Displaying Stereoscopic Images
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Transcript Displaying Stereoscopic Images
My Categorization
Free-Viewing Displays
SIRDS
Stereo Pairs
Barrier-Strip
Lenticular
Aided-Viewing Displays
Anaglyph
Polarized
Field-Sequential
Tradeoffs Considered
Cost How easy/cheap is it to construct?
How easy is it to view?
Usability
How pronounced is the effect?
Effectiveness
How many people can view the
Multi-viewer display with stereopsis at the same
time?
Animation How easy is it to make an animated
version of the display?
Displays for the naked eye
Multi-viewer is easy because people come
naturally equipped
Cost, usability, effectivness, and animation vary
greatly
SIRDS
Stereo Pairs
Barrier-Strip
Lenticular
Single Image Random Dot
Stereograms (SIRDS)
Commonly known as “Magic Eye”
Appear to be noise -- they are! (with
constrains)
Guide dots (if provided) indicate propert
convergence depth
Only depth cue is stereo-disparity so the
stereo-blind (10% of population) never see
anything but noise!
Remarks
Notoriously difficult to view
Encode little visual information
Depth data is quantized (integral pixel offsets)
Extremely cheap to produce (with a computer)
Animation is possible (makes them easier to view
as well)
Stereo Image Pairs
Simplest form of autostereograms
Landmarks in image act a guides to aid in
finding proper convergence
More angular adjustment of eyes is required
than in SIRDS
Higher image quality at the cost of more
difficult viewing
Remarks
Simplest to produce (darkroom, hand,
software,etc.)
Compelling depth effect
Viewable by many people at once
High-strain with extended viewing
Strain limits animation
Barrier Strip Displays
Making viewers consciously adjust their
ocular convergence is uncomfortable for
some, impossible for others.
Barrier strip displays use a grill of
occluding elements to block view of images
from either eye
Viewers must be in certain locations to see
effect (angle and distance are tuned)
Note that barrier spacing is different than image slit spacing
Remarks
Encode clean stereo disparity information
Comfortable for extended viewing (natural
convergence point)
Barriers block 50% of light going in and out,
usually requres backlighting
Harder to construct (ugly trig)
Rigid and expensive (structure requred to maintain
barrier spacing)
Animation is no harder than still
Commercial equipment available for medical
imaging
Lenticular Displays
Defeat brightness problem of BS by controlling
ray path with lenses instead of barriers
Array of long cylindrical lenses (per pixel column)
refract light to places with same distance
constraint as BS, continuous angle
100% of light passes in and out, no backlighting
necessary
Wider field of view (limited by TIR and selfocclusion)
Remarks
Animation is possible with still source
images using motion of viewer
Able to ~reproduce lightfield
More expensive/complex than BS with
higher quality and less contraints
Drop-in graphics libraries can turn any 3d
program into a lenticular display source
Displays with special viewing
hardware
Hardware can enable better {usability,
effectiveness, multi-viewer, animation} at the cost
of cost -- the normal technology vs nature
tradeoff.
Anaglyph
Polarized
Field-sequential
Dual display
Anaglyph
Nerdy/Cool red-blue glasses
Cyan, not blue!
Two images overlap (like SIRDS) but are
differentiated by color
Filters over each eye collect light from one
image but not the other
Works based on intensity of light -colorblind people see them fine!
Remarks
Convergence is natural
Crosstalk can be annoying
“Color bombardment” causes strain and after-effects
Strain limits long term viewing
Same depth resolution/quality as raw stereo pair
Small incremental cost
Easy to make with (software/hand)
Animation is easy
Polarized Displays
Approach is similar to anaglyph
Polarization differentiates L-R channels
Requires two polarized light projectors
(instead of just a printed page)
Screen must be polarization-preserving
Light loss and crosstalk occur when uses tilt
head
Remarks
The cost-wise step up from anaglyph
Completely natural viewing experience
No strain (unless glasses cramp your style)
Ideal for theaters (IMAX), because high upfront costs and low incremental costs
Field Sequential Displays
Polarized projectors and screens do not make
economic sense on a single-user scale
Move system complexity to the glasses from the
display
LCD shutters over each eye control light flow
from conventional display (monitor/projector)
Inexpensive control box triggers shutter
Several (expensive) glasses can be driven by one
control box
Liquid Crystal Shutter Glasses
L
R
End of each scan-line.
Remarks
Convergence is natural (still)
Some crosstalk can occur with lingering
phosphors, slow shutters, synchronization
issues
Cost is proportional to the number of
viewers
Dual Displays
Enough monkey business, just stick a
monitor in front of each eye.
Heavy (and expensive) headgear provides
bright, immersive experience
Can be combined with headphones and
head tracking to modify experience based
on head movement
Nerd.
Remarks
Expensive
Completely natural focus (lenses embedded
in headgear)
Very effective
Animation is standard
Only one user at a time
Prices are dropping
Conclusions
Noooooo! My awesome comparison matrix is
gone!
Usability
Lenticular and dual displays are best
Effectiveness
SIRDS and anaglyph are the worst
Multi-viewer
Barrier-strip and dual displays have the most constrains
Animation
Its always possible but strain limits application to
videos