Blender: a 3D Animation Software
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Transcript Blender: a 3D Animation Software
Blender
Landon Glodowski
Agenda
The History of Blender
Blender 2.6
Python Scripts
The Blender Foundation
The Blender Foundation Projects
The Blender Institute
Blendernetwork.org
Blenders Bad Side
History
Created By Ton Roosendaal
Dutch Animation Studio, NeoGeo, is where the first version of Blender was
made in 1995
Roosendaal took it to his new company, NotANumber in 1998 but soon shut
down in 2002
Convinced old investors to turn blender into an open source project
Blender 2.6
Free to download
Has a very small installation package, an average of 115 mg
Includes features such as
3D modeling
UV unwrapping and Texturing
Rigging and skinning
Fluid/smoke/particle/Soft body simulation
Sculpting
Animating
Match moving
Camera tracking
Rendering video editing and compositing
A built-in game engine
Python scripts
Operating Systems
Windows XP SP3, Vista, 7 or 8
Mac OS X 10.6 and later
Linux
FreeBSD
Average specs for Hardware
Minimal specs for Hardware
32 bits, Dual Core CPU with at least 2 GHZ, and SSE2 support.
2 GB RAM
24 bits 1280x768 display
Mouse or trackpad
OpenGL Graphics Card with 256 MB RAM
Production specs for Hardware
64 bits, Quad Core CPU
64 bits, Dual 8 Core CPU
8 GB RAM
16 GB RAM
Full HD Display with 24 bit color Two times Full HD Display with 24 bit color
Mouse or trackpad
Mouse + tablet
OpenGL Graphics Card with 1 GB RAM Dual OpenGL Graphics Cards, quality brand with 3 GB RAM
Figure 1.1 System Requirements [2]
Python
Python is an open source language “that is often compared to Tcl, Perl, Ruby,
Scheme or Java
Libraries of user made Scripts add to blenders features
The Blender Foundation
One of the few incomes supporting Blender
Employs Blenders very few employees
Produces projects to improve the software
Project Orange
Project Apricot
Project Peach
Project Durian
Project Mango
Orange
The project included
a full recode of the character animation system
upgrades to the rendering system
a node-based compositor
The result was “Elephants Dream (2006)”
http://www.youtube.com/watch?v=eFQxRd0isAQ
Apricot
This Project focused on the improvement of the game engine
“Yo Frankie (2006)”
Peach
This project focused on trying to improve the fur and hair animation.
It also was used to work on outside environments, which included such
elements as grass.
And also the animation of cartoon characters.
The finished project was the short film “Big Buck Bunny (2008)”.
http://www.youtube.com/watch?v=Vpg9yizPP_g
Durian
The open projects actually showing positive results so they put more money
and effort into their third open movie “Sintel (2010)”.
Targeting sculpting tools detail,
Illumination rendering
All around stability of Blender
http://www.youtube.com/watch?v=eRsGyueVLvQ
Mango
This Project put animations in the same frames as real actors.
Worked with Blenders’ motion tracker
“Tears of Steel (2012)”
http://www.youtube.com/watch?v=R6MlUcmOul8
The Blender Institute
Is there to help organize the open projects and the goals The Foundation was
after.
It also provides a physical building for the projects to be created in that a
small staff can work with the invited teams of artists for each project.
Everything created within the Blender institute uses open source utilities and
every finished project is published under an open license to make it available
to everyone.
Blendernetwork.org
Blendernetwork.org is a website that is partnered with the Blender
Foundation.
The site provides
a place where the users of Blender can be found.
online directory and make it possible for users to socialize with other Blender
users.
Events relating to 3D animation and Blender are posted
jobs people and companies can place on a “virtual job board”
Blenders’ Negative Aspects
The ability to render the animations
With Blender files being so small, sending the files to a “render farm” can easily
solve the rendering problem.
an average of 66% of users use an external renderer instead of using the internal
renderer included in Blender
Conclusion
Its creator Ton Roosendaal built a program that he was so involved with that
he kept it going and kept the community involved also.
Without the Community’s support and money, open source software would not
work as well as it does.
Without the “corporate greed” involved with so many software programs,
Blender was able to remain free and is ever evolving. Blender is a great
example of how the typical user can compete with the top names in 3d
animation.