Chapter 8: Exceptions and I/O Streams
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Transcript Chapter 8: Exceptions and I/O Streams
Chapter 8: Exceptions and I/O Streams
Copyright 2002, Matthew Evett. These slides are based on slides
copyrighted by John Lewis and William Loftus, 2002, and used with
permission. All rights reserved.
Exceptions and I/O Streams
Now we can explore two related topics further:
exceptions and input/output streams
Chapter 8 focuses on:
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the try-catch statement
exception propagation
creating and throwing exceptions
types of I/O streams
Keyboard class processing
reading and writing text files
object serialization and deserialization
more GUI components
animations
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Exceptions
An exception is an object that describes an unusual or
erroneous situation
Exceptions are thrown by a program, and may be caught
and handled by another part of the program
A program can be separated into a normal execution flow
and an exception execution flow
An error is also represented as an object in Java, but
usually represents a unrecoverable situation and should
not be caught
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Exception Handling
Java has a predefined set of exceptions and errors that
can occur during execution
A program can deal with an exception in one of three
ways:
• ignore it
• handle it where it occurs
• handle it an another place in the program
The manner in which an exception is processed is an
important design consideration
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Exception Handling
If an exception is ignored by the program, the program
will terminate abnormally and produce an appropriate
message
The message includes a call stack trace that indicates
the line on which the exception occurred
The call stack trace also shows the method call trail that
lead to the attempted execution of the offending line
• The getMessage method returns a string explaining why the
exception was thrown
• The printStackTrace method prints the call stack trace
See Zero.java (page 449)
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The try Statement
To process an exception when it occurs, the line that
throws the exception is executed within a try block
A try block is followed by one or more catch clauses,
which contain code to process an exception
Each catch clause has an associated exception type and
is called an exception handler
When an exception occurs, processing continues at the
first catch clause that matches the exception type
See ProductCodes.java (page 451)
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The finally Clause
A try statement can have an optional clause following the
catch clauses, designated by the reserved word
finally
The statements in the finally clause always are executed
If no exception is generated, the statements in the finally
clause are executed after the statements in the try block
complete
If an exception is generated, the statements in the finally
clause are executed after the statements in the
appropriate catch clause complete
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Exception Propagation
An exception can be handled at a higher level if it is not
appropriate to handle it where it occurs
Exceptions propagate up through the method calling
hierarchy until they are caught and handled or until they
reach the level of the main method
A try block that contains a call to a method in which an
exception is thrown can be used to catch that exception
See Propagation.java (page 455)
See ExceptionScope.java (page 456)
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The throw Statement
A programmer can define an exception by extending the
Exception class or one of its descendants
Exceptions are thrown using the throw statement
Usually a throw statement is nested inside an if statement
that evaluates the condition to see if the exception should
be thrown
See CreatingExceptions.java (page 459)
See OutOfRangeException.java (page 460)
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Checked Exceptions
An exception is either checked or unchecked
A checked exception either must be caught by a method,
or must be listed in the throws clause of any method that
may throw or propagate it
A throws clause is appended to the method header
The compiler will issue an error if a checked exception is
not handled appropriately
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Unchecked Exceptions
An unchecked exception does not require explicit
handling, though it could be processed that way
The only unchecked exceptions in Java are objects of
type RuntimeException or any of its descendants
Errors are similar to RuntimeException and its
descendants
• Errors should not be caught
• Errors to not require a throws clause
I/O Streams
A stream is a sequence of bytes that flow from a source
to a destination
In a program, we read information from an input stream
and write information to an output stream
A program can manage multiple streams simultaneously
I/O Streams
The java.io package contains many classes that allow
us to define various streams with particular characteristics
Some classes assume that the data consists of characters
Others assume that the data consists of raw bytes of
binary information
Streams can be further subdivided as follows:
• data stream, which acts as either a source or destination
• processing stream, which alters or manipulates the basic data in
the stream
I/O Streams
Input Streams
Output Streams
Character
Streams
Byte
Streams
Data
Streams
Processing
Streams
Character vs. Byte Streams
A character stream manages 16-bit Unicode characters
A byte stream manages 8-bit bytes of raw binary data
• A program must determine how to interpret and use the bytes in
a byte stream
• Typically they are used to read and write sounds and images
The InputStream and OutputStream classes (and
their descendants) represent byte streams
The Reader and Writer classes (and their
descendants) represent character streams
Data vs. Processing Streams
A data stream represents a particular source or
destination such as a string in memory or a file on disk
A processing stream (also called a filtering stream)
manipulates the data in the stream
• It may convert the data from one format to another
• It may buffer the stream
The IOException Class
Operations performed by the I/O classes may throw an
IOException
• A file intended for reading or writing might not exist
• Even if the file exists, a program may not be able to find it
• The file might not contain the kind of data we expect
An IOException is a checked exception
Standard I/O
There are three standard I/O streams:
• standard input – defined by System.in
• standard output – defined by System.out
• standard error – defined by System.err
System.in typically represents keyboard input
System.out and System.err typically represent a
particular window on the monitor screen
We use System.out when we execute println
statements
Standard I/O
PrintStream objects automatically have print and
println methods defined for them
The PrintWriter class is needed for advanced
internationalization and error checking
The Keyboard Class
The Keyboard class was written by the authors of your
textbook to facilitate reading data from standard input
Chapter 5 explored some of the underlying issues
Now we can examine the processing of the Keyboard
class further
The Keyboard class:
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declares a useful standard input stream
handles I/O exceptions that may be thrown
parses input lines into tokens
converts an input value into the expected type
handles conversion problems
The Keyboard Class
The Keyboard class declares the following input stream:
InputStreamReader isr =
new InputStreamReader (System.in)
BufferedReader stdin = new BufferedReader (isr);
The InputStreamReader object converts the original
byte stream into a character stream
The BufferedReader object allows us to use the
readLine method to get an entire line of input
The Keyboard Class
Each invocation or readLine is performed inside a try
block
The Keyboard class uses a StringTokenizer object
to extract tokens
The Keyboard class performs type conversions as
needed
Text Files
Information can be read from and written to text files by
declaring and using the correct I/O streams
The FileReader class represents an input file
containing character data
The FileReader and BufferedReader classes
together create a convenient text file output stream
See CheckInventory.java (page 468)
See InventoryItem.java (page 470)
File I/O and Java IDE’s
Unfortunately, Java is funny about where it looks for files.
From the previous example, where file is the name of a
file to be read, say, “inventory.dat”:
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FileReader fr = new FileReader (file);
Unless the file name is a complete pathname (e.g.
“C:/temp/inventory.dat”) Java looks for the file in the
directory where Java is invoked.
• If Java has been invoked explicitly from the command line, while
in the directory containing the file, everything is okay.
Most IDE’s, however, run Java from the directory
containing the java.exe executable.
• And, of course, your data is probably not there!
The same problem exists where running applets
downloaded from the web.
Telling Java Whence a File
We need to tell Java of an alternate place to find data
files. In particular, we want Java to look in the same
directory as where it found the .class files.
Every class has an associated ClassLoader object, which
contains this information. If item is an object of your
own design, then
item.getClass().getClassLoader()
obtains the corresponding class loader. Now we can ask
the loader to obtain a file from the same directory as
item’s class:
URL url = item.getClass().getClassLoader.getResource(file)
Using a Resource (a File)
To use the URL, we use code very much like in our
original attempt:
BufferedReader inFile = new BufferedReader(
new InputStreamReader(url.openStream()));
Text Files
The FileWriter class represents a text output file, but
with minimal support for manipulating data
Therefore, the PrintWriter class provides print and
println methods
See TestData.java (page 472)
Output streams should be closed explicitly
Object Serialization
Object serialization is the mechanism for saving an object,
and its current state, so that it can be used again in another
program
The idea that an object can “live” beyond the program
execution that created it is called persistence
Object serialization is accomplished using the
Serializable interface and the ObjectOutputStream
and ObjectInputStream classes
The writeObject method is used to serialize an object
The readObject method is used to deserialize an object
Object Serialization
ObjectOutputStream and ObjectInputStream are
processing streams that must be wrapped around an
OutputStream or an InputStream
See WriteCountryInfo.java (page 475)
See CountryInfo.java (page 477)
Once serialized, the objects can be read again into
another program
See ReadCountryInfo.java (page 479)
Object Serialization
Serialization takes into account any other objects that are
referenced by an object being serialized, saving them too
Each such object must also implement the Serializable
interface
Many classes from the Java class library implement
Serializable, including the String class
The ArrayList class also implements the
Serializable interface, permitting an entire list of
objects to be serialized in one operation
The transient Modifier
When we serialize an object, sometimes we prefer to
exclude a particular piece of information such as a
password
The reserved word transient modifies the declaration
of a variable so that it will not be included in the byte
stream when the object is serialized
For example
private transient int password;
File Choosers
A GUI-based program sometimes involve the use of
external files
A file chooser is a specialized dialog box created using
the JFileChooser class
A file chooser allows the user to browse a disk or other
storage device to select a file
A text area is similar to a text field, but can contain
multiple lines
See DisplayFile.java (page 482)
The DisplayFile Program
Color Choosers
A color chooser is a component that allows a user to
specify a color
It is similar to a file chooser in that it displays a special
purpose dialog box
It is created using the JColorChooser class
A color can be selected using swatches or RGB values
See DisplayColor.java (page 484)
The DisplayColor Program
Image Icons
An image icon object represents an image
ImageIcon objects use either JPEG or GIF images
They can be used in several situations, such as being
displayed in a label
A JLabel can contain a String, and ImageIcon, or
both
The orientation of the label's text and image can be set
explicitly
See LabelDemo.java (page 487)
See LabelPanel.java (page 488)
The LabelDemo Program
Key Events
A key event is generated when a keyboard key is pressed
Constants in the KeyEvent class can be used to
determine which key was pressed
The KeyListener interface contains three methods,
representing three events:
• key pressed – a key is pressed
• key released – a key is released
• key typed – called when a pressed key produces a key character
See Direction.java (page 490)
See DirectionPanel.java (page 491)
The Direction Program
Animations
An animation is a series of images that gives the
appearance of movement
To create the illusion of movement, we use a timer to
change the scene after an appropriate delay
The Timer class of the javax.swing package
represents a component, even though it has no visual
representation
A Timer object generates an action event at specified
intervals
Animations
The start and stop methods of the Timer class start
and stop the timer
The delay can be set using the Timer constructor or
using the setDelay method
See Rebound.java (page 496)
See ReboundPanel.java (page 497)
The Rebound Program
Summary
Chapter 8 has focused on:
•
•
•
•
•
•
•
•
•
•
the try-catch statement
exception propagation
creating and throwing exceptions
types of I/O streams
Keyboard class processing
reading and writing text files
object serialization and deserialization
more GUI components
key events
animations