Interactive Systems Technical Design
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Transcript Interactive Systems Technical Design
Interactive Systems Technical Design
Seminar work: Thoughts & Emotions
Saija Gronroos
Mika Rautanen
Juha Sunnari
ISTD 2003, Thoughts and Emotions
Introduction
• Thought
• The act of thinking
• Emotion
• A moving of the mind or soul
• Emotional skills
• Ability to recognize and express emotions
• E.g. Happiness, sadness, anger, surprise, fear and disgust
• Emotions makes us individuals and forms our
personalities
ISTD 2003, Thoughts and Emotions
Introduction (cont.)
• Humans express their emotions through actions
• Visual, auditory and tactile modality
• E.g. Facial expressions, voice intonation, gestures...
• The machines communicates to humans through
• Voice, displayed information, movement...
ISTD 2003, Thoughts and Emotions
Motivation
• To make more effective, adaptive and natural HCI systems
• Emotions play an important role in rational decision
making, perception, learning, memory and a variety of
other cognitive functions.
• People tend to interact with machines as if they were
social actors
• Multiple applications
• E.g. Entertaiment, adaptive user interfaces, ergonomic furniture...
ISTD 2003, Thoughts and Emotions
Implementation
• Emotional HCI systems input components
• Cameras, microphones, IR-sensors, special body
sensors, pressure and ultrasonic sensors...
• Software agents embed artificial emotions
• ”A software agent is a computational system which has
goals, sensors, and effectors, and decides
autonomously which actions to take, and when”
ISTD 2003, Thoughts and Emotions
Implementation (cont.)
ISTD 2003, Thoughts and Emotions
Implementation (cont..)
• Emotional HCI systems output components
• Speakers, displays, lights...
• Emotional expression should be used by all media
available to a machine
ISTD 2003, Thoughts and Emotions
Kismet
• A part of the Sociable Machines
project at MIT AI lab.
• A humanoid robot
• models infant social behaviour
• capable of natural and expressive
interaction
• facial expressions, gaze direction,
speech, gestures
ISTD 2003, Thoughts and Emotions
Kismet/HW Design
• Vision system
• consists of 4 cameras
• Auditory system
• user wears a wireless mic
• synthesizer for speech
generation
Kismet says: ”You´re
leaving tomorrow”
Angry
ISTD 2003, Thoughts and Emotions
Calm
Sad
Kismet/System architecture
• Low-level feature
extraction system
• processes raw sensory
information
• High-level perceptual
system
• categorizes perceptual
features
• Attention system
• processes visual information
and controls robots
attention and gaze
ISTD 2003, Thoughts and Emotions
Kismet/System architecture (cont.)
• Motivation system
• control and maintain robots well-being
• consists of basic drives and emotions
• Behaviour system
• determines which behaviour to activate and for how
long
• Motor system
• controls expressive interaction
ISTD 2003, Thoughts and Emotions
Kismet/Emotional system
• Based on various theories of
basic human emotions
• Affected by both internal and
enviromental stimulants
ISTD 2003, Thoughts and Emotions
Kismet
• Kismet project lead Cynthia Breazeal gives an overview
of Kismets emotional system.
ISTD 2003, Thoughts and Emotions
Other applications
• Cyberlink
• Emotion aware office
chair
• Aibo
• Active space
ISTD 2003, Thoughts and Emotions
Strengths / Advantages
• More natural interaction (Kismet)
• Makes adaptivity possible
• Creates a more richer user experience
• e.g. entertaiment applications
ISTD 2003, Thoughts and Emotions
Weaknesses
• Possibility for misinterpretation
• HW resource demanding
• Expensive
ISTD 2003, Thoughts and Emotions
Selected Industrial Players
• Sony
• Aibo, entertainment application
• Bandai
• Tamagotchi
• Electronic arts
• The Sims, computer game
• Lego
• Lego Mindstorms, robotics invention system (RCX Microcontroller actually used in
many prototype emotional robots.)
• iRobot
• My Real Baby
• NEC
• Personal robot Papero, similar idea with Aibo and Tamagotchi
• Brain Actuated Technologies
• Cyberlink, hands free HCI device
ISTD 2003, Thoughts and Emotions
Selected International Research Groups and Projects
• MIT AI lab Humanoid robotics group
• The Sociable Machines Project, Kismet
• http://www.ai.mit.edu/projects/humanoid-robotics-group/kismet/kismet.html
• Microsoft research
• the Persona Project: ”Lifelike computer characters”
• http://research.microsoft.com
• The Intelligent Software Agents Lab
• Carnegie Mellon university, several projects
• http://www-2.cs.cmu.edu/~softagents/
• University of Tampere, the research group for emotions,
sociality and computing
• Emotions and sociality in human-computer interaction
• http://www.cs.uta.fi/hci/ESC/index.html
• University of Oulu, MediaTeam
• Multiparametric prosodic analysis of phonetic and phonological
correlates of emotions
• http://www.mediateam.oulu.fi
ISTD 2003, Thoughts and Emotions
Future Developments
• Raymond Kurzweil speaks of robot emotions and
intelligence
ISTD 2003, Thoughts and Emotions