ManipulatingPictures-Ch5

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Transcript ManipulatingPictures-Ch5

Workshop for Programming And
Systems Management Teachers
Chapter 5
Manipulating Pictures, Arrays, and
Loops
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Learning Goals
• Understand at a conceptual and practical
level
– How to manipulate digital images using
methods?
– What is an array?
– What is a loop?
• While and for loops
– What is a package?
– How do you import classes?
– What is a comment?
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Digital Pictures
• Represented as an array of pixels
– With a red, green, and blue value stored for each
pixel
• Stored in .jpg (JPEG) files
– International standard
– With lossy compression
• Lossy means not all data is stored
– But what is lost isn’t that important
• Compression means made smaller
• Other formats for storing digital pictures are
GIFF and BMP
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What is an Array?
• Storage for a
sequence of items
– Of the same type
• You can access items
by using an index
• The index starts at 0
0
1
2
3
4
5
3
7
9
2
1
5
0
1
2
3
8
3
2
6
– The first item is at
index 0
– The second item is at
index 1
– The last item is at
index (length – 1)
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How do you Declare an Array?
• There are two ways
– Type[] name;
– Type name[];
• You can give values for the array when
you declare it
int[] grades = {88, 90, 75, 93, 94};
• You can also create the array when you
declare it
int[] grades = new int[5];
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How do you Access Array Items?
• In Java to access an array item use
– arrayName[index]
• To set a value in an array
grades[0] = 88;
grades[1] = 90;
• To get a value from an array
int total = grades[0] + grades[1] + grades[2] +
grades[3] + grades[4];
• Arrays know their lengths
arrayName.length;
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Array Exercise
• In DrJava declare and
create these two
arrays
• Check that you
created them
correctly by getting
the value at each
index
• Check the length of
the array with
3
7
9
2
8
3
2
6
arrayName.length
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1
5
Manipulating a Picture
• To manipulate a picture we need to
manipulate the pixels that make up the
picture
– Change the red, green, or blue values at the
pixel
• Pixel is also a class
– Each pixel object has a red, green, and blue
value
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What Data does a Picture Object Have?
• A picture object has an array of pixel
objects
– That it read from the JPEG file
• It knows it’s width
pictureObj.getWidth()
• It knows it’s height
pictureObj.getHeight()
• It knows how to return an array of pixels
Pixel[] pixels = pictureObject.getPixels()
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Picture Exercise
• Create a picture in DrJava
– get the pictures width, height, and pixels
String fileName = FileChooser.pickAFile();
Picture picture = new Picture(fileName);
int width = picture.getWidth();
System.out.println(“The picture width is “ + width);
int height = picture.getHeight();
System.out.println(“The picture height is “ + height);
Pixel[] pixels = picture.getPixels();
System.out.println(pixels.length + “ pixels”);
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Pixel Objects
• Each pixel has a red, green, and blue
value
– getRed(), getGreen(), getBlue()
– setRed(v), setGreen(v), setBlue(v)
• Each pixel knows the location it was in the
picture object
– getX(), get(Y)
• You can also get and set the color at the
pixel
– getColor(), setColor(color)
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Pixel X and Y Values
• A picture has pixels
arranged in a grid
– The location of the pixel
along the horizontal axis
is the x value
• x starts at 0 to width - 1
– The location of the pixel
along the vertical axis is
the y value
• y starts at 0 to height - 1
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Color Objects
• There is a class defined in Java that
represents color
– The Color class in the package java.awt
– To use the class you must either
• import java.awt.Color;
• Use the full name java.awt.Color
• You can create a color object by giving the
red, green, and blue values
– Color color = new Color(255,10,125);
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Predefined Colors
• The Color class has
defined class constants
for many colors
– Color.red, Color.green,
Color.blue, Color.black,
Color.white, Color.yellow,
Color.gray, Color.orange,
Color.pink, Color.cyan,
Color.magenta
– Or you can use all
uppercase names
• Color.RED, Color.BLUE, …
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Getting and Setting Pixel Colors
• To get a pixel’s color as a color object
– Color color = pixel.getColor();
– int red = color.getRed();
– int green = color.getGreen();
• To set a pixel’s color using a new color
object
– Color newColor = new Color(red,green,blue);
– Pixel.setColor(newColor);
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Using Classes in Packages
• All classes in the Java language are in a
package
– You can use any class in java.lang
• System, Math, Object
• For classes in other packages you need to
import them
– import java.awt.Color;
– Import java.awt.*; //import all classes in this package
• To use the short name: Color
• Or use the fully qualified name
– packageName.ClassName
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Undefined Class Error
• If you forget to import
a class
– Yet, you use the short
name for the class
– It won’t compile
• Undefined class error
• Undefined class
errors mean
– You need to import the
class
– You misspelled the
class
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Pixel Exercise
• In DrJava
– Pick a file and create a picture object
– Get the array of pixels from the picture object
– Get the 1st pixel from the array of pixels
– Get the red, green, and blue value for this
pixel
– Get the x and y location of this pixel
– Get the color of this pixel
• Get the red, green, and blue values of the color
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Changing Pixel Colors
• There are two ways to change the color of
a pixel in a picture
– pixel.setRed(value), pixel.setGreen(value),
pixel.setBlue(value)
– pixel.setColor(color)
• But, you won’t see any change in the
picture
– Until you ask it to repaint
• picture.repaint();
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Changing a Color
• The Color class has methods for making a color object
– Lighter
• color.brighter();
– Darker
• color.darker();
• Example
> Color testColor = new Color(168,131,105);
> System.out.println(testColor);
java.awt.Color[r=168,g=131,b=105]
> testColor = testColor.darker();
> System.out.println(testColor);
java.awt.Color[r=117,g=91,b=73]
> testColor = testColor.brighter();
> System.out.println(testColor);
java.awt.Color[r=167,g=130,b=104]
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Rounding Errors
• Notice that when you made the color
darker and then lighter the resulting color
was slightly off of the original
– The change is calculated in floating point
– The result is stored in integer form
– The decimal part is lost
• Rounding errors also occur because of the
limited storage for floating point numbers
– We can’t store all the digits in some numbers
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Changing a Picture Exercise
> String fileName = "C:/intro-progjava/mediasources/catapillarClipart.jpg";
> Picture picture = new Picture(fileName);
> picture.show();
> picture.getPixel(10,100).setColor(Color.black);
> picture.getPixel(11,100).setColor(Color.black);
> picture.getPixel(12,100).setColor(Color.black);
> picture.getPixel(13,100).setColor(Color.black);
> picture.getPixel(14,100).setColor(Color.black);
> picture.getPixel(15,100).setColor(Color.black);
> picture.getPixel(16,100).setColor(Color.black);
> picture.getPixel(17,100).setColor(Color.black);
> picture.getPixel(18,100).setColor(Color.black);
> picture.getPixel(19,100).setColor(Color.black);
> picture.repaint();
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How do we Know if it Worked?
• A very important part of programming is
testing the result
– Just because code compiles and runs without
error doesn’t mean it is correct
– There could be an error in the logic
– It could fail under certain conditions
– It could even return the correct answer but for
the wrong reason
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The Picture Explorer
• Tool that creates a
copy of the current
picture and lets you
explore it
– See the color, x, and y
values at the cursor
• To use the tool on a
picture object
– picture.explore();
• Use it to see if the
colors have changed
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Changing the Red in a Picture
• One way to change a picture is to reduce
the amount of red in it
– What if we want to decrease it by half?
• If we have a value of 255 what should the new
value be?
• How do we reduce any value by half?
– What if we want to increase it by 25%?
• If we have a value of 125 what should the new
value be?
• How do we increase any value by 25%?
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Changing all the Pixels in a Picture
• There are 360 x 181 = 65,160 pixels in the
caterpillar picture
• Do we really want to write the code to
change each one of these
– Get the current pixel
– Get the red value of the current pixel
– Change the red value of the current pixel to
0.5 the original value
– Put the new red value in the current pixel
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We Need a Loop (Iteration)
• A way to execute a series of statements
– With something changing each time the
statements are executed
• Different pixel to change
– And some way to tell when we are done with
the repetition
• Some test to see if the loop should stop
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Loop Exercise
• Ask a person to clap 12 times
– How does s/he know when to stop?
– What changes each time s/he claps?
• If you are following a recipe that asks you
to stir the ingredients 50 times how would
you do this?
• What if you were trying to break a sit-up
record
– How would you know if you did break it?
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Loops often need Counters
• If you want to do something x times you
often need a counter
– That starts at 0
– And you add 1 to it each time you finish doing
the thing you are repeating
– When the counter reaches the number you
are trying to do you stop the loop
• What is the value of the counter the last time the
statements of the loop are executed?
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The While Loop
• In Java one way to repeat a block of statements
while an expression is true is to use a while loop
• Create a counter and set it to the start value
• Check that the counter is less then the stop
value
• If it is less than execute the statements in the
loop
• Add one to the counter and go back to check
that the counter is less than the stop value
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Total the Numbers from 1 to 100
• What if you want to add all the numbers
from 1 to 100?
– You will need something to hold the total
• What type should it be?
• What value should it start out with?
– You will need something that counts from 1 to
100
• And add that value to the total
• Stop when you get to 100
• What type should it be? What value should it start
with?
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While Loop Syntax
• Adding up the numbers from 1 to 100
int counter = 1;
int total = 0;
while (counter <= 100)
{
total = total + counter;
counter = counter + 1;
}
System.out.println(total);
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Decrease Red Algorithm
•
To decrease the red value in a picture by 50%
1. Get the array of pixels from the picture
2. Set up an index to start at 0
3. Check if the index is less than the length of the
array
1. If it is go on to step 4 of the loop
2. If it isn’t jump to the first instruction after the loop
4. Get the pixel at the current index from the array of
pixels
5. Get the red value at the pixel
6. Multiply the red value by 0.5
7. Set the red value at the pixel to the reduced red
value
8. Increment the index and go back to step 3
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What is an Algorithm?
• An algorithm is a description of the steps
needed to do a task
– Can be written in English
– A recipe is an algorithm
• A program is an implementation of an
algorithm
– in a particular computer language
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From Algorithm to Program (code)
• How do we get the array of pixels from the
current picture object?
– We have used
Pixel[] pixels = picture.getPixels();
– But we want to get the array of pixels from the
current object
Pixel[] pixels = this.getPixels();
– Or we can leave off the this
Pixel[] pixels = getPixels();
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Loop Algorithm to Code
• How to write (code) the loop?
– Use a while loop with a counter for the index
starting at 0
int index = 0;
– Loop while the index is less than the length of
the array
while (index < pixels.length)
– Get the current pixel from the array of pixels
for the current index
Pixel pixel = pixels[index];
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Loop Algorithm to Code - Continued
– Get the red value at the pixel
int redValue = pixel.getRed();
– Decrease the red value by 0.5
redValue = redValue * 0.5;
– Set the pixel red value
pixel.setRed(redValue);
– Add one to (increment) the index
• index = index + 1;
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Decrease Red Method
public void decreaseRed()
{
// get the array of pixels for this picture object
Pixel[] pixels = this.getPixels();
// start the index at 0
int index = 0;
// loop while the index is less than the length of the pixels array
while (index < pixels.length)
{
// get the current pixel at this index
Pixel pixel = pixels[index];
// get the red value at the pixel
int redValue = pixel.getRed();
// set the red value to half what it was
redValue = redValue * 0.5;
// set the red for this pixel to the new value
pixel.setRed(redValue);
// increment the index
index = index + 1;
}
}
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Comments
• Comments are explanations of your code
to help people understand your code
– They are ignored by the compiler
• There are several kinds in Java
// a comment that lasts to the end of the line
/* a comment that can take up several lines
until a */
/** a Javadoc comment that is used to create
html documentation of your code */
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Loss of Precision
• If you try the code on
the previous slide you
will get a compiler
error
– Possible loss of
precision
• It is complaining
about putting a
double value into a int
variable
– Loss of fractional part
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Casting to Solve Loss of Precision Error
• It will compile if we tell the compiler we
know about the possible loss of precision
– And that it is intended
• By using a cast to int
redValue = (int) (redValue * 0.5);
• Notice that we cast the result of the multiplication
back to an integer
• Casting is forcing a value into a type
(type) expression
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Move Declarations Outside Loops
• When you need a variable in a loop it is best to
declare it before the loop
– Otherwise you are declaring a new variable each time
through the loop
• Which is slower than just changing the value associated with
the variable
• In some languages you must declare all
variables at the beginning of a method (function)
• In Java you can declare variables anywhere in a
method
– As long as you declare them before you use them
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Shortcuts for Common Operations
• In programming you often need to add one
to a value
index = index + 1;
• You may use the shortcut
index++; or ++index;
• If you wanted to subtract 1 instead
index = index – 1;
index--; or -- index;
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Decrease Red Method Version 2
public void decreaseRed()
{
Pixel pixel = null; // the current pixel
int redValue;
// the amount of red
// get the array of pixels for this picture object
Pixel[] pixels = this.getPixels();
// start the index at 0
int index = 0;
// loop while the index is less than the length of the pixels array
while (index < pixels.length)
{
// get the current pixel at this index
pixel = pixels[index];
// get the red value at the pixel
redValue = pixel.getRed();
// set the red value to half what it was
redValue = (int) (redValue * 0.5);
// set the red for this pixel to the new value
pixel.setRed(redValue);
// increment the index
index++;
}
}
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Decrease Red Exercise
• In DrJava
– Add the method decreaseRed() to Picture.java
– Compile the method
– Test it by doing the following in the interactions pane
> String fileName = "C:/intro-prog-java/mediasources/catapillarClipart.jpg";
> Picture picture = new Picture(fileName);
> picture.show();
> picture.explore();
> picture.decreaseRed();
> picture.repaint();
> picture.explore();
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Tracing Code
• An important skill to
develop is the ability
to trace code
– Also called walking
through or stepping
through your code
– Look at each line and
predict what will
happen
– Show the variables
and their values
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Step Through decreaseRed()
• A picture object was created from the file
“catapillarClipart.jpg” and then was sent the message
decreaseRed()
• The picture object was implicitly passed to the method
decreaseRed()
• Some variables were declared for later use in the loop
Pixel pixel = null;
int redValue;
• The array of pixel objects was returned from sending
getPixels() to the picture object
Pixel[] pixels = this.getPixels();
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Step Through decreaseRed() - cont
• An index variable was declared and set to 0
int index = 0;
• The while loop tests if the index is less than the length of the array
while (index < pixels.length) {
– And if so it executes the statements in the body of the loop {}
• It sets the variable pixel to the pixel at the index in the array of pixels
pixel = pixels[index];
• It gets the red value of that pixel
redValue = pixel.getRed();
• it sets the red value to 0.5 * the original value
redValue = (int) (redValue * 0.5);
• It sets the pixel’s red to the new value
pixel.setRed(redValue);
• It increments the index value
index++;
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Memory Map of decreaseRed()
width=360
height=181
• What does memory
this
look like the first time
through the loop?
• How about the 2nd pixels R=255,
G=255,
time through?
B=255,
X=0,
pixel
rd
• How about the 3
Y=0
time through?
• How about the last
redValue = 255
time through?
index = 0
Picture: Class
getPixels()
…
R=255,
R=255,
G=255,
G=255,
B=255,
B=255,
X=1,
X=2,
Y=0
Y=0
Pixel: Class
getRed()
setRed()…
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…
Increase Red
• What if you want to increase red by 30%
– How would you do that?
• Multiplying by 0.5 reduces the red by 50%
– Multiplying by 1.0 would keep the same red
value
– Multiplying by 1.3 would increase the red by
30%
– Multiplying by 1.7 would increase the red by
70%
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Increase Red Algorithm
• To increase the red value in a picture by 30%
1. Get the array of pixels from the picture
2. Set up an index to start at 0
3. Check if the index is less than the length of the array
1.If it is go on to step 4 of the loop
2.If it isn’t jump to the first instruction after the loop
4. Get the pixel at the current index from the array of
pixels
5. Get the red value at the pixel
6. Multiply the red value by 1.3
7. Set the red value at the pixel to the reduced red value
8. Increment the index and go back to step 3
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Increase Red: Algorithm to Code
• The algorithm for this method is very
similar to the algorithm for decrease red
– Start with the code for decreaseRed
– Change the line of code that multiplied the
current red value by 0.5 to 1.3
– Change the name of the method
– Change any comments that need changing
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increaseRed Method
public void increaseRed()
{
Pixel pixel = null; // the current pixel
int redValue;
// the amount of red
// get the array of pixels for this picture object
Pixel[] pixels = this.getPixels();
// start the index at 0
int index = 0;
// loop while the index is less than the length of the pixels array
while (index < pixels.length)
{
// get the current pixel at this index
pixel = pixels[index];
// get the red value at the pixel
redValue = pixel.getRed();
// increase the red value to 30% more than the original
redValue = (int) (redValue * 1.3);
// set the red for this pixel to the new value
pixel.setRed(redValue);
// increment the index
index++;
}
}
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Clear the Blue Values
• What if you want to clear the blue from a
picture
– Set all the blue values to 0 for all the pixels
• The algorithm is similar to decreaseRed()
and increaseRed() except
– You don’t need to get the value out for blue
and multiply it by some value and then set the
blue value
– Just set the blue value to 0
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Clear Blue Exercise
• In Picture.java
• Write the object
method
– public void clearBlue()
• That sets the blue
value to 0 for all
pixels in a picture
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Faking a Sunset
• If you want to make an
outdoor scene look like it
happened during sunset
– You might want to increase
the red
• But you can’t increase
past 255
– Another idea is to reduce
the blue and green
• To emphasize the red
• Try to reduce the blue and
green by 30%
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Faking a Sunset Algorithm
• Reduce the blue and green by 30%
1. Get the array of pixels from the picture
2. Set up an index to start at 0
3. Check if the index is less than the length of the array
1.If it is go on to step 4 of the loop
2.If it isn’t jump to the first instruction after the loop
4. Get the pixel at the current index from the array of
pixels
5. Set the blue value at the pixel to 0.7 times the original
value
6. Set the green value at the pixel to 0.7 times the
original value
7. Increment the index and go back to step 3
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Faking a Sunset Method
/**
* Method to fake a sunset by reducing the blue and green in a picture
* by 30%
*/
public void fakeSunset()
{
Pixel pixel = null; // the current pixel
// get the array of pixels for this picture object
Pixel[] pixels = this.getPixels();
// start the index at 0
int index = 0;
// loop while the index is less than the length of the pixels array
while (index < pixels.length)
{
// get the current pixel at this index
pixel = pixels[index];
// set the blue value to 0.7 times the original blue value
pixel.setBlue((int) 0.7 * pixel.getBlue());
// set the green value to 0.7 times the original green value
pixel.setGreen((int) 0.7 * pixel.getGreen());
// increment the index
index++;
}
}
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A For Loop
• Programmers like shortcuts
– Especially those that reduce errors
– And mean less typing
• We have been using a while loop with an index
– We had to declare the index variable and initialize it
before the loop
• If you forget this there will be a compiler error
– We had to increment the index in the loop
• If you forget this it will be an infinite loop
• The shortcut for this is a For Loop
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For Loop Syntax
• for (initialization area; continuation test;
change area)
– Initialization area
• Declare variables and initialize them
– Continuation test
• If true do body of loop
• If false jump to next statement after the loop
– Change area
• Change the loop variables
– Increment or decrement them
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Comparison of While and For Loops
int index = 0;
while (index < pixels.length)
{
statements
.
.
.
index++;
}
for (int i=0; i < pixels.length; i++)
{
statements
.
.
.
}
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Change clearBlue() to use a For Loop
/**
* Method to clear the blue from the picture (set
* the blue to 0 for all pixels)
*/
public void clearBlue()
{
Pixel pixel = null; // current pixel in loop
/**
* Method to clear the blue from the picture (set
* the blue to 0 for all pixels)
*/
public void clearBlue()
{
// get the array of pixels from the current picture
Pixel[] pixels = this.getPixels();
// declare the variable that will refer to the current pixel
Pixel pixel = null;
// get the array of pixels from the current picture
Pixel[] pixels = this.getPixels();
// declare the index and initialize it to 0
int index = 0;
// loop through all the pixels
for (int i = 0; i < pixels.length; i++)
{
// get the current pixel
pixel = pixels[i];
// loop through all the pixels
while (index < pixels.length)
{
// get the current pixel
pixel = pixels[index];
// set the blue on the pixel to 0
pixel.setBlue(0);
// set the blue on the pixel to 0
pixel.setBlue(0);
index++;
}
}
}
}
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Using System.out.println() in a Loop
• One way to check what is happening in
your program is to add
– System.out.println(expression);
• You might add this to the loop to check the
value of ‘i’ during it.
– And to verify that the increment happens after
the last statement in the loop
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Change to For Loop Exercise
• Edit fakeSunset() and change it from using
a while loop to using a for loop
– Move the declaration of the index to the for
loop initialization area
– Move the index increment to the for loop
change area
– Execute the code to make sure it still works
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Negating an Image
• How would you turn a
picture into a
negative?
– White should become
black
• 255,255,255 becomes
0,0,0
– Black should become
white
• 0,0,0 becomes
255,255,255
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Negate Algorithm
• Subtract current value from 255 for red, green,
and blue
1. Get the array of pixels from the picture
2. Loop starting an index at 0 and incrementing by 1
3. Check if the index is less than the length of the array
1.If it is go on to step 4 of the loop
2.If it isn’t jump to the first instruction after the loop
4. Get the pixel at the current index from the array of
pixels
5. Set the red value to 255 – current red value
6. Set the blue value to 255 – current blue value
7. Set the green value to 255 – current green value
8. Increment the index and go back to step 3
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Negate Method
/**
* Method to negate the picture
*/
public void negate()
{
Pixel pixel = null;
// get the array of pixels
Pixel[] pixels = this.getPixels();
// loop through all the pixels
for (int i = 0; i < pixels.length; i++)
{
// get the current pixel
pixel = pixels[i];
// set the pixel color values to the new values
pixel.setRed(255 - pixel.getRed());
pixel.setGreen(255 - pixel.getGreen());
pixel.setBlue(255 - pixel.getBlue());
}
}
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Changing to Grayscale
• Grayscale ranges from black to white
– The red, green, and blue values are the same
• How can we change any color to gray?
– What number can we use for all three values?
• The intensity of the color
– We can average the colors
• (red + green + blue) / 3
– Example
• (15 + 25 + 230) / 3 = 90
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Grayscale Algorithm
• Set color values to the average of the original values
1. Get the array of pixels from the picture
2. Loop starting an index at 0
3. Check if the index is less than the length of the array
1.If it is go on to step 4 of the loop
2.If it isn’t jump to the first instruction after the loop
4. Get the pixel at the current index from the array of
pixels
5. Calculate the average of the current values
6. Set the red value to the average
7. Set the blue value to the average
8. Set the green value to the average
9. Increment the index and go to step 3
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Grayscale Method
/**
* Method to change the picture to gray scale
*/
public void grayscale()
{
Pixel pixel = null;
int intensity = 0;
// get the array of pixels
Pixel[] pixels = this.getPixels();
// loop through all the pixels
for (int i = 0; i < pixels.length; i++)
{
// get the current pixel
pixel = pixels[i];
// compute the intensity of the pixel (average value)
intensity = (int) ((pixel.getRed() + pixel.getGreen() +
pixel.getBlue()) / 3);
// set the pixel color to the new color
pixel.setColor(new Color(intensity,intensity,intensity));
}
}
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Grayscale Result
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Luminance
• We perceive blue to be darker than red,
and green
– Even when the same amount of light is
reflected
• A better grayscale model should take this
into account
– Weight green the highest (* 0.587)
– red less (* 0.299) and
– blue the very least (* 0.114)
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Grayscale with Luminance Exercise
• Create a new method
grayscaleWithLumina
nce
• Using the new
algorithm for
calculating intensity
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Summary
• Pictures have a grid of pixels
– You can change the picture by changing the
color of the pixel
– You will need to repaint the picture
• Arrays let you store and retrieve values of
the same type using an index
• You will need to import classes that you
wish to use that aren’t in java.lang
• Loops allow you to execute a block of
statements zero to many times
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