Transcript Java

Java
Classes
Methods
Objects
Classes
Classes

We have been using classes ever since we
started programming in Java

Whenever we use the keyword class we
would be declaring a class

Every program must have a main class in
order to work, it is the class that the JVM
uses to execute the program
Why are classes used?

Classes are used to started off a program

Classes in Java are also used to create
objects (we will talk about objects later
on)
A class specifies
1. The data it contains
2. The code that uses the data

Classes as Building Blocks

A classes are the building blocks to
programs

For example and architect draws a plan of
the house before it is build, the class is
the plan
Advantage of Classes

Classes provide reusability in programs

This means that a class can be used over
and over again

For example we have a ready made class
called the ‘Keyboard.class’, we use this
over and over again when we want the
program to read an input from the
keyboad
Activity

Create a program and name the class
myAddingClass

The code within the class should be able
to add two numbers

The output should be the result of the
addiion
Methods
What is a method?

Programs are used to solve complex
problems and are MUCH longer than the
ones we create at school

These programs are split up into a
number of sections to make it easier to
code and to read

These sections are called methods
…

A method holds its own specific task
which is then joined to other methods to
form a complete process

A method contains the actions that the
program will actually perform

So first we create a class and within the
class we have a number of methods
Example

Lets say we have a program to hold student
records
The program could have the following
methods
1. A method to calculate if a mark is a pass or
fail
2. A method to calculate the average marks
3. A method to draw up a graph of the grades

Why do we use Methods?

Splitting a problem into different methods
makes it much easier to program

Methods avoids having to have double
code as if we need to use a method twice
you would just need to call it
Our First Program
class FirstProgrsam{
public static void main (String args[]) {
System.out.println(“hello World”);
}
}
As we can see we have one class called
FirstProgram
 We have one methods which is the main
method

How do we Identify Methods?

We know that a block of code is a
method as we would see the following
syntax
method name (parameter list) {
// body of the method
}

The parameter list would be what the
method will be using or a statement of
when the method should start
Calling Methods

In Java when we say we are calling a
method we mean that we are asking the
program to perform the tasks of a
method

This is done to save duplicate codes in
our program

This makes it easier to write and
understand codes
//using a methods
//calling methods
Class callingMethods{
//method findArea
static int findArea (int lnegth, int width) {
return length * width;
}
public static void main (String args[]){
//calling method findArea
System.out,println(“Area = “ +findArea(5,3);
System.out,println(“Area = “ +findArea(5,4);
System.out,println(“Area = “ +findArea(5,5);
}
}
Static Methods

The method in the previous program was
a static method

They do not make use of instance
variables

Static methods take the parameters and
compute/calculate something
Public Methods

A public method is a method that could
be used by other classes

In other words another class within the
program would be able to use the public
method by simply calling them
Void Methods

A void method is basically a method that
contains the keyword ‘void’

Void methods perform an actions but do
not output any sort of result
Instance Methods

This is the default type of method

Instance methods use instance variables
(a set variable)

These methods are associated with
objects of the program
Objects
What is an Object?

In life we have objects all around us such as
tables, chairs, desks ect…

Every objects has its attributes such as a
table has four legs and a straight table top.
All tables have this in common – common
attributes

Objects also have a behaviour for examples
dogs bark, eat and breath. All dogs have
these behaviours in common
Object Oriented Programming

Java is an object oriented programming
language, programs in java also take into
account different objects with attributes
and behaviours

For example if we want to draw a triangle
on Java we would give it the attributes of
the objects – size and colour

We could also give it a behaviour and
make it move around the screen
Object characteristics

Objects have two main characteristics;
1.
Attributes = how the object looks and
what it is - set as an instance variable in
Java
2.
Behaviour = what action it would do –
set as a method in Java
Creating a Program

We will be using an architects plan to
find out the following certain attributes
of different rooms

So a common object we have is a room,
so we would need to create an object
room using a class.
//create a type room by listing the attributes of a room
class Room{
double width;
double height;
double length;
}
class HomeDemo1{
public static void main (String args[]){
//creating an object of type room
//object is a room with the name bedroom1
Room bedroom1 = new Room();
double volume;
//give bedroom1 its attributes
bedroom1.width = 4;
bedroom1.height = 3;
bedroom1.length = 5;
//find the volume of the room
volume = bedroom1.width * bedroom1.height *bedroom1.length;
System.out.println("Volume of Bedroom1 = " + volume);
}
}
Outputs

What is the output of the program?
Volume of Bedroom1 = 60.0

Which is the class that is creating the data
type for the room?
Class Room {
double width;
double height;
double length
}
Creating two Objects

In the next program we will be creating two
objects
The two objects in this program will be;
1. Bedroom1 (width 5, height 3, length 5)
2. A Kitchen (width 3, height 3, length 4)


Create a NEW program to output the
volume of both bedroom1 and the kitchen
We need a Method

As we can see in out second program the
following code is repeated twice;
volume = bedroom1.width * bedroom1.height * bedroom1.length;

When we have repeated code we realise
that we need to create a method, this
would eliminate the repeated code
Our new Method
Our new method would need to work
out the volume
 We will name this method ‘getVolume’ to
understand what the method will be
doing
 In the class Room write the following
method

//method to calculate the volume
double getVolume(){
volume = width * height * length;
return volume;
}
Eliminating Code

1
Remove the following lines of code from
your program;
Double volume;
2 volume = bedroom1.width * bedroom1.height * bedroom1.length;
3
volume = kitchen.width * kitchen.height * kitchen.length;
Replacing Code

Replace the following code;
System.out.println("Volume of Bedroom1 = " + volume);
System.out.println("Volume of kitchen = " + volume);

With;
System.out.println("Volume of Bedroom1 = " + bedroom1.getVolume());
System.out.println("Volume of Kitchen = " + kitchen.getVolume());
Add a Living Room

1.
2.
3.
Add a living room to your program with
the following attributes;
Width = 5
Height = 3
Length = 6
Area

Create a method called getArea

This method should return the area
Area = ((width * height) * 2) + ((length * height * 2) + (width * length));
 So now your program should
1. Hold three objects
2. Two methods
3. Output the Volume of all objects
4. Output the Area of all objects