fourth generation systems
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Application Development in
Fourth Generation Systems
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Fourth Generation Systems
Objectives:
to speed up the application building process
to reduce maintenance costs by making the
application quick and easy to modify
to make languages user friendly so that users
can solve their own problems
Also:
to incorporate the latest advances in
development techniques & technology to
achieve the above
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Fourth Generation
Development
Users and developers collaborate
Usually an Iterative Development
the system is described graphically
a prototype is built based on the
design
evaluation and refinement of design
a second and third build may be
required
final testing and deployment
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Fourth Generation
Development...
Involves:
Client / Server Development
Event Driven Programming
Graphical User Interface (GUI)
Development
Object-Oriented Programming (and
reuse)
Database Transaction Processing
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The Application Developer
must know:
how to manage a database
a query language (SQL & embedded SQL)
system development methodologies
rapid prototyping of applications
Rapid Application Development
Client / Server concepts
GUI / Windows concepts
OO programming
performance tuning of the application
transaction management with
concurrency and locking strategies
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Developing
a 4GL Application
Visual Programming Environment
with an interactive dialogue structure
Software Engineering Support
interactive testing
interactive debugger
code/objects reuse
multiple developers
configuration management
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Interactive Dialogue Structure:
Screen interaction via form-filling
Leads the developer (with Help and
validation)
Offers menu choices, lists, function keys...
Default Options (developer can change
default)
Two dimensional
(developer can click on an object, move a
cursor or scroll an image ...)
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Client / Server Concepts
Client / Server Systems are decomposed
into three elements:
servers, clients & the links between them
Server:
Client:
provides a clearly defined set of services & a
documented interface for activating those services
requests services; processes, then displays the results
Linkage:
based on telecommunications links or calls within the
same processor
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Client / Server Concepts ...
Client / Server Connections
Open Systems
Distributed Systems
the interfaces used within the system adhere to
international standards
can be categorized by what is distributed:
processing, data or both
OO
objects are like servers or clients with a message
interface
Most common is the PC-style workstation
connected over a LAN or WAN
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Client / Server Concepts ...
Application Development Tiers
Presentation Layer - GUIs
Business Rules or Application Logic
Database Layer
2-Tier
Fat Server - data and business rules
Fat Client - GUI and business rules
3-Tier or n-tier
each layer on its own
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Client / Server Concepts ...
4GLs and Client / Server
At the Presentation Layer
At the Business Rules Layer
most 4GLs concentrate on the interface
the business logic may be coded in the client application,
be in stored database procedures and triggers or be in a
separate tier
At the Database Layer
use wizards to generate the database
4GL Trends - 3-Tier, Distributed, OO, GUI
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GUI / Windows Concepts
User Interface Design
Ultimate goal is EASE OF USE
Features
Real world metaphors
Selection rather than remembering
Consistency
User control
Feedback
Forgiveness
Perceived stability
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GUI/Windows Concepts ...
A well designed screen
can improve productivity by 25%
Principles of Good Screen Design
All screens in the system should look and
act consistent
Cohesion:
Each screen should do one complete task
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GUI / Windows Concepts ...
Cohesion
Only data relevant to the task is on the screen
Build screen L->R, Top -> Bottom
Screen contents should be balanced, symmetrical
Horizontal division of data better than vertical
Use no more than 25% of screen
Left justify data fields
Use visual highlighting carefully e.g.
high brightness to identify data fields
Reverse video can be hard to read, but useful
for errors
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GUI / Windows Concepts ...
The Use of Colour
Excessive colour can be confusing
About 8% of European males are colourblind and cannot distinguish red from
green
Average users remember the meaning of
5-7 colours so keep the number of colours
to 4 giving the brain space for other
activities
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GUI / Windows Concepts ...
The Use of Colour ...
Avoid combining colours with different
perceptual depths
It is difficult to distinguish
e.g. red advances while blue recedes
blue lines on black & yellow lines on white
Use common meanings for colours e.g.
red:
danger, stop
yellow: caution, slow
green:
OK, go
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GUI / Windows Concepts ...
Multiple Windows
Application design must determine the (WWS)
WWS - Working Windows Set
ie the number of windows the user needs in a certain
time period to perform the task efficiently
If the WWS cannot fit the screen the user must:
search or scroll to find the required window
delete windows to make room for the current one
The user is distracted by “non-active” windows
e.g. background tasks with activities like printing &
system monitoring
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GUI / Windows Concepts ...
Icons
Are being increasingly used in GUI’s to
represent functions
Must be recognisable to the user
Best for concrete objects, most effective as a
miniature
e.g. waste-paper basket = destroy
Note that some symbols have different
meanings in different cultures.
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Creating an Application
Data Model and Data
Design database (done by lecturer)
Create database (done by IT Services)
Create tables
use SQL scripts or a software tool
(Oracle Schema Manager)
Populate the tables with data for testing
use SQL scripts or a software tool
(Oracle Enterprise Manager)
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Creating an Application ...
Application Design
Develop the application specification
Partition the application for
client/server: where will the business
rules be coded
Identify the tasks/functions/modules
Design the interaction or flow of screens
ie View Navigation Diagram, Screen Hierarchy Chart
or Application Flow Diagram
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Creating an Application ...
Application Construction
Create the application
include library routines and global variables
Create each screen
Connect to the database for data access if required
Design the interface layout
Set values for interface objects
Write code to perform required functions: normally
related to user interaction with interface objects
(events)
Compile and test each screen
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Creating an Application ...
Application Completion
Test the Application
Integrate all screens
Exercise all use-cases
Include creation of extra test cases if
necessary
Deploy the application
create executables and DLLs, Packages etc
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Terms and Concepts
Window
Event
triggered by a user or by code in a script
activates a block of 4GL code or script
Script
basic visual building block of an application
sequence of statements that perform processing in
response to an event e.g. PL/SQL, PowerScript
Control or Interface Object
created by the developer to allow user to interact
with the application, or to enhance the interface.
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Tutorial
Create the Oracle database tables for your
assignment
- to be completed by next week
use Oracle Schema Manager (or SQL scripts)
Programs -> Oracle-> OraEMGR -> DBA
Management Pack -> Schema Manager)
follow carefully the table definitions given in the
assignment, noting primary and foreign keys
Enter data into the tables
ensure data conforms to table relationships
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