A Consumer`s Brand Beliefs about Computers
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Transcript A Consumer`s Brand Beliefs about Computers
Consumer and Business
Buyer Behavior
Model of Buyer Behavior
Factors Influencing Consumer
Behavior
Culture
Culture is the most basic cause of a person's
wants and behavior, and it includes basic
values, perceptions, wants, and behaviors.
Chinese: 孝順、風水、4 or 10
Taiwan: appreciation of the hair → PANTENE ProV
Esso in Japan & Thailand
中國白象牌電池 → white elephant
Subculture
Subculture: Groups of people with shared
value systems based on common life
experiences.
Hispanic market (35 million)
African-American market (35 million)
Asian-American market (12 million)
Social Factors
Reference Groups
Family
Roles and Statuses
Reference Group
Primary
Secondary
Opinion leader
1/10
Marketing implication
Aspirational group & dissociative group
Congruity theory
Family
Whereas women make up 40% of drivers,
they influence more than 80% of car-buying
decisions.
In all, women make almost 85% of all
purchases, spending 6 trillion each year.
Lowe’s
Anti-smoking campaign in Thailand
Children’s influence
Roles and Status
A role consists of the activities people are expected
to perform according to the people around them.
Each role carries a status reflecting the general
esteem given to it by society.
People often choose products that show their status
in society.
Marketers must be aware of the status-symbol
potential of products and brands.
Examples: Singapore’s 5 Cs; Mitsukoshi.
Personal Factors
Age and life-cycle stage
Occupation
Economic situation
Lifestyle
Baby boomers, generation X or Y
Family life cycle
SRI’s VALS
Personality and self-concept
Brand personality, ex. sincerity, excitement, competence,
sophistication, ruggedness.
VALS
Psychological Factors
Motivation
Perception
Learning
Beliefs and Attitudes
Motivation
A motive (or drive) is a need that is
sufficiently pressing to direct the person to
seek satisfaction.
Freud’s theory, Maslow’s hierarchy of needs.
Freud’s Theory
Assume that people are largely unconscious
the real psychological forces shaping their
behavior.
Motive research: qualitative research
designed to probe consumers’ hidden,
subconscious motivations.
Marketing at Work 5.2
Ads with Sexual Hint
Maslow’s Hierarchy of Needs
Human needs are
arranged in a hierarchy.
A person tries to satisfy
the most important
need first.
Perception
Perception is the process by which people
select, organize, and interpret information to
form a meaningful picture of the world.
Country-of-origin effect
Beer in China
Selective attention, selective distortion, and
selective retention.
Subliminal advertising
Learning
Learning describes changes in an individual’s
behavior arising from experience.
Classical Conditioning
Operant Conditioning
Positive reinforcement, negative reinforcement,
and punishment.
Cognitive Learning
Rehearsal and Elaboration
Beliefs and Attitudes
A belief is a descriptive thought that a person
has about something.
Attitudes describe a person’s relatively
consistent evaluation, feelings, and
tendencies toward an object or idea.
Ex. National Milk Processors Education
Program – 01, 02, 03.
Buyer Decision Process
1.
2.
3.
4.
5.
Need recognition
Information search
Evaluation of alternatives
Purchase decision
Postpurchase behavior
Decision Rules –
Compensatory
Simple Additive Rule
Weighted Additive Rule
Fishbein-Ajzen Model
Akj i 1Wki Bkij
n
k: consumer, j: brand, i: attribute, n: number of attribute, W:
weight, B: belief, A: attitude.
A Consumer’s Brand Beliefs
about Computers
Computer
Attribute
Memory
Capacity
Graphics
Capability
Size and
Weight
Price
A
10
8
6
4
B
8
9
8
3
C
6
8
10
5
D
4
3
7
8
Ads for Consumers Who Use
Weighted Additive Rule
Marketing Strategies
Redesign the product: repositioning.
Alter beliefs about the brand: psychological
repositioning.
Alter beliefs about competitor’s brands:
competitive positioning.
Alter the important weights.
Call attention to neglected attributes.
Case: Beaujolais (薄酒萊)
產地:South of Burgundy
品種:Gamay Noir
一般品嚐葡萄酒常強調陳年、厚實。
薄酒萊強調新鮮、果香,利用行銷策略、舉辦
「新酒節」等方式,使消費者接受其訴求。
Decision Rule –
Noncompensatory
The Lexicographic Rule
The Elimination-by-Aspects Rule
The Conjunctive Rule
A Consumer’s Brand Beliefs
about Computers
Computer
Attribute
Memory
Capacity
Graphics
Capability
Size and
Weight
Price
A
10
8
6
4
B
8
9
8
3
C
6
8
10
5
D
4
3
7
8
Postpurchase Behavior
Consumer satisfaction is a function of consumer
expectations and perceived product performance.
Performance < Expectations → Disappointment
Performance = Expectations → Satisfaction
Performance > Expectations → Delight
Cognitive dissonance: a buyer’s doubts shortly after
a purchase about whether it was the right decision.
Toll-free numbers & Web sites
Stages in the Adoption
Process
1.
2.
3.
4.
5.
Awareness
Interest
Evaluation
Trial
Adoption
Three Basic Stages
Cognitive stage: what the receiver knows or
perceives about the particular product or brand.
Affective stage: the receiver’s feelings or affect
level for the particular product or brand.
Behavioral (or Conative) stage: the receiver’s
action toward the particular product or brand.
Implications of the Traditional
Hierarchy Models
Potential buyers may be at different stages in
the hierarchy, so the advertiser will face
different sets of communication problems.
Cognitive: DHC, 斯斯, 南山人壽, 安泰人壽,
Rejoice
Affective: 全國電子, 保誠人壽, 泰國人壽, 三菱
Savrin, San Miguel
Behavioral: Heineken, 肯德基
Think
In spite of C→A→B, is there another type of
response process?
Figure 5.6: Adopter Categorization on the Basis of Relative Time
of Adoption of Innovations
Characteristics of Innovators
Relatively younger, better educated, higher
income.
More receptive to unfamiliar things, rely more
on their own values and judgment, more
willing to take risk
Less brand-loyal, more likely to take
advantage of special promotions such as
discounts, coupons, and samples.
Influence of Product Characteristics
on Rate of Adoption
Relative Advantage: Is the innovation superior to
existing products?
Compatibility: Does the innovation fit the values
and experience of the target market?
Complexity: Is the innovation difficult to understand
or use?
Divisibility: Can the innovation be used on a limited
basis?
Communicability: Can results be easily observed
or described to others?