33% Hypermasculine
Aggressive
Portrayal:
4% military
33% fighting
42% wearing armor
Dill & Thill, 2007
Posing with Weapons =
Glamorized
32% Males
31% Females
Compared to:
Fighting:
33% Males
16% Females
Military:
4% Males
1% Females
Dill & Thill, 2007, Study 2
Method
49 college freshmen (20 male, 29 female)
Median age 18
Asked 2 open ended questions:
describe the typical male and typical
female video game character
Responses coded, ranked
Teens’ Schemas for Female
Game Characters
Skimpy clothes, “big
boobs,” skinny,
sexual, aggressive
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Teens’ Schemas For Male
Game Characters
Muscular, violent,
cocky, athletic, thug
VG Sex Role Stereotypes Effects on Tolerance of
Sexual Harassment
(Dill, Brown & Collins, 2008)
Experimental Images: VG Sex Stereotypes
Degradation vs. Equality
Control images - Professional/Progressive
Images from Dill et al, 2008
Sexual Harassment
College students read a real life account
of a female college student’s sexual
harassment by her male college
professor
Dependent measure: composite score
of their tolerance for sexual harassment
Sexual Harassment Measure
If the student’s story is true, would you personally
believe that Prof. Bloom is guilty of sexual
harassment?
If Prof. Bloom admitted doing what the student
accused him of doing, how harshly do you think he
should be punished?
Other items: Blame victim? Feel sorry for her? Take it
seriously? Professor’s behavior damaging?
0 to 9 scales (not at all to very)
Results
Race in the Media
Those exposed to female Black rap artists
with sexual content (e.g., L’il Kim) showed
less empathy and greater attributions of
promiscuity towards a Black pregnant student
than a White pregnant student compared to
controls
Johnson, Bushman, Dovidio, 2008
Those exposed to movie scenes depicting
Black female stereotypes (mammy or jezebel)
applied those stereotypes to a Black but not a
White female college-aged job applicant
Brown-Givens and Monahan (2005)
Priming Associations
Priming positive Black exemplars (Oprah and Michael
Jordon) made participants less likely to endorse the notion
that discrimination is no longer a problem, compared to
controls (Julia Roberts prime). Bodenhausen et al. (1995).
Likeable, high status exemplars (warmth and competence,
according to the Stereotype Content Model)
“those people who are associated with aggression generally
and/or with gratifications for aggression in particular or
who are associated with negative affect are especially
likely to be the victims of aggression.” (Berkowitz, 2008,
p. 128)
Negative exemplars; Black stereotype of aggression,
hostility and criminality
Playing with Prejudice (Burgess, Dill, Stermer,
Burgess & Brown, under revision)
Study 1 - Content analysis of race in vg
magazines
Study 2 - Content analysis of race on vg
covers
Study 3 - Experiment on effects of exposure
to B & W male vg characters on RT to
weapons and non-violent stimuli
Results: Studies 1 and 2
Study 1 - Black males were underrepresented, but
were more likely to be portrayed as athletes or as
aggressive and less likely to wear protective
armor, to be depicted in military combat, or using
technology than Whites.
Study 2 - showed evidence of the stereotype of
Black males as violent criminals compared to
Whites. Again Blacks were underrepresented, but
were overrepresented as thugs, as using extreme
guns, and also as athletes.
Not enough women of color to evaluate.
Priming Black vs. White male VG
Characters
Study 3, an experiment,
exposed players to both
violent and non-violent
games with both White
and Black characters.
Participants were faster at
classifying violent stimuli
following games with
Black characters and nonviolent stimuli following
games with White
characters.
Media Images as Positive and Negative Exemplars
of Race: Evoking Obama or Videogame Characters
Changes Outcomes for Black Men
Negative Exemplars Stereotypical Black vg
characters (low status)
Positive Exemplars - Black
Leaders (high status)
Dill & Burgess, under review
Ratings of Black or White Politician “Peter
Smith” based on his web site
Favorability,
likeability, how
good a candidate,
how capable,
motivated, would
you vote for him?
Results: Candidate Favorability
Results: Candidate Capability
Theory of Media and
Aggressive Degradation (MAD)
Towards a Theory of Media and Aggressive
Degradation: Integrating the Literatures on Social
Biases and Aggression in the Domain of Media
Psychology
Dill & Burgess, in press, Journal of Interdisciplinary
Research, Chapel Hill Press
Integrating the Aggression and
Social Bias Literatures
Aggression - behavior intended to harm another
living being who is motivated to avoid such harm
Discrimination - acting on the basis of one’s
stereotypes and prejudices, denying equality of
treatment that people wish to have
(Fiske, 2004)
Harm - the common element uniting aggression &
social bias theories
Negative media characterizations of group members
cause harm (e.g., tolerance of sexual harassment,
judgment of unrelated political candidate)