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CS2110: Software Development Methods
Java Software Review #1
• Readings:
• PDF on website: 1st edition of MSD text,
Appendix A. This covers:
• Structure of Java program; data types;
expressions; assignment; conditionals; loops;
methods
• Section 3.2 in 2nd edition of MSD text
• Creating classes
Fall 2010,
© Tom Horton
Goal for these slides, lecture
• This will not be a “re-lecture” of what things you
learned earlier
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Some of you remember it well
You'll should be able to remember or re-capture it
Read your book(s)!
Do some programming
• Use Javabat
• But also download Java and an IDE (DrJava etc.)
• Ask questions!
• By email, in office hours, in lecture or lab
Some Important Java Principles
1. Class concepts and terminology
2. Program Structure
3. Primitive Types vs. Reference Types
•
equals() vs ==
4. Arrays, Vectors, and ArrayLists
5. Some conventions and style guidelines
Classes in OO
• Objects and variables are “things” in a running
program that contain data
• x, y, myName, System.out
• Variables have a type
• x and y are both whole numbers
• myName is a string of characters
• Primitive types: int, double, boolean
• A class is also a type!
• More complex than primitive types
• We define our own. Or, defined in class libraries.
Class Terminology
• Classes define a new kind of objects
• Create objects themselves with “new”
• Classes allow us to encapsulate data inside an
object
• Java term: field (AKA attribute, instance variable,…)
• anObject.id
• Classes allows us to “bind” functionality to
objects of that type:
• Java term: method (AKA member function,
operations)
• anObject.equals(obj2)
Class Terminology
• Accessibility
• Controlling what other objects or other parts of a
program can access a given object's fields and
methods
• Modifiers on definitions:
• public, private, protected, “package”
• Can be applied to:
• entire class
• a given field
• a given method
• Read about the basics of this!
2. Java Program Structure
• How do we think of a Java program?
• A collection of classes
• One has a method main()
• To run a program
• .java files compiled into .class files
• Invoke Java and tell it the .class file to run main() in
• Beyond the basics:
• You can use other classes that you don't write
• Libraries, classpath, jar files,…
Class Structure
• Inside a class
• Field declarations
• Method declarations
• Constructors
• Other methods
• Remember:
• Don't nest methods
• One class per file (for now)
3. Primitive Types vs. Reference Types
• Primitive type (Built-in to Java)
• A “box” or chunk of memory holding the data itself
• Reference types
• All objects defined from classes
• The object “refers to” or “points to” the chunk of
memory that actually holds the data
• Object vs. object-reference vs. object-variable
• An object-variable must be made to refer to a chunk
• Create chunks with new (which calls a constructor)
• Use assignment
• null value for an object-variable: not pointing to anything
• Example: MyClass obj1 = new MyClass();
• Draw this as a picture!
Identity, Equality of Objects
• Two object-variables can refer to the same
object:
MyClass obj1 = new MyClass();
MyClass obj2 = obj1;
• Two references, one chunk of data
• Think of as two names for one thing
• Is obj1==obj2? Sure!
• They reference the same object
• Not always what we want!
Identity, Equality of Objects
• Consider:
MyClass obj1 = new MyClass(“Bob”);
MyClass obj2 = new MyClass(“Bob”);
• The goal here is to have two identical objects
that would be equal
• Does obj1==obj2?
• No! Object-variables reference two different chunk of
memory, two different objects
• Solution:
• We define the following method in MyClass:
boolean equals(Object obj2) // why Object obj2?
• Use equals() not ==
Identifying Objects by a Key Value
• Often we have collections of objects stored
somehow
• Array, collection class (e.g. Vector), database
• Wish to search (or sort) this collection
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How to identify the item we want?
Almost certainly not ==
Sometimes equals()
But often we rely on one field's value: a key
• Often equals is written to test just the object's key
• Or sometimes we write some kind of “match” method
Method equals() in Java
• Every object has one! (More on how later)
• Unless you write your own version, equals() is defined to
be same as ==
• Not too useful usually for your classes
• Write your own:
public boolean equals (Object obj2)
• Important: parameter must be of type Object
• You must cast it inside your method to your own class
• More on why later soon, but example is next
How to Write equals()
• In Java, there’s a standard convention for
writing equals(). Follow it!
• Parameter must be of type Object
• Check if it’s an instance of the current class
• If not same type, the two things are not equal, right?
• If so, cast to the current class and compare fields as
appropriate
Example of equals()
• Rational number:
a/b equals c/d iff a*d == b*c
// in class Rational
public boolean equals(Object o) {
if (! (o instanceof RationalNumber) )
return false;
// else cast o to be Rational object and test
RationalNumber num2 = (RationalNumber) o;
return (this.numerator * num2.denominator)
== (this.denominator * num2.numerator);
}
4. Lists of Things in Java
• Several ways to store a sequence of items
• Arrays – built into Java, as are primitive types
• But really are a class
• Vector class (“old” but now almost like ArrayList)
• Collections class, like ArrayList (coming soon!)
• Arrays
• The type defined like this: AnyType[] array-ref
• This is a reference variable (just like an object ref)
• So must use new to create the array itself
int[] myList = new int[5];
• How many?
myList.length (a field)
• Indexing: myList[0] … myList[4]
Arrays vs. Collection Classes
• Arrays have an important limitation: fixed size
• OO languages have collection classes that store
objects in various ways
• Almost always includes something like an array
• What do you think the advantages might be?
• Vector: from original version of Java
• ArrayList: part of the standard family of
collection classes
• Vectors have been upgraded to be almost the same
as ArrayLists (more later). We'll use ArrayLists in this
class. You can use Vectors.
• (Difference? Vectors better when >1 thread)
ArrayLists vs Arrays
• In general:
Prefer ArrayLists to arrays.
• Note #1: Again, Vector like ArrayList
• Arrays more efficient. (But do you really care?)
• Arrays OK if
• You know in advance how large it will be
• You plan on handling “holes”, i.e. elements that don't
hold actual data
• See slides on ArrayLists
More on Arrays
• Question: Draw a picture that shows the
difference between:
int[] array1;
int[] array2 = new int[0];
• What would the first declaration be good for?
What would the second declaration be good for?
• Answers:
• The first could reference one array object, created
elsewhere. What it references could be changed!
• The second – not really very useful!
Processing Arrays (reminders)
• We use the length field frequently
• Don't forget: it tells how many items the array can
hold, i.e. its capacity
• The items are stored from index 0 to length-1
• So, a very common idiom is:
for (int i=0; i < array1.length; ++i) {
// do something with array1[i]
}
• What happens if you use an invalid index?
• Answer: an exception is thrown (one you can catch).
• It's the ArrayIndexOutOfBoundsException exception
“For Each” Statement
• From the last slide: a very common idiom is:
for (int i=0; i < array1.length; ++i) {
// do something with array1[i]
}
• Since Java 1.5, a simpler way of doing this:
define local-to-loop variable to hold next element
for (int value : array1 ) {
// do something with value
}
• Note: you have no access to the index (what
was variable i)
Getting Data into Arrays
• Can use an initializer:
int[] intArray = { 1, 2, 3+4, 5-6, 8 };
• note that int expressions are allowed
• Or, we use a loop like the last slide
• Or, some methods in class libraries return arrays
• See the String.split() method, for example
• Remember: if anArray is an array of some type,
then element anArray[i] is one object (or
variable) of that type and so anything legal for
one object of that type is legal for anArray[i]
What's Initially in Arrays
• For this:
int[] intList = new int[10];
what's the initial value of intList[0]? intList[9]?
• Answer: follows rules for how primitive types are
initialized
• For this:
String[] strList = new String[10]
what are the initial values of the array elements?
• Answer: they have value null
• Be careful with this! Easy to think you have a set of
String objects. You only have references that could
be made to refer to String objects.
Exercise
• Could you write a simple class that encapsulates
an array of information: class GradeList
• Field(s):
• grades: array of doubles
• Methods:
• Constructor (with size)
• What about a default constructor? What should it do?
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double getMax()
double getGrade(i)
void setGrade(i, newGradeVal)
void removeZeros()
• is this possible?
Comments on GradeList example
• Default constructor could only be defined
arbitrarily
• The field will be: double[] grades;
• Need to allocate an array-object of some fixed size
• Need to know how big it must be. Can't make it grow
later.
Another Comment on GradeList example
• removeZeros()
• Yes, we can change elements in the array.
We an “move down” positive values to “remove”
zeros
• But, what about space at the end? What goes there?
• We can't shrink the array! Put zero's there as
placeholders? (Ugh!)
• One option:
• new class field, size, to record how many “real” dataitems are in the array
• When processing, only loop from 0 to size-1
• size must always be <= array's length field
5. Some Conventions and Guidelines
• Class names start with upper-case and are
mixed-case: MyFirstClass
• object names start with lower-case and are
mixed-case: aStringObject
• Constants (declared final) are all upper-case with
underscores: MAX_SIZE
• How to name fields?
• Some use underscores: _id or id_
• Some prefix:
thisId or m_Id
• But not us! Just like object-name: id