Programming I
Download
Report
Transcript Programming I
Programming I
Pavel Čech
Faculty of Informatics and Management
University Hradec Kralove
[email protected]
explorer.uhk.cz/pc/www
© Tomáš Kozel, Pavel Čech
© Tomáš Kozel, Pavel Čech
Content
Introduction into programming
Object oriented modeling
Object oriented programming
Programming in Java
2
© Tomáš Kozel, Pavel Čech
Objectives
Introduce students to OOP in Java
Apply apply knowledge acquired in
ALGD
Use advanced tools for application
development
3
© Tomáš Kozel, Pavel Čech
Resources
McConnell:Rapid Development – Microsoft Press
1996
McConnell:Code Complete – Microsoft Press
1994
Electronic publications
The Java Tutorial, Java SDK Documentation www.javasoft.com
Thinking in Java - www.bruceeckel.com, 3.
edition
4
© Tomáš Kozel, Pavel Čech
Tools
Java 2 SDK – basic package for
programming in Java
Eclipse – IDE for programming in JAVA
ArgoUML – CASE Tool for object oriented
modeling in UML
These tools can be downloaded from>
http://iris.uhk.cz/kozel/software (uid: student, pwd: prox)
All tools a free
5
© Tomáš Kozel, Pavel Čech
Terminlogy
Program = sequence of commands
describing some action
Process = program being executed
(running) program
Processor – device capable of executing a
program
Data – certain kind of objects , that are
appropriately transformed by the program
6
© Tomáš Kozel, Pavel Čech
Terminology (cont.)
Source code – programming code written in
a certain programming language
Target code – binary code, that is created
by compilation of source code – is executable
Byte code(Java) – intermediate code that is
create by compilation but it is run by runtime
environment (JRE, JVM)
Library – group of files that contain
subroutines and classes and that can be used
in our program
7
© Tomáš Kozel, Pavel Čech
Terminology (cont.2)
Data type – determines type and the size of
value in variables. Indirectly determines the
set of operations that can be applied to the
value.
Variable – “named” block of memory in RAM
for storing values. The size of the memory
block depends on the data type of the value.
Constant – the same as variable but it is not
allowed to changed the value (it is read only).
The constant can be assigned value only once
and that can be only read.
8
© Tomáš Kozel, Pavel Čech
Programming language
the means of communication between
computer and the programmer
the means of describing an algorithm
needs to be understandable for both sides
Taxonomy
Lower level programming lang.
Higher level …
9
© Tomáš Kozel, Pavel Čech
Types of prog. lang.
Structured
Object oriented
Separation of data and operations
Older by still commonly used
In many cases faster and efficient
C, Pascal, Basic,…
Modern
Easily maintainable
The code can be re-used
Eiffel, Smalltalk, Java, ...
Hybrid
Not strictly object oriented i.e. can also be structured (C++,
Object Pascal - Delphi, Visual Basic ...)
10
© Tomáš Kozel, Pavel Čech
Compiler
=special kind of programs for conversion
of source code into machine code
Types
Interpreter
Compiler
11
© Tomáš Kozel, Pavel Čech
Interpreter
Computer
source
code
input
data
Interpreter
output
data
12
© Tomáš Kozel, Pavel Čech
Compiler
source code
input data
developer’s
compiler
computer
user’s computer
target code
output data
13
© Tomáš Kozel, Pavel Čech
The process of compilation
Editor
Library
Debugger
Source
code
Compiler
Linker
(links program)
OBJ code
Target code
relative code
14
© Tomáš Kozel, Pavel Čech
Running program in Java
Run-time environment
Compilation environment
Class Loader
+
Verifier of
byte code
Source
code (.java)
Java
compiler
Local or
network
transmission
of byte
code
Java
Interpreter
Just-In-Time
compiler
Java
libraries
Java
Virtual
Machine
Runtime system
Byte code
(.class)
OS
HW
15
© Tomáš Kozel, Pavel Čech
What is object …
Objects
real world - entities that can be found
everywhere
software – program entities that follow
the rules of real world ones. By
combination of sw. object we create object
oriented programs (systems).
16
© Tomáš Kozel, Pavel Čech
Real world objects
Have a name
(object identity)
Have properties
(state)
Do something
(behavior)
17
© Tomáš Kozel, Pavel Čech
Where can we find objects?
Thinking about a situation
We can write some notes with description
and processes in that situation.
Noun can be objects.
Verbs can be operations (behavior) of objects
Objects that are not important when
considering a given problem can be left out
18
© Tomáš Kozel, Pavel Čech
Object oriented programs(Alan Kay)
1.
2.
3.
4.
5.
Everything is object. Objects stores data and we can
ask for some services (performing an operation).
Program is a group of objects that comunicates
(send messages = ask for services).
Each object has its own memory space and can
consists of other objects. Complex objects can be
divided into other objects.
Every object belongs to a class.
Every object of the same class has to understand
the same messages and perform the same
operations. Objects can belong into more classes
through inheritance.
19
© Tomáš Kozel, Pavel Čech
Why use objects in programs?
It is modern …
They’re closer to
reality
Readable source
code
Advanced tools and
languages
Reusable
Easily maintainable
20
© Tomáš Kozel, Pavel Čech
What objects can today?
Behave
Have properties
Inherit from
ancestors
Adapt
Communicate
…
21
© Tomáš Kozel, Pavel Čech
Terminology revisited
Object always something particular
with identity called also instance
(Trabant, Audi A6, ...).
Class type of objects, a group in
which a set of objects belong.
Describes general features common
to all objects (instances) in a class
(Car).
22
© Tomáš Kozel, Pavel Čech
UML
.... tool ArgoUML
Unified Modeling Language
Graphical language for object modeling
Class
Object
Car
Car
Color
HP
Go()
Brake()
MyFord:Car
attributes
(data)
methods
(operations)
23
© Tomáš Kozel, Pavel Čech
Software objects
have name (identity), state, behavior
name is determined by identifier, state
is described by attributes, behaviour is
realized by methods
24
© Tomáš Kozel, Pavel Čech
Basic OOP principles
Abstraction
Encapsulation
Inheritance
Polymorphisms
• Communication (messages)
• Association
• Aggregation (composition)
25
© Tomáš Kozel, Pavel Čech
Abstraction
= separation of important and unimportant
aspects based on a given problem
Example: Calculator from the point of
view of the student
Important aspects:
Range and precision of numbers
Number and types of operations
Can be kept secret during the test
Unimportant:
Number of chips on a system board
Type of processor
Exact algorithm of every operation
26
© Tomáš Kozel, Pavel Čech
Encapsulation
= data and operation forms a atomic whole that
cannot be separated
Data (properties, state) of object and operations
are dependent and influence each other.
Not all features of objects are propagated to
outside (Information hidding)
Data – attribures of an object
Operation – methods of an object
Example: An angry man (state) is more noisy
(behavior) than the calm one.
27
© Tomáš Kozel, Pavel Čech
Information hiding
Every object can have
„Doughnut“
private elements (attributes, diagram
methods) than cannot be
Public
seen or influence from the
interface
outside of the object
(Information hiding).
Private
These elements are hidden
state
behind so called public
interface .
Example: state and
properties of a man‘s
intestines
28
© Tomáš Kozel, Pavel Čech
Communication (messaging)
Objects communicate by sending
messages.
As a consequence of receiving a
message some operation is performed
(message passing = method invocation)
29
© Tomáš Kozel, Pavel Čech
Association
= represents a general binary relation between
two classes
Each class in association has its role
For each object with a role we can determine
multiplicity (cardinality) of that relation
Example:
Class Student is in association with the class
Faculty. The student „studies“ and the faculty is
„studied by“.
Multiplicity: Many students (n or *) can study only
one faculty.
30
© Tomáš Kozel, Pavel Čech
Aggregation
= special kind of association that represents the
relation „part of“
Object can contain other objects. Such objects
are created by aggregating other objects. If
the use of part objects is exclusive in
aggregation we talk about composition.
Example:
Composition: TV x Chip
Aggregation: Student x Lab
31
© Tomáš Kozel, Pavel Čech
Association in UML
Association
Student
1..*
studuje
1
Faculty
Aggregation
Lab
Student
TV
Chip
Composition
32
© Tomáš Kozel, Pavel Čech
Inheritance
= ability of objects to inherit attributes
and behavior from ancestors (it is so
called object evolution)
ie. that attributes and behavior can be
further extended and modified
Example:
Parent -> Children
Machine -> Vehicle -> Car
33
© Tomáš Kozel, Pavel Čech
Inheritance in UML
Machine
Vehicle
Car
Truck
34
© Tomáš Kozel, Pavel Čech
Class attributes
Attributes are common must be present
for all objects of a particular class
State of object is given by values of
attributes
Sometimes called data, properties
Example: Color, Brand, horse power
35
© Tomáš Kozel, Pavel Čech
Class methods
Specify behavior
Sometimes called operation or services
It is custom to hide attributes and use so
called access method to set or retrieve
values
Access methods
Selectors – reading/retrieving values
Modifiers – setting/writing values
36
© Tomáš Kozel, Pavel Čech
Information hiding
Rule:
None of the
attributes should
be directly
accessible from the
outside world
->(Black Box)
Method
Method
Attributes
Method
Method
37