MX21_Lecture6_SDH
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CMP-MX21: Lecture 6
Objects & Methods 1
Steve Hordley
Overview
So far we have seen the basics of JAVA: we know most of the
words which make up the language and have seen some
simple programs
In the remainder of the course we will look at how we design
and construct more complex programs in JAVA
JAVA is an object oriented programming (OOP) language.
To use it properly we need to understand what this means
What is an object?
In the real world we encounter objects all around us: ourselves, cats, dogs,
cars, and houses etc. are all objects
All objects can be characterised by their state and their behaviour
An object’s state describes its attributes. For example a dog has a certain breed
and colour and it can be hungry, thirsty or tired etc.
An object’s behaviour describes what it does. For example a dog can be
barking, sitting, running or eating etc.
What is an object?
An object does not need to be something physical. It might be a bank account
or a song or something even more abstract like a mathematical theory
In JAVA and OOP in general an object is simply a model of some real world
object.
When designing an object oriented program we begin by determining which
objects we need to model
An Example
Suppose we want to write a program to look after a bank’s customer accounts.
We will need to keep track of the banks customers and their accounts. We will
need to be able to keep up-to-date records of a customer’s personal information
such as their address and to record and track any transactions which occur on
their account.
An example
Given a rough program specification of this form the first step is to extract
potential objects which we need to model.
Address
Transactions
Customer
Bank
Account
Personal
Information
An example
Once we have extracted all the objects we need to model we next need to think
about the following questions:
What attributes of the objects do we need to model?
How will the different objects interact with one another?
What actions or behaviours do each of the objects have?
Note: this process is likely to be an iterative one: the actions we need to
implement will affect what attributes of an object we will model and visa versa
Object Oriented Programming
Good modelling of objects and their interactions/behaviours is the key to
making our code re-usable:
A good model makes it easy to extend our programs to perform new tasks
Once all the objects are modelled we must convert the model to JAVA code
Once this code is written we can use it to perform the required tasks.
Object Oriented JAVA
Key to modelling objects in JAVA is the concept of a class
We can think of a class as a blueprint for an object: it tells us how to make a
particular object.
Two types of information are contained in a class: the attributes (or states) that
an object has and the behaviours (or actions) it has
Attributes are represented using variables while behaviours are implemented
with methods (we will discuss methods later).
An example
Continuing with our example, let us begin by designing a simple class to
represent a bank account. A simple bank account might be modelled thus:
Class: bank account
Account number
Account holder
These are the class attributes
or states.
Account balance
Make Deposit
Make Withdrawal
Calculate Interest
These are the behaviours or
actions which are associated
with the bank account
Coding the class in JAVA
class bankAccount {
// Class variables (data)
private String accountName;
private String accountHolder;
private float accountBalance;
// Class actions (methods)
…
}
Coding the class in JAVA
class bankAccount {
...
}
A class definition begins with the
class keyword and is contained
between curly brackets {}
Class attributes (data) are represented as variables which are declared in the same
way as we have seen variable declarations previously:
private String accountName;
private String accountHolder;
private float accountBalance;
The private keyword
Note that the variable declaration here is modified with the private keyword:
private String accountName;
Declaring a variable private means that it cannot be changed by code which is
not in the class definition in which the variable is declared.
Keeping variables private to a class makes more work for the person who designs
the class: we need to write code to change variables
The private keyword
Often changing a variable is not a simple matter: we might have to perform a series
of checks to ensure that the variable is changed to a valid value
By forcing the change to be coded in the class definition we ensure that whenever
the class is used, variables are changed in a valid way
This approach also has the advantage that the code to change (and check validity of)
a variable only needs to be written once. It can then be called (used) many times
with no further programming effort
The public keyword
In our programs so far we are used to seeing variable declarations of the form:
String accountName;
This declares a public variable rather than a private one. We can make this explicit
by writing:
public String accountName;
If neither modifier public or private is included the variable defaults to public
The public keyword
A public variable can be modified outside of the class in which it is defined
When designing and implementing classes we should make all our variables private
unless we can think of a good reason to make them public
There is a third modifier called protected which is somewhere between
private and public. We will not discuss the function of this keyword in this
course.
Classes versus objects
So far we have only a class: a blueprint
of an object. We use the class
definition to create actual instances
(objects) of the given class:
Object 1
13456302
D. J. Smith
350.23
Class: bank Account
Account number
Object 2
Account holder
63817845
Account balance
R. G. Hunt
Make Deposit
5034.62
Make Withdrawal
Calculate Interest
Object 3
49714294
W. H. Freeman
534.60
Creating objects from classes
We can define a particular instance of a class in a program with the following piece
of code:
// Creating a bank account object
class myProgram {
public static void main( String [] args ) {
bankAccount myBankAcct;
myBankAcct = new bankAccount();
}
Class name
Object name
Call to the class
constructor method
Creating objects from classes
bankAccount myBankAcct;
The first line is just a variable declaration. It
declares a reference variable of type
bankAccount which is called myBankAcct
Remember a reference variable holds an address: it tells us where to find the object
of type bankAccount.
After this line myBankAcct holds the address null: we haven’t yet actually
created the object so it doesn’t have an address
Creating objects from classes
It is the second line which actually creates the bankAccount object:
mybankAcct = new bankAccount();
The keyword new is used to create a new object. The new keyword reserves the
memory for the object which is being created.
The new keyword must be followed by a constructor method for the class of
object which is being created.
But what is a constructor method and what does it do?
A word about methods
In JAVA a method is essentially a set of instructions which are given a
particular name:
myMethod() {
statements;
The method name followed by
a set of parentheses denotes the
start of a method.
}
The statements to be
performed by the method are
placed between curly brackets
A word about methods
When we want to execute the statements in a method we call the method
from our program:
// A simple program
class myProgram {
public static void main( String [] args ) {
myMethod();
}
This line “calls” the method with name myMethod
A word about methods
Our code to create a bank account object contains a call to a method:
mybankAcct = new bankAccount();
This method called bankAccount() has the same name as our class.
It is a special method called a constructor method.
Whenever we create a class, JAVA automatically creates an associated
method: the constructor method. It’s job is to initialise the values of the
object’s variables
The constructor function
MEMORY
(Created by new)
MEMORY
myBankAcct
(Created by the variable
declaration)
null
Account
number
null
Account
holder
0.0
Account
balance
The default constructor method which JAVA creates assigns all an object’s
variables their default values
Creating multiple objects
We can declare as many instances of a class (i.e. objects) in our programs as
we require:
// Creating a bank account object
class myProgram {
public static void main( String [] args ) {
bankAccount myBankAcct, anotherAcct;
myBankAcct = new bankAccount();
anotherAcct = new bankAccount();
}
Each time we create (construct) an object, memory is set aside for it by the
constructor function:
Creating multiple objects
myBankAcct
anotherAcct
null
Acct. no.
null
Acct. holder
0.0
Acct. balance
null
Acct. no.
null
Acct. holder
0.0
Acct. balance
Class variables
Every time we create an object we create new instances of all the relevant
variables: e.g. creating a bank account object creates an account number, an
account name and a balance
This makes sense because all these variables are particular to a given object:
each bank account has a different number, and a potentially different holder
and balance
Sometimes however, objects will contain variables which are common to all
variables in the class
Class variables
For example, suppose we extend our bank account class to include an interest
rate. We could extend our class definition to add an extra variable:
class bankAccount {
// Class variables (data)
private String accountName;
private String accountHolder;
private float accountBalance;
private float interestRate;
// Class actions (methods)
}
interestRate
variable added here
Class variables
Now, each time we create (construct) a bank account object JAVA reserves
space for four variables:
myBankAcct
null
Acct. no.
null
Acct. holder
0.0
Acct. balance
0.0
Interest Rate
But, the interest rate has a value which is common to all bank accounts. So it
would be more efficient if we could somehow avoid keeping a copy of this
variable with every object.
Class variables
We achieve this in JAVA by defining interestRate to be a class variable:
private static float interestRate;
A class variable is created by modifying the variable declaration with the
keyword static.
Note: class variables are sometimes called static variables. However, this is a
slightly confusing term since static variables are not fixed as the name
suggests, rather they can change just as other variables.
Class variables
A class variable is created when the JAVA interpreter loads the class in which
it is defined.
A class variable exists independently of any objects of the class. If our
program has 10 bankAccount objects, there will still be only a single
interestRate variable.
Using classes
Whenever we define a class in JAVA we should save it in its own file and this
file should have the same name as the class with the .java extension.
So, our bankAccount class will be saved in a file called bankAccount.java
To use the class in our programs we must first compile the class:
C:\myjavacode>javac bankAccount.java
On successful compilation the JAVA compiler will produce a file called
bankAccount.class
Using classes
Next, we need to write the code that actually uses the bankAccount class. (For
example the program we saw earlier which creates a bankAccount object).
We then compile and run this program in the usual way:
C:\myjavacode>javac myProgram.java
C:\myjavacode>java myProgram
Note: To use the bankAccount class JAVA needs to be able to find the
bankAccount.class file. Putting it in the same directory as our program
code ensures this.
Classes and programs
Note: all the programs we have written so far have in fact been class definitions:
// Creating a bank account object
class myProgram {
public static void main( String [] args ) {
bankAccount myBankAcct, anotherAcct;
myBankAcct = new bankAccount();
}
They all begin with the class keyword. In fact any program we write in JAVA is
also a class definition.
Classes and programs
The programs we have written up to now are special classes because they also
contain the special method main.
Remember, if we want to be able to execute (run) a program it must contain a
main method.
So, bankAccount.class is not executable because it doesn’t contain a main
method.
To use the methods in bankAccount.class we must call them from other
classes.
A summary so far
So far we have seen how to define a basic class and how to create an object of a
particular class in a program
At the moment our class definition is not very useful because we can’t do anything
with it apart from create bankAccount objects.
To make the class more useful we need to add methods to it which allow us to
change the attributes of a bankAccount e.g. to change an account balance.
To do this we need to understand a little bit more about methods.
More about methods
We said earlier than a method is simply a named set of instructions which can be
called in a program.
For example, consider the following method which provides the balance on an
account:
// Get account balance
public float getBalance( ){
return accountBalance;
}
More about methods
The first line begins the definition of a new method called getBalance:
public float getBalance( )
The method name: getBalance must be followed by parentheses ( )
Here we have two keywords in front of the method name: public and double.
These keywords modify (change) different aspects of the method’s behaviour
They are similar to the modifiers we place in front of a variable declaration
The public keyword
Placing the keyword public in front of a method name means that the method is
visible (can be called) from outside the class definition
So for example, we could write a program which creates bankAccount objects and
then queries their balance using getBalance().
Sometimes we will want to write methods which are only visible (can only be called)
within a certain class.
We call this hiding the method and we use the keyword private rather than
public to define such a method.
The float keyword
Placing the keyword float in front of the method name tells JAVA that the
method will return a value of type float.
A method can return a value of any type: e.g. int, boolean, double, or it can
return a reference to an object of any defined class, e.g. String, bankAccount.
Some methods don’t return any variable this is indicated using the void keyword:
public void myMethod( )
The method statements
Method statements follow the method name and are placed between curly brackets:
public float getBalance( ){
method statements go here;
}
The method getBalance contains a single statement:
return accountBalance;
The return keyword
The return keyword tells JAVA to stop executing the method statements and
return to the point where the method was called from
If the method returns a value the return keyword must be followed by a variable
(or literal constant) of the relevant type
return accountBalance;
Here return is followed by the variable name accountBalance which has a
type of float. This matches the return value of the method getBalance().
Calling a method
To use the getBalance method we would write the following piece of code:
class myProgram {
public static void main( String [] args ) {
float theBalance;
bankAccount myBankAcct;
myBankAcct = new bankAccount();
theBalance = myBankAcct.getBalance();
System.out.println(“The balance is ”+theBalance);
}
Calling a method
The method is called using the dot operator .:
myBankAccount.getBalance()
In English this statement means call the method getBalance() for the object
myBankAccount
When JAVA reaches this statement it executes the method getBalance(). This
method simply returns the value of accountBalance for the relevant object.
The relevant object is the object for which the method is called: myBankAccount
in this case.
Calling a method
Because getBalance() returns a value, we can assign this value to a variable of
the appropriate type:
theBalance = myBankAcct.getBalance();
theBalance has a type of float so this assignment is valid
Note: we can call the method without an assignment too:
myBankAcct.getBalance();
In this case the returned value is lost and cannot be accessed.
Another method
In addition to getting the balance on an account we will likely want to perform
transactions. For example we might want to deposit an amount in the account. The
following method takes care of this:
// Make a deposit
public void makeDeposit( float amount ){
if (amount >= 0 )
accountBalance += amount;
else
System.out.println(“Cannot deposit a negative
amount”);
}
The method definition
public void makeDeposit( float amount ){
We want to be able to call this
method from outside the class
definition so we define it public.
The method doesn’t need
to return a value so we
use the keyword void
In this method definition we have included what looks like a variable declaration
between the parentheses
This variable declaration is called a method argument. Method allow us to pass
data (variables) to the method from where we call the method
Calling a method with arguments
When calling a method with arguments we must pass all the arguments which
the method requires:
class myProgram {
public static void main( String [] args ) {
float theBalance;
bankAccount myBankAcct;
myBankAcct = new bankAccount();
myBankAcct.makeDeposit(500.63f);
theBalance = myBankAcct.getBalance();
System.out.println(“The balance is ”+theBalance);
}
Calling a method with arguments
myBankAcct.makeDeposit(500.63f);
We must ensure that the correct type is passed to the method. Here the f
forces the value to be a floating point value
We can also pass a variable:
float theAmount = 500.63f;
myBankAcct.makeDeposit(theAmount);
Calling a method with arguments
Note: when we pass a variable to a method it is the value of the variable which
is passed not the actual value:
float theAmount = 500.63f;
myBankAcct.makeDeposit(theAmount);
500.63
theAmount
Main program calls
the method
makeDeposit
public void makeDeposit(float amount)
When makeDeposit is called, JAVA creates a
new variable: amount and initialises its value to be
the value of theAmount
500.63
amount
Calling a method with arguments
Because arguments are passed in this way, the method cannot change the
passed variable
That is, the method makeDeposit cannot change theAmount. So adding
the following line to the method makeDeposit changes the variable amount
not the variable theAmount
public void makeDeposit(float amount)
amount +=10;
...
Method arguments
A method can have multiple arguments of different types:
public void myMethod( int arg1, double arg2, boolean arg3 ){
Method arguments can be reference variables to objects. For example I might
write a method which takes a bankAccount object as an argument:
public void myMethod( bankAccount aBankAccount ){
aBankAccount.makeDeposit(435.34f);
}
Method arguments
What happens when this method is called?:
class myProgram {
public static void main( String [] args ) {
bankAccount
myBankAcct = new bankAccount();
myMethod( myBankAcct );
theBalance = myBankAcct.getBalance();
System.out.println(“The balance is ”+theBalance);
}
C:\myjavacode>java myProgram
The balance is 435.34
Method arguments
In this case the call to myMethod which takes myBankAccount as an argument
actually changes the value of accountBalance for the object myBankAccount
myBankAcct
The method call
copies the address
to the variable
aBankAccount
aBankAccount
null
Acct. no.
null
Acct. holder
0.0
Acct. balance
Created by
main program
The variable aBankAccount is created by the
method myMethod
The address it contains refers to the location of
the object created in the main program
Other methods
Retrieving the account number for an account can be done with the following
method:
// Get account number
public String getAccountNumber( ){
return AccountNumber;
}
Similarly, retrieving the account holder:
// Get account holder
public String getAccountHolder( ){
return AccountHolder;
}
Other methods
We might also want to be able to make a withdrawal:
// Make a withdrawal
public void makeWithdrawal( float amount ){
if (amount >= 0 ){
if (accountBalance-amount>=0)
accountBalance -= amount;
else
System.out.println(“Can’t withdraw this
much”);
}
else
System.out.println(“Cannot deposit a negative
amount”);
}
Other methods
We might also want to calculate the daily interest on an account balance:
// Calculate daily interest
public float getDailyInterest( ){
return accountBalance*interestRate/100/365;
}
Other methods
We might also want to change the interest rate for the class:
// Change interest rate
public static void changeInterestRate( float newRate ){
interestRate = newRate;
}
This method is a little different to the methods we have seen so far. The variable it is
changing is a class variable not an object variable
The method is particular to the class and independent of any particular class object
Class methods
We call methods which change class variables class methods. A method is declared as
a class method using the keyword static:
public static void changeInterestRate( float newRate )
A class method cannot change none class variables. For example the following is an
invalid method:
public static void changeBalance( float newBalance ){
balance = newBalance;
}
balance is not a class variable
Calling class methods
A class method should be called with the dot operator but using the class name rather
than an object name:
class myProgram {
public static void main( String [] args ) {
bankAccount
myBankAcct = new bankAccount();
bankAccount.changeInterestRate(4.5f);
myBankAcct.changeInterestRate(3.1f);
}
Using the name of any relevant class object will also work but should be avoided since
the action is not applied to a particular object but the whole class
A summary
This lecture has introduced the concept of an object: a programming model of a real
world object.
We have seen how to model objects in JAVA using the concept of a class
We have seen that classes model an object’s attributes using variables and its actions
or behaviours using methods
We have looked at how to create an instance of a class (an object) from its class
definition using a constructor method
A summary
We have introduced the concept of methods in JAVA and have seen how to write
simple methods when developing a class
We have looked at how we can return values from methods and pass values to
methods
We have looked at the distinction between class variables and instance variables
and at the difference between class methods and instance methods
A summary
You should now be familiar with the following JAVA keywords and operators and
their use in developing classes and methods:
class, private, public, protected, static, void
new, return
The dot operator “.”